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“In the beginning, Bravely Default was an action RPG. We switched to a traditional JRPG style by selecting commands and without action. We did a prototype that was up and running. We played it and discussed with the producer if it was fun or not, and we decided to make a traditional JRPG.”

– Silicon Studio President Takehiro Terada


I bet a lot of folks out there would be happier of the game were made to be an ARPG, but ultimately the decision lies with the developer. I do wonder if the title would end up being better in the west in particular if it weren’t a traditional turn-based battler… I know I’d be more enticed to buy it!

Via Siliconera


There’s a new piece of downloadable content up for purchase in Fire Emblem: Awakening today in North America known as “Summer Scramble”. For the US release, Nintendo decided to censor one particular moment of a CG scene involving Tharja.

Let’s take a look at how the scene originally appeared – in the Japanese version:



Warner Bros. and 5th Cell are about to enter a legal battle over the use of Keyboard Cat and Nyan Cat in the Scribblenauts games. Both companies are facing a lawsuit filed by the creators of the Internet memes.

Keyboard Cat creator Charles Schmidt and Christopher Orlando Torres, the man behind the Nyan Cat animated GIF, have filed for copyright and trademark infringement.

The complaint states:


While Majesco hasn’t said much about the release of Crash City Mayhem in North America, two retailers have confirmed that the game will be available in just a couple of weeks.

The situation is different in Europe. Ghostlight, the title’s European publisher, confirmed localization close to a year ago. Yet for whatever reason, the company hasn’t provided any new updates since last July.

European Crash City Mayhem news may finally be coming. Ghostlight community manager Ross Brierley tweeted earlier today that he “might be able to announce a Crash City Mayhem release date in this week’s blog”.

Brierley wrote:

Source



“Donkey Kong Country Returns 3D is yet another huge release in 2013 for Nintendo 3DS. Retro Studios has done an incredible job of replicating the classic gameplay of previous Donkey Kong titles on Super Nintendo, whilst at the same time bringing them up to date and adding many new twists and turns.

“Donkey Kong titles have always been enjoyed by all ages for generations and we expect this one to be no different.”

– Nintendo UK product manager, Roger Langford


It’s interesting: Initially this sounds like regular old PR talk, but if you think about it, Donkey Kong isn’t really the character that’s in the forefront of people’s minds when it comes to Nintendo. Any kid who’s thinking about Donkey Kong probably has a reference point of something like Smash Bros. or (even less likely) Donkey Kong in arcades or on the Wii virtual console. Most people don’t know that the ape has starred in some of the best platformers of our time, and I think that’s definitely worth spreading the word about!

Via MCVUK


Zelda series producer Eiji Aonuma opened up about the new Link to the Past 3DS follow-up while speaking with CNET recently.

Comparing the entry with some of the more recent Zeldas, Aonuma said “it certainly feels different from our [the developer’s] point of view.” Aonuma didn’t elaborate too much beyond this, but noted that the chance to create a brand new Zelda for the 3DS brought about a blank canvas. It was this opportunity that led to the decision of a return to the classic top-down style.



“There are similarities [to Skylanders], in that we have figures, but the similarities stop there. Infinity is intended to be a platform for all things Disney. The playsets inside of Infinity are new and original stories. They are open-world games.”

“And then of course the Toy Box mode is more Minecraft-meets-LittleBigPlanet. It’s something totally different where we allow kids to use their imagination and take our brands to build whatever they want.”

– Disney Interative executive producer John Vignocchi


This is the first I’m hearing about a “Minecraft-meets-LittleBigPlanet” mode, which actually sounds like it could be extremely neat, especially for younger kids. Regarding the similarities to Skylanders, I believe Vignocchi. It doesn’t seem like the two will be especially comparable in terms of gameplay, though I suppose that doesn’t overturn the fact that Disney only made this game because of Skylanders‘ success. It’s definitely a viable business decision!

Via Gamespot



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