Vanillware to unveil new project next year
Posted on 15 years ago by Brian(@NE_Brian) in General Nintendo, News | 3 Comments
In the latest edition of Nintendo Power, the magazine interviewed George Kamitani, the president of Vanillaware. While there was no mention of the company’s next project in the actual interview, there was a small piece of information in the article, which mentions that their current game is “an unannounced title to be revealed in 2010.” Other than that, there was also a slight mention that the “it will be another 2-D offering,” similar to Vanillaware’s previous works. It’s possible that it may be a Wii title, especially seeing as how their latest title, Muramasa: The Demon Blade, was for Nintendo’s console.
Miyamoto is very involved with Zelda Wii, meetings with Aonuma sometimes lead to arguments
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
“In that sense, the distance between me and Mr Miyamoto – any producer and Mr Miyamoto – has been expanding, and even I have been taking care of multiple titles simultaneously. But actually Mr Miyamoto doesn’t like the idea: he would like to be as close as possible to the actual game development.
That’s why, in the case of the new Legend of Zelda on Wii, he’s trying to take more direct hands-on and specifically at least once every month we are having a very intimate meeting where we confirm the status quo, we discuss what needs to be done and Mr Miyamoto gives instructions as to what we need to do.
And in such a situation, of course there are some heated arguments, because each of us has his own idea as to what a Zelda game should look like, should play like. As time passes and as we are growing in terms of number of people working for the same department, naturally Mr Miyamoto has to keep some distance away from any other producers and developers, but I think we always try to have as close communications as possible in one way or the other. That’s how I think everyone including me has been communicating with Mr Miyamoto at Nintendo.” – Eiji Aonuma
I agree with Aonuma that it’s natural for there to be arguments throughout the development process. Really, that goes for any title. It’s interesting to hear that Miyamoto is still very involved in the development of the console Zelda games, even after all of this time. And based on what Aonuma said, it actually seems as though Miyamoto has a bigger role than before.
FFCC: The Crystal Bearers videos
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Japan’s December VC lineup
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 5 Comments
FC:
-Famicom Tantei Club Part II – Ushiro ni Tatsu Shoujo Zenkouhen (Nintendo)
SFC:
-Final Fight 3 (Capcom)
Neo Geo:
-The King of Fighters ’95 (D4 Enterprise, Dec 1st)
MSX:
-Yie Ar Kung Fu II (Konami)
-Metal Gear (Konami)
Virtual Console Arcade:
-Ordyne (Namco Bandai, Dec 1st)
-Rompers (Namco Bandai, Dec 1st)
-Zaxxon (Sega)
Nintendo Download (11/27, Europe/Australia)
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
Virtual Console:
-Shanghai II: Dragon’s Eye (Mega Drive, 800 points, Sega)
WiiWare:
-Copter Crisis (500 points, Digital Leisure)
-Dragon Master Spell Caster (500 points, Stickmen Studios)
-Rabbids Lab (500 points, Ubisoft)
-Solitaire (500 points, GameOn)
DSiWare:
-Mighty Flip Champs (800 points, WayForward)
-Reflect Missile (500 points, Nintendo)
Professor Layton and the Devil’s Flute (DS) – 140,000
Mushihimesama Futari Ver 1.5 (360) – 13,000
Momotarou Dentetsu 2010 Senkoku Ishin no Hero Daisyuugou ! No Ken (Wii) – 23,000
La Pucelle: Ragnarok [First Print Limited Edition] (PSP) – 5,800
Higurashi Daybreak Portable (PSP) – 4,700
Puyo Puyo 7 (PSP) – 3,600
Strike Witches: Aoi no Dengekisen – Shin Taichou Funtousuru! (DS) – 3,500
Cooking Mama 3 (DS) – 2,000
Puyo Puyo 7 (Wii) – 2,000
Naruto Shippuden: Ryujinki (Wii) – 4,400
Joysound Wii DX (Wii) – 1,600
Reflect Missile details
Posted on 15 years ago by Brian(@NE_Brian) in DS, News | 0 comments
– Out on the European DSi Shop
– Not an Art Style title
– Similar to Block Breaker/Arkanoid with Space Invaders mixed in
– Strategical rather than fast-paced
– 500 points
– Somewhere around 200 stages
Thanks to Gavin for the news tip!