Off-screen FIFA 12 3DS footage with audio
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Off-screen Gabrielle’s Ghostly Groove: Monster Mix footage
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
First off-screen Nano Assault footage with audio
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, Videos | 1 Comment
3D Classics talk – Xevious difficulties, Tennis scrapped, more
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Once again, this information comes from the eShop Iwata Asks…
Iwata: All right, Nakano-san. Among our various topics today, development of 3D Classics got off to the earliest start.
Nakano: Yeah. We started toward the end of 2009, so we’ve been working on it for a while.
Iwata: How did you come to be in charge of it?
Nakano: My boss said he wanted to recreate classic titles with a focus on stereoscopic graphics for the Nintendo 3DS system. I ended up collaborating with Arika6, since they have experience in a wide variety of fields and are an extremely reliable company when it comes to suggesting and implementing new methods of visual presentation.
Iwata: Several were suggested as candidates for becoming 3D Classics. What was the first one you made?
Nintendo discusses how they increased the speed of the 3DS eShop compared to the DSi shop
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News | 3 Comments
The 3DS eShop is a significant upgrade over the DSi’s shop. Whereas it took forever just to connect to the service on DSi, Nintendo has sped things up quite a bit for the 3DS.
You may be curious as to how Nintendo accomplished the upgrade in speed. Satoru Iwata and Kazuto Nakaya explained:
Iwata: Oh, I see. And one of the other goals from the start this time was to increase the speed with which the screen changes. The Nintendo DSi Shop was browser-based, so in order to change the screen, the server made information for the browser to read, and that was then constructed on the screen, so screen transition wasn’t very fast. What did you do to speed it up?
Nakaya: We used a method whereby a database of likely content for display is created, then assembled and read first—like with the Nintendo Channel.
Nintendo Video details – releasing “in the near future”, no video saving, more
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
The latest Iwata Asks focusing on upcoming Nintendo features is now available. Much of the discussion focuses on the eShop, but Iwata and a few other employees took some time to talk about Nintendo Video as well. Iwata says that the service will be released “in the near future”.
Iwata: Now I’d like to ask some questions to Imai-san. The video download service you are working on won’t be available when Nintendo eShop opens, but this service will become possible via software distributed through the shop in the near future, so I’d like to ask you about it here today.
The world has never seen anything like this service. How did you begin thinking about this?
Imai: This service allows your Nintendo 3DS system to use the SpotPass4 feature to download 3D videos, so users can view new 3D videos each day. Until now, people have only been able to see 3D images in movies. That experience will now become much closer to them. And what’s more, if SpotPass is activated, the videos come in automatically. So first of all, I wanted users to feel that increased accessibility. They don’t have to wear any special glasses to use it in the first place, and I want to make it so that people can use it without feelilng any obstacles at all!
Iwata: They come in before you know it, so you open your Nintendo 3DS system, and even if you’re somewhere unconnected to the Internet, you can watch new 3D videos every day.
Off-screen Reel Fishing 3D video
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Nintendo’s Scibetta talks Wii U and 3DS
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News, Videos, Wii U | 0 comments
Rumor: No 3DSWare category for eShop
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, Rumors | 1 Comment
A developer at E3 has apparently said that Nintendo has no plans to introduce a “3DSWare” category on the 3DS eShop. It’s true that the company filed a trademark for 3DSWare in the past, but that isn’t an indication that Nintendo intends to use it.
Some consumers feel that downloads categorized under the “Ware” brand offer inferior content compared to retail titles. This stigma is something that Nintendo would like to prevent by removing the name.
Nintendo looking to have eight players online and locally for Mario Kart 3D
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
This information comes from Mario Kart 3D producer Hideki Konno…
“…our goal right now is to have the same number of players for both local wireless and multiplayer over wi-fi.”
Eight players is fine with me! Mario Kart Wii did offer a few extra racers, but I really have no problem with eight racers. As long as all of the tracks are available (remember some of the DS tracks were randomly left out online?), I won’t mind.