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Minecraft has graces most gaming systems, but it has yet to arrive on Nintendo platforms. That doesn’t mean developer Mojang is against the idea though.

“If I had my way, we’d be on everything,” COO Vu Bui told MCV. “We want to continue to be available to all players, and that means being on new platforms because everyone uses something different.”

MCV specifically asked if a Nintendo version of Minecraft could be possible. Regarding this, Bui said: “I’ve never heard a reason why we haven’t ended up on Wii U or 3DS. It just hasn’t happened yet.”

So how about it: is Minecraft something you guys would like to see on Wii U and 3DS?

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A few new screenshots from Langrisser Re:Incarnation Tensei are now available for viewing. You can get a look at them in the gallery below.

A soundtrack based on the music from The Legend of Zelda: Majora’s Mask 3D is coming to Japan, Tablier Communications announced today.

112 tracks in total will be featured across two discs, including the special credits sequence music featured in Majora’s Mask 3D. Aside from the soundtrack itself, there’s also an 8-page booklet, mini-poster, and key chain.

The Legend of Zelda: Majora’s Mask 3D launches in Japan on October 7.

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Nintendo is preparing a 3DS theme based on Animal Crossing: Happy Home Designer. In Japan, this will be available for free with digital purchases of the game between July 30 and August 31. It will then be sold starting on September 1.

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Nintendo announced today that both the 3DS and Wii U versions of Super Smash Bros. will undergo maintenance on July 13th/14th, depending on your location. Both online play and leaderbords will be affected. The exact times are below:

Europe: July 13th (11PM) to July 14th (2AM)
UK: July 13th (10PM) to July 14th (1AM)
North America (EDT): July 13th (5PM to 8PM)
North America (PDT): July 13th (2PM to 5PM)
Japan: July 14th (6AM to 9AM)

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Seems like Nintendo is fairly confident that the Animal Crossing spin-off Happy Home Designer will do well in Japan. The company announced today that the first shipment of the game will consist of 500,000 units. This includes both the regular version of the game as well as the one that will be bundled with the NFC reader. Both versions will come with one amiibo card.

Recently, both Splatoon and Fire Emblem Fates were basically sold out in Japan in their first couple of weeks on the market. It’ll be interesting to see how well Happy Home Designer does and if Nintendo calculated the demand appropriately this time.

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Comcept have published the latest Mighty No. 9 development update, this time focusing on the various sound creators working on the game. The four people highlighted in the blog post are Manami Matsumae, who was the lead composer, Ippo Yamada, who was in charge of sound production and composed various stage BGM, Takashi Tateishi, who composed the BGM for stage 7 and Masahiro Aoki who composed the BGM for stage 4.

Make sure to watch the video below which features a sneak peek at some of the music in the game, plus some of the (Japanese) voice work.

Visit the Mighty No. 9 website for the full blog post.

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Nintendo finally shared an English trailer for Fire Emblem Fates during E3 2015 last month. Wondering who voices Azura? It turns out that Rena Strober is behind the character.

Strober confirmed via her Twitter account late last month:


Strober has appeared on the television shows Law & Order, Kings, and Liv & Maddie. She was also in the feature film Waiting in the Wings.

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We have a whole bunch of content pertaining to the just-announced Gravity Falls: Legend of the Gnome Gemulets. The game’s boxart is above, and below you’ll find a fact sheet and screenshots.

Description

For the first time ever on Nintendo 3DS™ handhelds, explore the strange and mysterious world of Gravity Falls! As the intrepid Pines twins, Dipper and Mabel, you must help Jeff the gnome retrieve the ancient Gnome Gemulets, which were stolen from the Gnome Forest.

Without the power of the Gemulets, the forest’s magic will die! Motivated further by the promise of gnome gold and equipped with enchanted gnome weapons, the kids will have to fight off strange new creatures, defeat monstrous bosses, and traverse all kinds of labyrinthine landscapes in their quest. Meet characters like Soos, Grunkle Stan, Old Man McGucket, and others along the way in this fun action-packed game for all ages.

Even more Monster Hunter X details have come in from this week’s Famitsu. Catch up on the latest information below, courtesy of Siliconera’s translations.

One of the main focuses was having a system that brings the possibilities of using the same weapons with different play-styles.

The plans for Monster Hunter X began sometime around the production of Monster Hunter 4 Ultimate. Capcom wanted to bring out more of a “festive” feeling that’s not in Monster Hunter 4 Ultimate, so they decided to bring back villages from past titles, and add four main monsters, instead of the usual one-per-title.

The “Hunting Style” is a system that was made to bring out more possibilities from each weapon.

Capcom originally thought about adding a new weapon type. While that would’ve given Monster Hunter X a decent selling point, it would’ve been a lot of work, and would have required more of a focus on the new weapon(s). Instead, the team decided to focus on the player’s “attachment to the weapon” as a concept.

Hunting Styles come in four forms. One is the basic style seen in the past. The second lets you set more “Hunting Arts” than usual, along with more showy and offensive actions. The third one specializes in mid-air fights, which also lets you jump off monsters for special attacks and more. Finally, the fourth one is a style with the theme of “turning a pinch into an opportuniy.”

Hunting Arts came from the idea of giving players more of their own unique characteristics. There are several Arts, and these may vary depending on how they’re used. Some of them will work better with certain Hunting Styles, so players will get to mix and match to their liking.

Hunting Arts range from special attacks that deal major damage to enemies, or heals that recover allies, and buffs that support your party.

Capcom have prepared numerous Hunting Arts for each weapon, but there are also some “basic Hunting Arts” that can be used with any weapon, and you’ll get to choose from them all.

The four main monsters won’t simply appear over time as you advance through the game with one being stronger than the other, but they’re actually all along the same rank. They’re called the “Elite Four” among the developers.

Dinobaruto is the one they showed this time, and the idea behind it came from the thought of “hey, let’s make a land-type Rathalos.” While Dinobaruto uses fire attacks, it doesn’t fly, and focuses more on its actions on the ground. It has the image of a monster that would’ve lived back in the “world of dinosaurs.” With its tail and attack characteristics, it has a bit of a knight and swordsman’s feeling to it, and is the more orthodox monster of the four main monsters.

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