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The developer of titles such as Demon’s Souls, Armored Core, and Tenchu: Shadow Assassins have begun to tease a new game on their website. Unsurprisingly, there isn’t much too it right now. More concrete news will be released in eleven days, which is when the countdown is expected to end.

Source 1, Source 2


Luminous Arc 3 screenshots

Posted on 15 years ago by (@NE_Brian) in DS, News | 0 comments


The Force is Strong with This One: Star Wars Content Blasts onto Wii Console

Multiple LucasArts Super Nintendo Games Head to Virtual Console

REDMOND, Wash.–(BUSINESS WIRE)– Fans of Star Wars® and classic Nintendo games will want to keep an eye on their Wii™ Shop Channel for the next month. Nintendo will be releasing multiple LucasArts favorites for Virtual Console™, starting today with Super Star Wars®. In the coming weeks, both Super Star Wars: The Empire Strikes Back® and Super Star Wars: Return of the Jedi® will be added to the Virtual Console lineup. All three Super Star Wars games were originally released for the Super Nintendo Entertainment System™ and will be available at 800 Wii Points™each.

The arrival of the first three games will be accompanied by additional Star Wars-themed content on other Wii channels throughout the week. The Check Mii Out Channel will invite people to submit their best Mii™ character renditions of classic Star Wars characters. On the Everybody Votes Channel, users can cast their votes to help settle old debates, such as the proper order to watch the sixStar Wars films, and who fired first – Han Solo or Greedo?


With Wii sales at their current state, it almost seems silly to be discussing the next Nintendo console. Of course, the Wii isn’t at its highest demand as it once was, but overall sales have remained stable. Even so, Satoru Iwata was asked about the possibility of a new console at the first quarter financial results briefing. Don’t get too excited – Nintendo has no plans of releasing a new console in the near future.

“…Numerically there is still a possibility to even double the current user population of Wii and DS. Thus we do not believe at all that the expansion has come to an end nor do we need a new console any time soon. So we have not set specific years for the lifespan of current game systems. Of course our employees are researching hardware and those in charge of hardware are already working on developing it. When our internal ideas and trend in the world match up, and when it’s clear that we would be able to manufacture an abundant amount at an affordable price, we will be able to publicly speak about next hardware. At this time, we do not think that is in the near future.”


There’s one word to describe the latest downloadable game offerings from Nintendo: phenomenal. For starters, Wii™ owners can dive into a space adventure for the ages as the Super NES™ classic Super Star Wars™ makes its Virtual Console™ debut. WiiWare™ devotees have two extraordinary new titles to choose from, including the high-flying NyxQuest: Kindred Spirits and the super-charged Rock N’ Roll Climber™. And don’t miss this week’s Nintendo DSiWare™Brain Age™ title, which will help keep your mind buzzing wherever you go.


This information comes from a post on the Capcom-Unity forums…

“I’ve got no updates to provide on new potential titles for Z&W. Sorry.” – Christian Svensson, Corporate Officer/VP of Strategic Planning & Business Development

As much as I’d rather not say this, I don’t think we’re going to see a Zack & Wiki sequel anytime soon…If ever. It’s such a shame that it wasn’t a commercial success, especially with the numerous attempts to get the word out about the title.


mario_kart_wii_tournament_bowsers_castle

Course: Bowser’s Castle
Objective: Earn the best time
Secondary objective: Complete 3 laps
Tournament date: 8/15 – 8/25


Without a doubt, Nintendo’s E3 2009 media briefing saw a rather large change over the year before. Hardcore gaming had a larger focus with announcements such as Golden Sun DS, New Super Mario Bros. Wii, Super Mario Galaxy 2, and Metroid: Other M. However, there were still a number of issues that were present at the conference. Specifically, the overall presentation was unorganized and dull.

Satoru Iwata seems to agree that there is room for improvement, though. Iwata was asked about Nintendo’s perception of their latest conference at the first quarter financial results briefing and said he understands that it is important “to look into finding a better way to demonstrate the products’ appeal better.”

“As for the media briefing at E3, of course we had many internal discussions after that. Honestly speaking, none of us at Nintendo thought that our presentation at E3 was as good as it could have been. It is apparent that we could not fully convey the charm of our products. In the past, Wii Sports and Wii Fit were naturally able to convey their appeal on stage since it was something no one had ever seen or imagined before. People seemed to capture the appeal of Wii Sports instantly and although there was some initial confusion with Wii Fit, its appeal did get through to the audience afterwards. This year, however, with the New Super Mario Bros. Wii, four people lined up with Wii Remotes was not a scene that no one had ever seen. Those who actually had the chance to play understood how the game would change with four people playing simultaneously, but we could not address that fun sentiment at the media briefing. Now we strongly feel that we need to look into finding a better way to demonstrate the products’ appeal better at E3 in these times where more people are watching it online via web cast not only in the U.S. but all around the world, than the number of audience who actually watch it in the theatre. In that sense, we learned many lessons from this year’s E3 show. After the media briefing, we had a domestic trade briefing in Japan. There we disclosed the black Wii console and red Nintendo DSi, which made a big buzz among game fans. It is also an important lesson for next year.”


As soon as The Conduit made its first appearance on IGN, the title seemed to have almost immediately garnered attention from major publishers. High Voltage slowed down the process though, and chose to collaborate with a company that would not hinder development of their title. After a few months, it was finally announced that SEGA would be publishing The Conduit. But you may be wondering the following: How did SEGA’s interest in The Conduit start and why was it decided that the company would be willing to publish the game? SEGA product manager German Fritsch provided an explanation in a recent Radio-Blodec podcast, which we’ve translated below.

“SEGA is expanding enough to reach all types of people and recognized that there is much potential in the different consoles. PlayStation 3 and Xbox 360 have a more conventional demographic. In the case of Wii, it’s assumed, or it looks like, other publishers are thinking of making more casual games. But SEGA recognizes that there are gamers like all of us. We have a Wii to make use of the controls, SEGA wants to give players an opportunity to have fun with the console and The Conduit was the perfect title.”



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