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Nintendo did not begin the Zelda series with a timeline – it wasn’t there from the start. Rather, it was made up later.

Takashi Tezuka, who has been working on the Zelda series since the beginning, confirmed the news in a new interview.

Nintendo published an official timeline for Zelda in the Hyrule Historia book, which is filled to the brim with concept art from previous titles.

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You know how Super Mario 3D Land incorporates eight-way movement? This scheme has returned for Super Mario 3D World. It basically means that you won’t have full analog control that were previously found in console Marios.

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Keiji Inafune is more or less the father of Mega Man. How does he feel about the Blue Bomber’s inclusion in the new Smash Bros. games for Wii U and 3DS? In one word, “ecstatic”. Inafune also said that he’s looking forward to “playing and beating my kids with Mega Man in Smash Bros.”

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Super Smash Bros. Wii U/3DS will be similar to Brawl in many ways, but there will be plenty of changes as well. Tripping, for instance, has been removed.

The new Smash Bros. will be a change in direction as opposed to changes pertaining to fixes. Sakurai reiterated what we heard earlier today regarding his team’s attempt to blend the feel of Melee and Brawl.

“I would consider the changes that we’re making this time around not as fixes, but that we’re changing the direction. And so the vision for the overall balance of the game in Smash Bros Melee, it was sort of more focused towards more hardcore players. Then when it came around to making Brawl, this was a game that was targeting a Wii audience where there were a lot of beginner players, so it sort of leaned a little bit more in that direction. So now, for this time around, we’re sort of aiming for something that is in between those as far as the speed of the game. Because I don’t really think this time we’re in a situation where we’re trying to accommodate that many new players.”

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Zelda: Wind Waker HD can’t use any dungeons that were missing in the original version. That’s because they were used in future Zeldas – likely Twilight Princess and/or Skyward Sword.

Aonuma talked about Wind Waker’s cut dungeons and the decision to avoid adding new ones in the HD re-release in an interview with Eurogamer:

“Quite honestly, those dungeons we removed we used in other games, so we can’t use them in this version!”

“I’ve received many questions about additional content beyond what was in the GameCube version of the game, but our desire is to stay true of the story that was in the original. If we add dungeons then that will affect other parts of the GameCube version, which we really want to stay true to. If it felt like there were maybe too few dungeons then I feel that what was wrong with the GameCube version was the pacing. It was thrown off because it took longer to get to certain dungeons. There was a waiting period, and then when you arrived there the experience maybe didn’t feel as big, as you’d waited so long to get there. We’re tuning the game to alleviate all that. The pacing should feel appropriate to the overall experience this time… We need to tighten those [gaps] and make the overall experience and story feel tighter.”

Unfortunately, Aonuma couldn’t reveal which dungeons were cut in Wind Waker and used in other Zeldas.

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EA’s future support support has been somewhat unclear as of late. The company first indicated that it had no games in development for the system whatsoever, but additional comments seemed to contradict that.

EA president of labels Frank Gibeau has now given some specifics on the publisher’s Wii U stance.

No games coming from EA will be hitting Wii U this fall – ruling out the likes of Need for Speed: Rivals, among others. However, Gibeau did note: “We have guys that our looking at the Wii U in the studio system right now as an opportunity for the future”.

“We have a good partnership with Nintendo. We released four games on the platform over the last year and we’re pretty proud of Need For Speed, and Madden, and FIFA and Mass Effect. We have guys that our looking at the Wii U in the studio system right now as an opportunity for the future, but we have no publicly announced Wii U games that we’re going to release this fall.”

“We’re really excited about the Xbox One and the PS4 and that’s a pretty big endeavor in and of itself. We have four titles out on the Wii U that are active right now, so looking at how things unfold, that’s where our focus is right now.”

Gibeau later said that EA as a whole thinks of Wii U as a next-gen console, which is grouped together with the PlayStation 4 and Xbox One. When asked why the publisher has no projects in the works for Wii U though, Gibeau said that there’s “no more context for me to add.”

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If you listen to our podcast, you’re probably well aware that we will be attending E3 this year. Laura, Jack, and myself (your regular podcast crew, as it were) will be walking the show floor, playing games, and causing trouble all three days of the show, with the sole purpose of trying to provide an entertaining and informative (risky, eh?) look at what the heck is going on there.

If you want to know how to follow the action, hit the break. I’ve made it easy enough to read through our plans.



n-Space, known for games such as Geist and Heroes of Ruin, seems to be involved with Wii U.

At the moment, n-Space doesn’t have any announced projects in development for the platform. But lead engineer Justin Hare lists on his LinkedIn profile: “Ported large parts of nSpace engine tech to Wii-U”.

n-Space worked on quite a few Wii games, so it wouldn’t be too surprising so see them make the jump to Wii U. It’d be pretty neat if the studio revived Winter for the system!

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You heard that right: The greatest fighting-game franchise ever to grace consoles just might be returning, despite being dead for nearly 20 years. Siliconera was doing some digging around and discovered four trademarks for “Shaq Fu” registered by the same folks (“Mine O’Mine”) who registered “Shaqfighter” back in May.

Could this mean the return of Shaq to gaming? Or perhaps we’ll see a 20-year anniversary edition of the game?

Via Siliconera



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