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This information comes from Capcom’s panel at the NY Comic-Con…

– The “Project” part of Mega Man Legends 3 is related to the fact that Capcom really wants the fans to be involved with the game
– Inafune: “We need the help of everyone to make the Rocket to go save Mega Man. You’re going to help me make this game a success.”
– Capcom Unity to be involved
– Capcom wants boss characters, ideas, and voice actors for the game
– “Mega Man Legends 3 – By the fan, for the fans.”
– Capcom looking for Legends 3 Developer Room head, send an email to [email protected]
– Trailer shown, no gameplay though
– Trailer showed the developers working on the game
– Development didn’t start too long ago
– Can’t show footage yet since the game is early in development

Heroine Design Competition: Fans get to select which design will be used in the game, choose from character designs made from Mega Man designers from the past
– Can vote on Capcom Unity, 9 designs to choose from in total


Iwata on the launch date/price of the 3DS…

“First about the launch timing, when we made the original financial forecasts for this fiscal year, we thought that it would be desirable to launch Nintendo 3DS by the end of this calendar year and, with that as the premise, we made the financial forecasts and the plans. The developments are making progress, and we have been proceeding ahead in order to start mass production. By now, however, we have come to understand that, if we launched it this calendar year, it would be difficult to produce a sufficient amount. Also, in terms of the completion level of the product, we believe that it will reach the most satisfactory level by our standards if we will launch it on the date we just announced.

This information comes from Epic Games VP Mark Rein…

“No. It’s below our [minimum specifications], from what we can tell. We don’t have a 3DS, so there’s no way for us to verify that, but everything we’ve been led to believe is that it’s below our min-spec. You couldn’t do a game that looks like [Epic Citadel] on it, for example. Like I said, we really don’t know enough about it to make a formal comment, but I think if they considered that our engine would be good on it, they would have probably talked to us about it.”

This news is actually quite interesting, as prominent Epic Games developer Cliff Bleszinski recently expressed interest in the 3DS. Although, ultimately, Mark Rein and other administrative employees have the final say in terms of supporting the system.


Just revealed by a press demo of the game, Super Street Fighter IV 3D will have a regular control option in addition to a more simplified option for casual gamers. No word on exactly the differences between the styles, but I could expect it would be something like the difference between Mario Kart Wii‘s control options or Super Smash Bros. Brawl.

Via Andriasang

This information comes directly from Hideo Kojima, who spoke about Metal Gear Solid Snake Eater during Nintendo’s conference last week…

“When I first heard about its 3D function, I naturally wanted to make something which looks great in 3D. In Metal Gear Solid: Snake Eater, camouflage is an important gimmick. To avoid being detected, you need to change your camouflage in accordance with the backgrounds. You need to adjust your speed in order to increase the effect of the camouflage and now because this time it’s going to be 3D, you have a real sense that your hiding behind something and the camouflage becomes even more effective in 3D. And I’ve been waiting for the arrival of this new communication capability. Even when the players are not playing the game, we can make some tricks for them. A number of new ideas for taking advantage of the gimmicks are popping up in my brain. We have the story for Snake Eater, which is now becoming 3D. What kind of new hide and seek can be made? Snake Eater to be played on a portable game machine, Snake Eater to take advantage of the communication capability. Please look forward to a number of new ideas that we are preparing for you.”

Many developers appear to be interested in the 3DS’ SpotPass and StreetPass abilities. Not only can you automatically communicate with players who are nearby, but new content can also be pushed to the player via the Internet. I have a feeling we’re going to see many unique ideas for those two functions.

– “Jiggle” effect for female characters
– Kasumi, Ayane, Hayate and Hayabusa playable in the demo
– 3 stages as well
– Control movement with the analogue slider
– Player said the game speed felt somewhat slow compared to the trailer, but could more easily read enemy attacks and use hold moves
– Battle shown on the top screen
– Bottom screen showed the controls in the demo
– May have an optional “3D Mode” (unclear if it’s an actual mode or changing the 3D effect)
– Hand and foot movements can be more easily noticed in “3D Mode”


Eric Nofsinger, High Voltage Software Chief Creative Officer on patching in Conduit 2…

“Well, it allows us to do patching now, and in the immediate future. Our goal is to be able to resolve any foreseeable problems through beta testing phase, but it does give us the ability to go back and resolve any significant issues that might pop up. As with any multiplayer game, things can get a bit dicey; when players are able to find exploits, or more significant issues where a small number of players engage in hacking or glitching, it can disrupt the experience for other gamers. Then it’s a good idea to have a system in place where you can do your best to circumvent some of those issues.”

Nofsinger on the possibility of DLC…

“We’d like to, but it really depends on sales. We’re currently just focused on the retail game itself, but we are certainly thinking about DLC in the future.”