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Two videos for the price of one tonight!

Unfortunately, there isn’t much footage from Nintendo’s E3 2002 conference. That leads to more trailers rather than content directly from the briefing. We did end up with one of the first clips from F-Zero GX, as well as new looks at titles such as Super Mario Sunshine and Zelda: The Wind Waker.


E3 2003 was certainly more exciting from the perspective of available footage, but it is sort of known as one of Nintendo’s duds. Two big aspects were highlighted during the conference: GameCube to Game Boy Advance connectivity and partnerships. Zelda: Four Swords and Metal Gear Solid: The Twin Snakes were arguably the two biggest announcements. Final Fantasy: Crystal Chronicles was made public as well. Shigeru Miyamoto popped up on stage to reveal that he was working on a Pac-Man title for the GameCube… which was kind of Nintendo’s main announcement for the show.

Check back tomorrow as we take a look at Nintendo’s E3 2004 conference, featuring the unveil of Zelda: Twilight Princess.



Nintendo won’t be holding a large-scale media briefing at this year’s E3, but press conferences have been an important part of the company’s past. And with E3 2013 right around the corner, I thought it’d be a great time to revisit some of their events – starting with E3 2001.

Nintendo’s E3 2001 conference was quite interesting. It was Nintendo’s big display of the GameCube: Smash Bros. was announced (and received a fantastic reaction!). Luigi’s Mansion and Pikmin were shown for the first time, too. We got a first look at the GameCube controllers, game disc, and even learned when the system would be launching around the world.

I’ve tried to incorporate some randomness/humor in our previous two videos. This time around, there’s no funny business. Watch it and let me know what you think! More E3 videos to come.



Lots of requests for this one, so I tackle two (somewhat) simpler glitches, and one you may have heard of! Gotta start someone in a game that has about a thousand of them to get through after all.

Artwork courtesy of Andrew Nixon. :]


Shadow of the Eternals, the spiritual sequel to Eternal Darkness, is coming to the Wii U through the eShop. But wouldn’t it be nice to play the GameCube game on the console as well? Like through a VC release, maybe?

That’s the question one fan asked Precursor Games on Facebook recently. In response, the studio said it “will definitely discuss” the possibility.

Check out the full Q&A below:

Q: Is there any chance that while in talks with Nintendo you can bring up a possible re-release of the GameCube’s Eternal Darkness as a Virtual Console release? It would allow hype to build on the game and allow people who had not played before to get into the series!

A: We will definitely discuss that. Thanks for the suggestion!

Of course, there is a significant roadblock: no GameCube titles have ever been made available through the Virtual Console, and Nintendo hasn’t announced any plans to do so in the future. I’m sure there are quite a few fans who would snatch up a digital re-release, though!

Source, Via


IGN has posted a new trailer for a brand new game titled “Shadow of the Eternals”. This is a spiritual successor to Silicon Knights’ Eternal Darkness, with developers from the GameCube game involved – including Denis Dyack.

Shadow of the Eternals is being made by Precursor Games. Currently, platforms have not been confirmed. It appears that a crowdfunding campaign will begin in just a couple of days.

Source


What would you say is the most successful Tales game in the west? Tales of the Abyss, maybe? Nope.

Series producer Hideo Baba revealed that Tales of Symphonia on the GameCube is the best-performing title overseas to-date. When asked about why he believes this is the case, Baba pointed out that Symphonia was the first 3D release in the franchise and Namco Bandai additionally received “a lot of support from Nintendo” that allowed the company “to reach out to a broader audience that we weren’t able to reach before.”

“I believe the success of Tales of Symphonia has multiple factors to it, the first being that it was the first Tales title that was rendered in 3D polygons, so we believe that was a huge component to its success. Another huge component was that we had a lot of support from Nintendo, so that allowed us to reach out to a broader audience that we weren’t able to reach before.”

Source


Starcraft: Ghost was announced over a decade ago. Originally, the game was intended for release on the PlayStation 2, Xbox, and GameCube. But after developer shifts and the arrival of new consoles (PlayStation 3, Xbox 360, and Wii), Blizzard decided to put the project on on “indefinite hold”.

So what’s the status of Starcraft: Ghost as of today? According to Blizzard Entertainment’s Matthew Burger, the game is still “on hold”. Burger added that it “has never been cancelled.”

