Zelda: Wind Waker HD supports Pro Controller, file size revealed
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 1 Comment
The Wii U GamePad isn’t the only controller supported in Zelda: Wind Waker HD. If players like, they can opt to use the Pro Controller.
We also have a bit of news regarding Wind Waker HD’s download size. The digital eShop release will take up roughly 2.6GB of space. You’ll also need at least 31MB for save data, and like the original, three save slots are offered.
Last but not least, Linear PCM 5.1ch surround sound and 1080p functionality are supported in Zelda: Wind Waker HD.
Capcom more willing to create additional “Remastered” games if DuckTales does well
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories | 10 Comments
DuckTales Remastered just launched, but fans remain curious about the possibility of additional “Remastered” games. Capcom could opt to remake another entry in the DuckTales series or something else entirely.
That being said, such potential projects depend on the success of DuckTales Remastered. If that game flops, don’t count on similar releases.
Capcom’s “JimmyRey” recently said, “The better DT does, the more likely we’ll do another.”
Former Nintendo staffer discusses parallels between Wii U and GameCube eras
Posted on 11 years ago by Brian(@NE_Brian) in GameCube, News, Podcast Stories, Wii U | 24 Comments
Some may say that the Wii U is on a similar path as the GameCube. Both consoles have sold comparably thus far. Nintendo has also struggled with its marketing efforts – another common element between the two.
Kyle Mercury, formerly a brand specialist, consultant, and technical director for U.S. Concepts and Nintendo of America, commented on the parallels between the Wii U and GameCube while speaking with NotEnoughShaders. You can see what he had to say after the break.
Shin Megami Tensei IV – estimate for debut sales in the US
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Podcast Stories | 0 comments
Shin Megami Tensei IV launched in North America last month. How’d it do? Pretty darn good all things considered.
In its first couple of weeks on the market, Shin Megami Tensei IV moved between 65,000 and 70,000 units in the US. That’s according to the reliable NPD leaker Creamsugar.
For a fairly niche RPG, that’s a number Atlus can be satisfied with.
July 2013 NPD: Top 10 best-selling games in the U.S.
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, DS, News, Podcast Stories, Wii, Wii U | 0 comments
NPD Group has released a listing of the top ten best-selling games in the U.S. for the month of July. The results can be found below.
Nintendo responds to July 2013 NPD data – 3DS best-selling system again
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Podcast Stories | 5 Comments
Nintendo has issued a response to the latest NPD report. The company confirmed that the 3DS was the best-selling system in the US for the month of July – the third consecutive month that the handheld accomplished such a feat.
3DS hardware sales are up 14 percent year-over-year. Software sales have also increased by 45 percent year-over-year.
You can find Nintendo’s full response below.
Nintendo Download (8/15/13, North America)
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, News, Podcast Stories | 2 Comments
This week’s North American Nintendo Downloads are as follows:
Wii U retail
Splinter Cell: Blacklist (available 8/20) – $59.99
Wii U VC
Galaga – $4.99
eShop sales
Runner2 – $11.25 until 9 AM PT on Aug. 29
Trine 2: Director’s Cut – $7.99 until 9 AM PT on Sept. 5
3DS VC
Donkey Kong – $4.99
3DS download
10-in-1: Arcade Collection – $2.99
Heavy Fire: Black Arms 3D – $4.99
3DS retail
My Western Horse 3D – $29.99
Barbie: Glam and Groom Pups – $29.99
Source: Nintendo PR
New Super Mario Bros. 2 coin count surpasses 1 trillion
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Podcast Stories | 0 comments
Nintendo has continued to track the coin count for New Super Mario Bros. 2. Just recently, the worldwide total surpassed one trillion.
New Super Mario Bros. 2’s last milestone was 100 billion coins collected. That occurred in September of last year.
GameStop explains Xenoblade pricing, Metroid Prime Trilogy and other “vintage titles” returning
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii | 8 Comments
GameStop has provided an official comment on the situation surrounding Xenoblade. According to a statement provided to Kotaku, the game’s price (and pricing for other games) “is competitive and is based on current market value driven by supply and demand.”
GameStop also confirmed that Metroid Prime Trilogy as well as other “vintage titles” will be returning to GameStop “in the coming months”.
The full statement reads:
GameStop regularly receives feedback from our PowerUp members regarding old titles they would us like to bring back, such as vintage games like Xenoblade Chronicles. We were recently able to source a limited number of copies of this title to carry in our stores and online.
In fact, we have sourced several more vintage titles that we will be hitting stores in the coming months, including Metroid Prime Trilogy.
As always, our pricing for these games is competitive and is based on current market value driven by supply and demand. PowerUp Pro members always receive a 10% discount and earn PUR podints on pre-owned purchases.
Dev says Nintendo is looking to be less restrictive with free-to-play eShop content by reducing “review period”
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U eShop | 0 comments
Yet another example of how Nintendo is listening to developers when it comes to the eShop concerns free-to-play titles.
Jeroen Roding, from March of War studio ISOTX, told Gamasutra that the current set up has teams waiting through a “review period” to push new features. After discussing things with Nintendo, however, “they are now looking into improving this process by already allowing content to go live straight away, and reducing the ‘review period.'”
Roding told Gamasutra:
“I must say they are really helping and developing pretty rapidly to our needs. For example, for a free-to-play title, a ‘review period’ on getting new features live in the game is pretty restrictive, especially with last minute hotfixes. We have discussed this problem with our contacts at Nintendo and they are now looking into improving this process by already allowing content to go live straight away, and reducing the ‘review period.'”
This is just one quote from a new feature over at Gamasutra. The full thing contains comments from various developers about the way Nintendo can help out Wii U eShop indies.