Submit a news tip



3DS

Update: Bumping this to the front page using the new gallery setup. Should be easier to view images now. Please let me know if you encounter any issues!


This information comes from Animal Crossing creator Katsuya Eguchi…

“To those Animal Crossing fans, I just would like them to know that there’s progress and we should be able to offer a new download movie soon. As for features and specs of the game, I can’t go into too much detail, but players will be able to arrange their furniture the way they like, and we’ll be offering new networking experiences.”

I truly hope Nintendo mixes things up with this Animal Crossing outing. I personally felt that the DS title was the best in the series since I enjoy that type of experience more on handhelds, but I was honestly getting tired of the franchise at that point. I haven’t even played City Folk since it just looks too darn similar. Here’s hoping that the networking options are much more robust on the 3DS.

Source


1. [PS3] Tales of Xillia
2. [PSP] Final Fantasy Type-0
3. [Wii] Dragon Quest X
4. [PSP] Fotokano: Picture Girlfriend
5. [PS3] 2nd Super Robot Wars OG
6. [3DS] Mario Kart 3D
7. [Multi] Final Fantasy XIII-2
8. [PS3] Metal Gear Solid: Rising
9. [PS3] Final Fantasy Versus XIII

I’ll try to translate more of the list later today!


Donkey Kong™ arrives on the Nintendo eShop today and is even bigger and better on the small screen.

16th June 2011: Following the launch of the Nintendo eShop on June 7th 2011 players have been treated to an array of new downloadable content for the Nintendo 3DS, and they will continue to do so each Thursday as the Nintendo eShop, Nintendo DSi Shop and Wii Shop Channel continue to be filled with games and applications for all to enjoy.

So far on the Nintendo eShop players have been treated to the classic NES™ game Excitebike™ re-mastered in 3D and available as a free limited period download, Pokédex™ 3D, the free application where you can see your Pokémon come to life in full 3D and even Virtual Console Game Boy™ games – The Legend of Zelda™: Link’s Awakening DX™, Super Mario Land™, Alleyway™ and Tennis ensuring there is something for everyone.


REDMOND, Wash.–(BUSINESS WIRE)– The 25th anniversary of The Legend of Zelda™ video game series goes into high gear with the June 19 launch of The Legend of Zelda™: Ocarina of Time™ 3D game. Available exclusively for the portable Nintendo 3DS™ system, the new game introduces a fully re-mastered version of one of the most acclaimed installments in Nintendo’s fan-favorite The Legend of Zelda game series. Combining adventurous game play and classic story elements with enhanced graphics and previously unavailable challenges, this new edition also highlights the deep, engaging experiences made possible by Nintendo 3DS with intuitive hand-held motion controls and the ability to play in 3D without the need for special glasses.

Experienced fans and newcomers alike will have plenty to discover in The Legend of Zelda: Ocarina of Time 3D as they guide the heroic Link™ on an adventure through Hyrule, where they will encounter vividly enhanced characters and environments. The new touch-screen interface makes it simple to navigate menus and switch between items, while new motion controls allow players to swiftly and accurately aim their weapons when targeting in first-person view. After completing the main game, players will also have access to the additional Master Quest that provides even more challenges with redesigned dungeons, more challenging enemies and environments that are experienced in reverse.


Thanks to Dimitris P for the tip!


This information comes from the latest Iwata Asks…

Iwata: Among the real-time demos, the opening scene is particularly striking. How did you make that?

Kawagoe: Today, you can use a CG tool to move the camera, but back then we couldn’t do that because of how the game was constructed, so we asked to make the system to enable Nintendo 64 console to move the camera and we used that.

Iwata: First there was the music by (Koji) Kondo-san, and you made the images to match that?

Kawagoe: No, the music came later. The landforms of Hyrule Field weren’t originally made for cut scenes, so even if you think, “I want to film a scene like this…”

Iwata: The right place for it might not exist in the game.


Thanks to the 1:1 functionality of Wii MotionPlus, players will be able to raise Link’s sword in the air for a charge attack in Zelda: Skyward Sword. Did you know that Shigeru Miyamoto wanted to implement the idea was thought of thirteen years ago?

As was stated in the latest Iwata Asks, Shigeru Miyamoto was looking to include sword raising in The Legend of Zelda: Ocarina of Time. But it wasn’t until Skyward Sword that he was able to accomplish his goal.

Aonuma: That’s right. Apart from the horse, ever since The Legend of Zelda: Ocarina of Time, Miyamoto-san has said that he wants Link to raise his sword over his head.

Osawa: He said that to me, too. We couldn’t do it on the Nintendo 64 system.

Iwata: But you can raise the sword in The Legend of Zelda: Skyward Sword, right?

Aonuma: Yes. It uses the Wii MotionPlus technology, so we’ve finally done it.

Iwata: After 13 years, you’ve fulfilled another wish.

Aonuma: So to Miyamoto-san, all the games in The Legend of Zelda series are connected.

Source


This information comes from the latest Iwata Asks…

Iwata: So Young Link was going to show up. Riding Epona is also a distinct characteristic of The Legend of Zelda: Ocarina of Time. How did the idea for a horse come up?

Osawa: It just arose all of a sudden.

Koizuma: No, I don’t think it was sudden. Actually, we’d been talking about a horse even during the development for Super Mario 64.

Osawa: Oh, I didn’t know that.

Koizuma: But it didn’t happen for Super Mario 64. I was certain we would do it for The Legend of Zelda: Ocarina of Time, so I got ready. By the way, Epona was a girl.



Manage Cookie Settings