Sakurai not saying what happens when Kirby eats Mega Man in new Smash Bros.
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
It should come as no surprise that Masahiro Sakurai is keeping quiet on specific elements of the new Super Smash Bros. Wii U/3DS games. Sakurai is not, for instance, talking about what happens when Kirby eats Mega Man.
Sakurai only offered up the following:
“A lot of what you’re asking is still classified. As far as the physical appearance of Kirby, I think what you imagine is probably pretty close to what will actually happen.”
When asked if Kirby would receive an Mega Buster, Sakurai said: “He’s got little tiny arms, so who knows.”
Aonuma: Zelda: A Link Between Worlds not a direct sequel, same world with some changes
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Podcast Stories | 0 comments
Zelda: A Link Between Worlds is a sequel to A Link to the Past, but it isn’t a direct sequel. However, the SNES and 3DS do share the same world.
Zelda producer Eiji Aonuma also told Kotaku that the new game may include “a different generation of Link and Zelda.”
“It’s not a direct sequel in the sense that it’s the same Link and Zelda. The world is the same and it might be a different generation of Link and Zelda.”
Aonuma also went into some detail about the similarity between the two worlds. There will be some changes in topography, land, and probable modifications to the dungeons in terms of what’s inside.
“It’s the same world. It’s the same space. But in the same way that, over time, the topography can change, there will be some changes. The land will be affected a little bit. The dungeons, for the most part, will be in the same place, but inside might change. Now that I say that out loud, it sounds a little strange, but we’re making decisions based on what’s best for gameplay. We’re picking and choosing what we change and what we don’t, so players can expect some changes.”
Aonuma also believes that the ability to turn Link into a drawing will let “players see it in a whole new light.”
Japanese Year of Luigi site open
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 0 comments
Just as it did in Europe, Nintendo launched a Japanese website for the Year of Luigi today. Find it here. The page has the same items as the European one, but with a different design. Japanese fans can also get a look at the special Luigi 3DS XL that will launch with Mario & Luigi: Dream Team.
Aonuma on Zelda getting her own game, top-down for handheld Zeldas, Majora’s Mask 3DS remake, visual style, storytelling, putting Zelda in a new era
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Podcast Stories, Wii U | 0 comments
Zelda producer Eiji Aonuma weighed in on a number of new topics in yet another interview. This time, Aonuma commented on the possibility of Zelda getting her own game, why the handheld Zeldas usually see a top-down perspective, his thoughts on remaking Zelda: Majora’s Mask for the 3DS, putting Zelda in a different era, and more.
More StreetPass Mii Plaza visitors: Takashi Tezuka, Koichi Hayashida, Kensuke Tanabe
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
European Year of Luigi hub open
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 0 comments
Nintendo of Europe has launched a hub for the Year of Luigi. Access it here. You can get the lowdown on the three titles celebrating the Year of Luigi, and there’s a tease of “other activities” that will be taking place throughout the year.
Hot Blooded Tough Guy Kunio SP: Fighting Concerto trailer, opening video
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Aonuma on revisiting A Link to the Past, Zelda overworlds, expanding Zelda single-player, new IP, more
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, GameCube, General Nintendo, News, Podcast Stories, Wii U | 0 comments
Eurogamer published a new interview with Eiji Aonuma today, who spoke about a number of different Zelda topics. Aonuma commented on returning to the world of A Link to the Past, making Zelda overworlds, expanding the Zelda single-player experience (which doesn’t necessarily mean multiplayer), new IP for Nintendo, and more.
For Aonuma’s responses, read on below.