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Just as a note, I hope this isn’t the last we’ve heard of Wii U in 2010. Hopefully Iwata says something at Nintendo’s Fall conference, if there is one.

Matt Ryan from Nintendo Canada on why it seemed Nintendo focused more on hardware than games…

“While Wii U hardware was a BIG focus this year for Nintendo we also have many software titles that were emphasized at the press conference and at the show. First of all, we are celebrating The Legend of Zelda 25th anniversary and that is bringing many Zelda titles to our systems. The newest offering being The Legend of Zelda: Skyward Sword for Wii. Also, for Nintendo 3DS we have Super Mario, Mario Kart and Kid Icarus: Uprising coming this holiday. So we had a nice balance of hardware and software but we are quite aware that the Wii U announcement really excited fans the most in our booth.”

Ryan on if there is any worry that Nintendo will displace their current consumer base with a new console…

“Not at all. We anticipate that Wii U will make all types of gamers happy! Wii expanded the video game market and brought many new people into gaming, we expect Wii U to not only to continue this trend but to take it even further with what the new console has to offer.”


Reggie didn’t show anything on the Wii U other than the controller (and the console!), but I think Jimmy was happy just holding it in his hands. And those lucky audience members all received a copy of Ocarina of Time 3D.

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This is for the three of you out there who still aren’t convinced that it’s not worth picking up Ocarina of Time 3D. Man, Link’s model… it looks so nice!

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Yet another Nintendo interview for you guys to look over. The funny thing is, the second question in this interview from GameSpot was regarding Pikmin. Shigeru Miyamoto actually revealed that he’s going to be putting the franchise on Wii U instead of Wii, but this was before his roundtable.

Miyamoto on whether there has been a philosophy or a direction that Nintendo is taking in bringing titles to the 3DS…

“Well, I’m really seeing a couple of different tendencies in 3DS software, and one is that the system itself is, I think, a great system, where games that we’ve released in the past can be remade and really take on new meaning, and there are new ways to make them fun. But on the other hand, at this point, what we’re also looking at of course is creating new installments in existing franchises. And so that’s, I think, where the system is right now.”


Eiji Aonuma on what he thinks the best way is for Nintendo commemorate Zelda’s 25th anniversary…

“Zelda has always been a series known for its high-quality music, so we’ve planned an orchestral concert to help people celebrate the 25th anniversary. Music is a passion of both myself and Mr. Miyamoto, and that passion connects to gameplay elements such as Link’s playing of instruments. I would like to give people an opportunity to enjoy music while following the history of the Zelda series with us all the way up to Skyward Sword.”

Aonuma on whether Nintendo considered further altering Ocarina of Time 3D beyond interface and graphics, similar to Super Mario 64 DS…


Skylanders: Spyro’s Adventure – October 14th
Spider-Man: Edge of Time – October 28th
Generator Rex – October 28th
X-Men: Destiny – September 30th
Call of Duty: Modern Warfare 3 – November 8th

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Miyamoto like you’ve never seen him before

To make that title less than 500 words, I had to make it a bit more vague than I had wanted. But I highly suggest reading the interview that Game Informer conducted with Shigeru Miyamoto below, since there’s a significant amount of information. Miyamoto discusses topics including the Wii U, why the time is right for Zelda concerts and Four Swords on DSiWare, some initial concerns about Skyward Sword and how it’s a “very open world”, and a whole lot more.


One aspect of the Wii U controller that has been a concern for some fans is its analog nubs. It almost seemed as though Nintendo took a step backward by implementing sticks that are more comparable to the 3DS rather than what we’ve seen on the GameCube and Wii.

However, Shigeru Miyamoto is confident that consumers will get used to the circle pads. He says that they “are of a more advanced state than the one we created for Nintendo 3DS” and that they might be slightly more precise.

“The circle pads that we’re using for the Wii U controllers are of a more advanced state than the one we created for Nintendo 3DS. They will perhaps have a bit more precision. The mechanism that allows those circle pads to work is still very different from, for example, the mechanism we used for the control stick on the Gamecube controller. In that sense it’s very tough to compare the precision or how the circle pads will work in that sense, but personally I feel that we’ve gotten them to a point that when you sit down and play with them you get used to them very quickly and they feel very nice.”

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