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Looks like Sakurai, Namco Bandai, and the rest of the team are doing a bang-up job replicating Mega Man’s classic look and feel in Smash Bros…

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It’s official: The Legend of Zelda: A Link Between Worlds will be available in North America in November. Meanwhile, the European release will follow later in 2013.

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In an interview with IGN, Yoshi producer Takashi Tezuka explained the decision to make Yoshi’s New Island:

“It’s just been a long time since there’s been a Yoshi game, so I wanted to put another one out there. The first time you see Yoshi is in a Mario game. [I thought] it would have been ideal if there was a Yoshi game first, where you would get to know Yoshi, and then you could see him appear in a Mario game. That’s something I’ve thought about as I look back and reflect on the series. So that’s one reason I really want to put out another Yoshi game, so people will get to know Yoshi as a character again. This new 3DS game is a sequel, basically, to the first Yoshi’s Island. It takes place after that.”

Tezuka also spoke about the visual style for Yoshi:

“When it comes to the graphics for Yoshi, one thing I’m conscious of is having that kind of handmade feel, a kind of handicraft feel. In the previous one, we had this hand-drawn style, but now we’re moving on to create something new, leaving that behind. There’s still a lot of hand-drawn stuff. Like with the yarn thing, it’s also more like something physical, with the weight of something hand-crafted. We’re trying to create more variations like that.”

A few more notes from Tezuka: the idea behind eating giant enemies that can allow Yoshi to create huge eggs came from “creating something big and impactful”; Tezuka is overseeing level design, as are developers from the New Super Mario Bros. projects; StreetPass and multiplayer are under consideration.

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In Europe, Phoenix Wright: Ace Attorney – Dual Destinies will only be playable in English.

The move came down to Capcom’s interest in releasing the game quicker in overseas markets. Because the company wanted a shorter delay between the Japanese and western launch of Dual Destinies, localization efforts began immediately.

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It has been confirmed that players will be able to use more than two active playable characters in the 3DS version of Skylanders: Swap Force. Previous Skylanders games on the 3DS have put this limit in place.

Swap Force will allow players to load up characters so that their entire collection can be brought on the go.

Users will need to connect their 3DS system to the Portal of Power and place figures on the portal in order to add upgrades you receive while playing.

On Nintendo’s handheld, Skylanders will once again act as its own experience and will be a side-story.

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