Metroid Prime’s cut content: Enemies, locations, more
Posted on 13 years ago by Brian(@NE_Brian) in GameCube, News | 0 comments
Metroid Prime is one of the most intriguing titles for the GameCube. It was created by an unknown development team – no one had any idea Retro Studios would rise to the challenge presented to them – and the project went through a tumultuous development cycle.
There were quite a few aspects that were left on the cutting room floor, such as enemies and locations. NeoGAF member “Mama Robotnik” has uncovered some of this lost content. We were aware of some of these elements, but not all.
Lots of concepts, general art pieces, and other images can be found in the gallery above, which features Kraid, alternate Ridley designs, and a whole lot more. Head past the break for a breakdown of the pictures.
Lots of interesting Metroid Prime art
Posted on 13 years ago by Brian(@NE_Brian) in GameCube, News, Wii | 0 comments
NeoGAF member “Mama Robotnik” has unearthed a bunch of various concept art, renders, and more for the Metroid Prime games. The findings come from Retro Studios artist Danny Richardson.
Each title in the Retro-developed series is featured in the gallery above. You’ll find images of enemy concepts (such as an Omega Metroid for MP1), menu shots, and a bunch of other items.
n-Space developer interested in working on another Geist game
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, GameCube, General Nintendo, News | 0 comments
When asked about which Nintendo series he’d like to work on in an interview with Nintendo Gamer, n-Space’s Tim Schwalk said he’d like to revisit Geist. Schwalk was the lead programmer on the GameCube title.
He also said that he would be interested in revitalizing the Uniracers IP for the 3DS.
Schwalk told the magazine:
“This may sound a bit self-serving, but I would love to work on another Geist game. We left so many ideas on the cutting-room floor that it’s a dream of mine to revisit the franchise. Aside from that, I’d love to revive Uniracers and bring it to the 3DS. I’m not a huge fan of motion controls, but there are a lot of cool things we could do with it.”
GameStop ending GameCube-related exchanges on April 2
Posted on 13 years ago by Brian(@NE_Brian) in GameCube, News | 0 comments

Beginning on April 2, GameStop will no longer accept any GameCube products for trade-ins. This includes all consoles, games, and accessories.
The retailer will likely continue selling any remaining GameCube-related stock. To this day, some GameStop outlets still have used Game Boy Advance games on sale.
ONM ranks the top 100 games for Nintendo systems
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, DS, GameCube, GBA, News, Wii | 0 comments
The Official Nintendo Magazine has offered its opinion on the top 100 games made for Nintendo systems.
We’ve posted the first ten entries below. The entire list can be found after the break.
100. Super Monkey Ball (GameCube)
99. Little King’s Story (Wii)
98. Tony Hawk’s Pro Skater 2 (GameCube)
97. DJ Hero (Wii)
96. Trauma Center (DS)
95. Prince of Persia: Sands of Time (GameCube)
94. Conker’s Bad Fur Day (N64)
93. Killer Instinct (SNES)
92. GTA: Chinatown Wars (DS)
91: Pushmo (eShop)
90. Beyond Good & Evil (GameCube)
Silicon Knights: Eternal Darkness sequel not too much to ask
Posted on 13 years ago by Brian(@NE_Brian) in GameCube, General Nintendo, News | 0 comments
Although Eternal Darkness: Sanity’s Requiem was well received by critics, the classic GameCube title never lit up the sales charts. Even so, Silicon Knights is open to making a sequel.
Silicon Knights head Denis Dyack provided the following response when asked if “it’s too much to ask” for a new Eternal Darkness game:
“I don’t think it is too much to ask. Certainly we love Eternal Darkness. It’s a project that’s near and dear to our hearts.”
Dyack went on to say that a sequel is “requested a lot by a lot of people” and that “anything’s possible.” He wasn’t willing to say what the studio is working on currently.
Konno on Mario Kart character and track selection, Retro’s support, innovation leading to change
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, GameCube, General Nintendo, News, Wii | 0 comments
Mario Kart producer Hideki Konno was recently asked a series of questions about the franchise in an interview with IGN. Konno discussed how the roster and tracks are considered, making sure its still accessible when adding in new features, how and why Retro was brought in for Mario Kart 7’s development (though this was previously discussed in Iwata Asks), and more.
In terms of specific, interesting content divulged by Mario Kart’s head honcho, Konno stated that the team thought about adding in Wiggler for Mario Kart Wii, expressed uncertainty about the return of character specific abilities from Mario Kart: Double Dash, and how “the need to significantly change the Mario Kart series will arise if an innovation is developed that will enable more people to enjoy Mario Kart.”
All of Konno’s remarks can be found after the break.
Iwata Asks: Kid Icarus: Uprising (part 1)
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, GameCube, General Nintendo, News, Wii | 0 comments

The first edition of the Kid Icarus: Uprising Iwata Asks discussion can be found on Nintendo’s site. We’ve compiled a handy summary of the interview below.
Satoru Iwata and Masahiro Sakurai tackle all sorts of topics, including Smash Bros., Kirby Air Ride, and Meteos. Obviously Uprising takes up a large portion of the discussion as well!
You can find the summary after the break.
Hyrule Historia showcase: Zelda: Ocarina of Time art
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, GameCube, General Nintendo, News | 0 comments
We’re continuing our look at the Hyrule Historia book with art pieces from The Legend of Zelda: Ocarina of Time. It’s a shame that only six pages were included in the publication given the game’s influence on the series. Still, it’s better than nothing!
Metroid Prime 3: Corruption prototype unearthed
Posted on 13 years ago by Brian(@NE_Brian) in GameCube, News, Wii | 0 comments
A leaked prototype version of Metroid Prime 3: Corruption has made its way onto the net.
The build, taken from early 2006, was made with the GameCube in mind. The entire prototype can be played with a GameCube controller (or a Wiimote), so that’s a strong indication that Retro Studios was making the title for old hardware. As we now know, the project was eventually switched over to Wii.
Interesting points about the prototype:
– Prototype includes gameplay on Norion
– Hyper Mode can be used
– Wii-specific puzzles weren’t added in at this point
– Samus can’t reenter her ship
– Map layout isn’t finished
– Rundas event in Generator A and Ridley attack in Generator C are partially implemented
– Cargo Hub features an upper balcony and a different enemy layout
– “Dark Visor” (Prime 2) is selectable but non-functional
You can find a bunch of prototype images in the gallery above (apologies for the blurriness!).