Former Factor 5 developer on relationship with Nintendo, Rogue Squadron II VC/3DS interest
Posted on 12 years ago by Brian(@NE_Brian) in GameCube, General Nintendo, News, Wii | 0 comments
There was a time when Factor 5 was one of the more reliable developers around. The company churned out titles such as the Star Wars: Rogue Squadron games, and was heavily rumored to be working on a Kid Icarus reboot for Wii. However, it wasn’t long before Factor 5 lost its steam and it is now all but defunct.
Former Factor 5 developer Albert Chen opened up on a few important topics in a new interview, including the creation of Star Wars: Rogue Squadron, the studio’s relationship with Nintendo, and his person interest in seeing Rogue Squadron II brought to the Virtual Console/3DS.
Highlights include:
– Star Wars: Rogue Squadron II was completed in nine months
– There were early talks with Microsoft about doing a Turrican game on the Xbox 360, but nothing ever came from this
– “Not sure which publisher got the most proposals from us, but we had a long relationship with LucasArts and Nintendo.”
– says “Wii is essentially an upgraded Gamecube.”
– On Miyamoto saying that Factor 5 was working closely with Nintendo on a project in 2003: “Factor 5 had a very good relationship with Nintendo until the Gamecube started losing the console wars to the PS2 and Xbox. There were some discussions about working with Miyamoto, but most of the dev team was in the dark.”
– Interest in seeing Star Wars: Rogue Squadron II on the Virtual Console or a 3DS remake
Be sure to read the entire interview here.
Thanks to Mike James for the tip.
Neat Metroid Fusion Easter Egg: GameCube cameo
Posted on 12 years ago by Brian(@NE_Brian) in GameCube, GBA, News | 0 comments
Nintendo Easter Eggs never cease to amaze me. This latest one, despite being a smaller nugget (and perhaps known for awhile), is still pretty darn neat.
Basically, the GameCube has a cameo appearance in Metroid Fusion. It’s embedded in at least one of the game’s exhaust fans.
Take a look below:
Can you spot it in the image? If not, head past the break to see its location!
Kamiya shows interest in Viewtiful Joe sequel
Posted on 12 years ago by Brian(@NE_Brian) in DS, GameCube, General Nintendo, News | 0 comments
Between Bayonetta and Viewtiful Joe, Hideki Kamiya would prefer working on the latter. Kamiya told Famitsu this week that he’d like to make a sequel if given the opportunity.
That may be slightly difficult to realize at this time. Kamiya, of course, is no longer with Capcom and is currently leading development of Platinum Games’ new Wii U title, Project P-100, as the game’s director. However, Capcom has been very open to working with outside studios as of late, so maybe another Kamiya-made Viewtiful Joe entry could happen one day.
Longtime programmer discusses N64, GameCube experiences
Posted on 12 years ago by Brian(@NE_Brian) in GameCube, General Nintendo, News | 0 comments
Munkyfun’s Cory Bloyd knows his video game hardware. He’s a longtime programmer who has been involved with hardware introduced nearly two decades ago, up through consoles we’re playing today.
Some of Bloyd’s experience includes the N64 and GameCube, though he didn’t work with the latter system too much. In any case, you can take a look at his comments below, which include lots of technical talk – just as you’d expect!
The voice of Mario is ready to see Super Mario Sunshine sequel
Posted on 12 years ago by Brian(@NE_Brian) in GameCube, News, Random, Videos | 0 comments
The voice of Mario has spoken. Charles Martinet is ready to see a sequel to Super Mario Sunshine. What about you folks?
Luigi’s Mansion screenshot comparison
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, GameCube, Screenshots | 0 comments
Included in the gallery above are screenshot comparisons of the original Luigi’s Mansion and Dark Moon. How do you feel the new 3DS entry stacks up to the GameCube title?
Reggie says Wii U isn’t rushed, success will be compared to Wii, third-party approach, lots more
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, DS, GameCube, General Nintendo, News, Wii, Wii U | 0 comments
A new, juicy interview with Nintendo of America president Reggie Fils-Aime has gone live. It’s actually so juicy that I couldn’t possibly cram all of the quotes into a title of reasonable length!
Reggie opened up about how Nintendo isn’t rushing Wii U due to the poor performance of any of its other systems and the success of the console will be compared to Wii. He also delved into the Wii U’s account system, marketing challenge for casual players, how the Wii U’s launch information will be partially determined by E3 feedback, non-concern over the power of other next-gen consoles, and Nintendo’s approach for third-party support.
Whew!
Like always, we’ve posted all of Reggie’s comments for you below.
Reggie on making Pikmin 3 a success, Wii U launch window, more
Posted on 12 years ago by Brian(@NE_Brian) in GameCube, General Nintendo, News, Wii U | 0 comments
IGN has published the extended, written version of its interview with Nintendo of America president Reggie Fils-Aime.
In the discussion, Fils-Aime comments on how they’ll make Pikmin 3 a success unlike its two predecessors (which starts with Nintendo Selects: Pikmin 2), what the Wii U launch window is, and more.
Head past the break for the full Q&A.
Chrono Trigger’s Kingdom of Zeal recreated with Wind Waker art style
Posted on 12 years ago by Brian(@NE_Brian) in GameCube, General Nintendo, Random | 0 comments
One Chrono Trigger fan was intrigued by the idea of seeing the game’s Kingdom of Zeal locale recreated in 3D. And so this person used the art style from The Legend of Zelda: The Wind Waker to realize his goal.
The results can be found above.
Details about the project can be found in the YouTube description here.
Thanks to Jake for the tip.
Mario Kart Arcade GP 2 running on Wii through homebrew
Posted on 12 years ago by Brian(@NE_Brian) in GameCube, Random, Videos, Wii | 0 comments
Mario Kart Arcade GP 2 was, as you would expect, only released for arcades. Now it appears someone has got it running on the Wii through homebrew.
Thanks to Jake for the tip.