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Today’s Pikmin 3 Direct will be 21 minutes long. The presentation begins at 7 AM ET / 4 AM PT.

Updates from the broadcast can be found below.

– Game creation involves planning, as well as data and asset creation
– Matsumoto looked up Miyamoto on Wikipedia, learned about tea table upending
– Since Pikmin 2 was released, Matsumoto has gotten married and had kids
– Starting with story mode. Going to an unknown planet, meeting the Pikmin
– New characters are from a different planet than Olimar, though they look similar
– There’s an object like the GamePad in the game. Run into the yellow Pikmin first
– Throw Pikmin with the A button, and they take care of the shrooms. Call with B.
– Matsumoto doesn’t really need an explanation; Miyamoto need not be there.
– That’s the end of the day for the 1st character, Charlie. Here’s the 2nd, Alph.
– Pikmin will be tossed toward the on-screen target. Carry enemies, etc. to onion.
– Matsumoto can’t reach the GamePad with the red Pikmin. Use Z button to change cam.
– The Pikmin build a bridge out of the shingles. Matsumoto gets the appeal.
– A map is on the GamePad. See remaining Pikmin, allies. More Pikmin carry faster.
– Plucking Pikmin has been simplified. Just press A to pluck them all.
– Rock Pikmin are in the game. Blast off to a higher altitude at night than before.
– 7 to 10 min. missions are available for practice. Small Bulbears die quickly.
– Rescue Pikmin captured by a jellyfish-like creature by tossing rock Pikmin.
– Once the time limit is up, your score is tallied. You’ll get better with practice.
– Flying Pikmin can retrieve objects from otherwise inaccessible spots.
– There are lots of strategies to enjoy. Missions can be cleared in about 10 min.
– A replay feature allows you to see everything you did in that play session.
– Games can get under your skin and affect you unlike anything else, even frustrate.
– More will have to come up and continue creating Pikmin after Miyamoto’s gone.
– Presentation ends.

Source



Conan O’Brien caught up with Shigeru Miyamoto for a brief moment at this year’s E3. Miyamoto was asked about Mario’s mustache, to which he explained that Mario’s original 8-bit design needed a nose. The mustache was used to tell where the nose was.

Source


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