Take a look at the following exchange between OPM and Burger:


01./00. [3DS] Luigi’s Mansion: Dark Moon (Nintendo) {2013.03.20} (¥4.800) – 280.151 / NEW <84,79%>
02./00. [PS3] One Piece: Pirate Warriors 2 #
(Bandai Namco Games) {2013.03.20} (¥8.190) – 274.625 / NEW
03./00. [PS3] Pro Baseball Spirits 2013 (Konami) {2013.03.20} (¥7.980) – 101.389 / NEW
04./00. [PSP] Pro Baseball Spirits 2013
(Konami) {2013.03.20} (¥3.980) – 80.618 / NEW
05./00. [PSV] One Piece: Pirate Warriors 2 (Bandai Namco Games) {2013.03.20} (¥7.140) – 60.315 / NEW
06./04. [3DS] Animal Crossing: New Leaf # (Nintendo) {2012.11.08} (¥4.800) – 56.876 / 2.918.394 (-3%)
07./00. [PS3] Disgaea D2 # (Nippon Ichi Software) {2013.03.20} (¥7.140) – 55.443 / NEW
08./00. [3DS] Pretty Rhythm: My Deco Rainbow Wedding (Takara Tomy) {2013.03.20} (¥6.279) – 33.466 / NEW
09./02. [PS3] Kingdom Hearts HD 1.5 ReMIX (Square Enix) {2013.03.14} (¥6.980) – 29.401 / 157.815 (-77%)
10./00. [PSV] Atelier Meruru Plus: The Alchemist of Arland 3 #
(Gust) {2013.03.20} (¥6.090) – 25.095 / NEW
11./00. [PSV] Pro Baseball Spirits 2013 (Konami) {2013.03.20} (¥7.980) – 23.621 / NEW
12./00. [360] Gears of War: Judgment # (Microsoft Game Studios) {2013.03.21} (¥7.140) – 23.345 / NEW
13./03. [3DS] Super Robot Wars UX # (Bandai Namco Games) {2013.03.14} (¥7.140) – 18.818 / 134.202 (-84%)
14./01. [PSP] Sword Art Online: Infinity Moment # (Bandai Namco Games) {2013.03.14} (¥6.280) – 18.002 / 156.182 (-87%)
15./05. [PSV] Soul Sacrifice # (Sony Computer Entertainment) {2013.03.07} (¥5.980) – 15.488 / 137.006 (-47%)
16./00. [3DS] Castlevania: Lords of Shadow – Mirror of Fate
(Konami) {2013.03.20} (¥4.980) – 14.138 / NEW
17./00. [PSV] Dead or Alive 5+ # (Koei Tecmo) {2013.03.20} (¥6.090) – 13.291 / NEW
18./07. [PS3] Dynasty Warriors 8 # (Koei Tecmo) {2013.02.28} (¥7.560) – 11.523 / 283.734 (-48%)
19./06. [PS3] Hatsune Miku: Project Diva f
(Sega) {2013.03.07} (¥7.329) – 11.482 / 147.959 (-56%)
20./14. [3DS] New Super Mario Bros. 2 #
(Nintendo) {2012.07.28} (¥4.800) – 10.497 / 1.970.061 (+20%)


When you think about it, the fact that Nintendo allowed Next Level Games to make Super Mario Strikers was somewhat unexpected. The studio was a bit unproven at the time yet the Big N nonetheless allowed the developer to get its hands on some of the company’s most-beloved characters.

You might be wondering: how did Next Level’s partnership with Nintendo begin? It was actually the initiative on the part of Next Level that got the ball rolling. The team first decided to make a Mario soccer demo “with no direction from Nintendo”.

Read on below for comments from Next Level Games discussing how Mario Strikers as well as Punch-Out!! came to be.


It has taken over a decade for Nintendo to come out with a second Luigi’s Mansion game in Dark Moon. Nintendo is not, however, making the game themselves. Next Level Games is handing the primary development of the 3DS title.

Next Level Games’ Bryce Holliday recently spoke about the need to “respect the original developers and the fans” when it comes to “sequelling or bringing back a franchise”. At the same time, he acknowledged that “you can also figure out what’s different from then to now, and one of the big differences is the hardware has changed.”

“When you’re sequelling or bringing back a franchise, you need to respect the original developers and the fans of the product. But you can also figure out what’s different from then to now, and one of the big differences is the hardware has changed.”



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