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Yes, the game is fantastic. But why isn’t anyone talking about what’s wrong with it?


Author: Austin

The time has probably long since past during which a review of Fire Emblem: Awakening would have been suitable, so instead of going through the paces of telling you what you need to know in order to make an informed decision about whether or not to purchase the game, I’ll start off here with this: It’s probably the best game on 3DS, and even those with a distaste for the franchise’s previous entries will find something to like about it. If you haven’t played the game yet, please do so before reading what I’m about to write, because what I’m about to write will be filled with minor spoilers and negative thoughts about a game that is best played before hearing either of those things!

This is part one of a two or three part series on Awakening in which I’ll be doing my best to intelligently discuss some of the finer points of the game. These are things that everyone I’ve talked to has neglected to mention exist, either out of blind adoration for the title (which is fine– everyone gets that way about some games), or because they simply didn’t notice them.

Hit the break for the actual thing.


Atlus has opened an official North American website for Shin Megami Tensei IV. Access it here.

The site contains various screenshots, videos, wallpapers, and more. You can also find out more information about the game by visiting the page.



Heads up, UK 3DS owners. If you pre-order Donkey Kong Country Returns 3D at GAME, you’ll receive a couple of bonus items. The retailer will be giving consumers a Donkey Kong Country Returns keyring and shopper bag.

You can pre-order Donkey Kong Country Returns 3D at GAME here.

Source


Namco Bandai is moving on from its PreCure Wii game with a new release for the 3DS. In Japan, Doki Doki PreCure Narikiri Life is set to launch on August 1 for 4,980 yen.

A teaser site is located here. Details and images have yet to be published.



“In the beginning, Bravely Default was an action RPG. We switched to a traditional JRPG style by selecting commands and without action. We did a prototype that was up and running. We played it and discussed with the producer if it was fun or not, and we decided to make a traditional JRPG.”

– Silicon Studio President Takehiro Terada


I bet a lot of folks out there would be happier of the game were made to be an ARPG, but ultimately the decision lies with the developer. I do wonder if the title would end up being better in the west in particular if it weren’t a traditional turn-based battler… I know I’d be more enticed to buy it!

Via Siliconera



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