Super Street Fighter IV 3D details
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 2 Comments
– Yoshinori Ono said Capcom considering bringing the game to the DS or PSP, but that wasn’t a viable option
– When the 3DS was announced, Ono thought they could use the system to make something that showed the enjoyment of having Street Fighter in your palm, wanted to use wireless functionality
– Team has a number of ideas about using 3D
– Considering 3D for visual effects
– Players won’t be able to move into and out of the stages, or anything that will effect play
– Game won’t be tailored for kids: “Rather than that, we’d like to make it into a title that makes kids grow.”
– Team is seeing if they can do anything with the touch screen and slide pad
– Special buttons could end up on the lower screen, special attacks on the slide pad
– Want to keep all of the modes from the console version, including wireless play
– Hoping to include original content
– Might have arranged costumes
– All 35 console warriors are available
– Saving Attack, Ultra Combo, other systems will be in the game
– Only 10% complete
– Ono wants to release the game following the arcade version’s release
The following quotes come from Yoshinori Ono…
“We thought about a DS or PSP port when we were considering porting SSFIV to a portable system, but neither system would’ve been able to produce a port that I would be satisfied with. That’s around the time when the 3DS was announced to us, and we decided that we could produce Street Fighter on that system well enough that everything fun about the series would shine through. There was also the fact that we could use all of its network abilities to help gamers communicate with each other.”
“We’re in the midst of a trial-and-error process, throwing ideas around the development team for things that’d be neat to work with in 3D. The system itself is still purely SSFIV — we’re thinking about ways 3D can be used in the visuals instead.”
“We don’t have any intention of pandering to children here. We’d rather make a game that a kid wants to strive to become better at. Of course, we’d like to make it a little more accessible since it’s not on a home console, but we’re not thinking about kids so much as people who stopped playing SF after the Super NES version… We have no intention of rebalancing the strength of the moves. We are conducting trials, though, to see how we can use the bottom screen and Slide Pad. Maybe we could use the screen to simulate multiple button presses and the pad for special moves, or the like.”
“We don’t know exactly when yet, but I would like to see it out while the original version is still popular in arcades. Releasing a simple upgrade to arcades would whittle down our audience, but getting the game out on lots of different platforms will hopefully help expand it instead.”
Thanks to Thomas N for the tip!
New Super Street Fighter IV 3D scan
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Call of Duty: Black Ops DS officially revealed
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, DS, News | 0 comments
– Has a two player co-op mode
– 6 player online options
– Perks System
– Has achievements
– Arcade and Challenge Modes
– Some missions will have players pilot attack helicopters and stealth fighter jets
– Companion product to the console versions
– Story/missions provide a different perspective and fill in the story
– Same engine as the previous Call of Duty DS games, but has been optimized/revised
– New user interface
– New button control scheme
– When picking up a dropped weapon, tap the icon to swap out for the new weapon, or you can drag/drop the weapon onto an inactive button
– Button controls option: Play with ABXY buttons, control pad, shoulder buttons only (no stylus)
– Customization controls options
– Auto-lock feature for Recruit/Regular difficulties
– Precise camera controls
– Weapon selection/multiplayer map scale/variety has been improved
– More sniper rifle/shotguns usage
– Crosshairs tweaked
– Perks system like the consoles games
– Co-op is separate from the single-player campaign
– Game pays homage to the knife throwing mechanic in GoldenEye 007 DS
n-Space on the 3DS…
“The word most often used to describe the 3DS by those fortunate enough to experience it at E3 is ‘magical.’ We feel this is completely justified and that it’s a home run for Nintendo and for developers like n-Space that have been dedicated supporters for many years…As with any new system, the types and number of games are really going to depend on the reaction of the gaming public. The DS has a tremendous installed base and the backward compatibility of the 3DS will definitely make the DS format viable for years to come. Like in previous platform transitions (think PS2), I expect to see an ongoing market for DS games, with their budgets and retail prices decreasing as leading developers move quickly to the new platform. “
Cave Story European launch update, La-Mulana/Night Sky news and release, 3DS interest from Nicalis
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii | 2 Comments
– Cave Story inspired by Super Metroid, La-Mulana inspired by Maze of Galious, Night Sky by Marble Madness
– Cave Story will be out in Europe soon, needs a PEGI rating
– European version of Cave Story will have some bug fixes
– La-Mulana about 95% complete, will most likely arrive sometime between September and October
– Night Sky will be released in December or early 2011
– Night Sky could have tilt controls
– Nicalis wants to work with Pixel on a DSi title
– Nicalis has interest in the 3DS, mentioned “racing games where you use the gyroscope to look around inside the car”
– Nicalis has contacted Nintendo about receiving a 3DS dev kit, still waiting for it
Thanks to Robert for the tip!
New Nintendo trademarks most likely 3DS related
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
CrossPass
CrossPass Mode
CrossPass Network
CrossPass Connection
3D Paddleball
3D Challenge
3D Hopper
Target Shooting
The “CrossPass” trademarks seem related to the 3DS’ Tag Mode, though nothing is confirmed as of yet.
Reggie talks Skyward Sword, 3DS, third-party sales, more robust/compelling digital strategy in the works, and much more
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii | 1 Comment
Reggie on the strategy behind revealing a ton of content at E3…
“Well, a couple of things. First, even with all that we revealed, we describe only the surface of product that’s coming out over the next, call it, nine months. So there is a lot of content coming on our systems, which is great. In terms of our strategy for this show, because we’re in such a fortunate position of having so much great content, and 99% of which is coming very quickly, we were in a very enviable position to be able to share it all, which is great.”
Pachter: Nintendo can sell millions of 3DS units with $250 price tag, game prices could increase
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, DS, News | 8 Comments
“We view the 3DS as a revolutionary device, and expect its launch to spur hardware and software sales. Due to the unique 3DS experience previewed by Nintendo at E3 this year, we believe Nintendo will be able to sell millions of units even at a price of upwards of $250. From a software perspective, we believe Nintendo will be able to increase DS software prices, from a blended average of around $25 today to over $29 next year.” – industry analyst Michael Pachter
Pachter also said that games themselves could see higher prices compared to what has been offered with the DS. This wouldn’t be too surprising – Satoru Iwata previously stated that development costs of some titles could approach Wii levels.
Aonuma excited about Ocarina of Time 3D, says 3DS is perfect for Zelda
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 2 Comments
“I am excited. With the Nintendo 3DS, all of the new elements and the 3D technology is perfect for The Legend Of Zelda series. It’s everything from the depth that you get from riding through vistas or a more accurate sense of distance between you and the enemy you are fighting. I think it is perfect for this series. Of course we are very excited to see what it can do. Of course I look at what the development environment is like and one of the things that I want to take up further going forward is how playing in 3D effects things. Does it make you tired? Do you want to create a game where players are sitting in front of their systems for a long period of time? Obviously there are things that can be 3D but we don’t have to shoehorn it in. If it’s beneficial, of course, we’ll want to use it. So what I would like to do is to take a look at what other people are doing out there, see what the reaction is, then go back and figure out exactly what I want out of 3D.” – Eiji Aonuma
Even though I’m looking forward to projects like Kid Icarus: Uprising and Metal Gear Solid 3DS, I think Ocarina of Time 3D is my most anticipated title for the 3DS. After all, the N64 game is one of my favorite titles of all time! I can’t wait to see what it looks like in 3D.