Submit a news tip



3DS

The latest EDGE review scores are as follows:

Dragons Dogma – 7
Fez – 9
Awesomenauts – 8
Tribes: Ascend – 9
Prototype 2 – 8
Fable Heroes – 6
Skullgirls – 7
Botanicula – 7
The Splatters – 8
Fibble – Flick ‘n’ Roll – 5
Mario Tennis Open – 7

Thanks to joclo for the tip.


Kirby’s Pinball Land has been rated by the OFLC. The new listing is a sign that we’ll be seeing the classic Game Boy title on the 3DS Virtual Console sometime in the future. When, specifically? That’s anybody’s guess!

Via


Nintendo reminds you that the Kid Icarus anime shorts are returning to Nintendo Video:


3DS

1. Paper Mario
2. Luigi’s Mansion 2
3. Animal Crossing
4. Kingdom Hearts 3D: Dream Drop Distance
5. Professor Layton and the Mask of Miracle

Wii

1. The Last Story
2. Skylanders: Giants
3. LEGO Batman 2: DC Super Heroes
4. Epic Mickey 2: The Power of Two
5. The Amazing Spider-Man

Wii U

1. Batman: Arkham City
2. Assassin’s Creed III
3. LEGO City Stories
4. Tekken
5. Darksiders II


Perhaps this shouldn’t come as a surprise, but Monster Hunter Tri G’s fate outside of Japan lies in the hands of Capcom entirely.

David Gibson at Macquarie Capital Securities (Japan) Limited attended Nintendo’s financial results briefing last week. It seems as though, at one point, Gibson asked the company about the overseas status of Monster Hunter Tri G. Nintendo responded by saying that what happens with the game is up to Capcom.

Capcom strong hinted at a localization announcement last month. If there is news about the title pertaining to an overseas release, we’ll probably have to wait until E3 2012 before anything is made official.

Source


Perhaps the only controversial element in Kid Icarus: Uprising is the game’s controls. The fact that Nintendo included a 3DS stand with each copy of the game just goes to show how unconventional they are.

Uprising does support the Circle Pad Pro. However, rather than providing dual analog controls, the accessory is mainly a tool to assist left-handed gamers. Director Masahiro Sakurai feels that implementing a dual analog setup “was technically impossible.”

Sakurai told IGN:

“Considering how close to the limit we pushed the 3DS during development, it’s a miracle that we were even able to provide support for left-handed controls at the point of completion. Providing support for independent analog control was something that was technically impossible.

“I do have my doubts over whether it’d be that easy to provide support. I think any game needs to provide new experiences and stimulating things to discover, but if we provided run-of-the-mill controls for it, that cuts down on the game’s potential. If a player used to touchscreen-based aiming played against someone used to right-analog control, the first player would probably dominate. The speed is on a whole different level.”



Manage Cookie Settings