Submit a news tip



Platforms

Monster Hunter Tri G will be include most functionality from the Wii version… aside from one major element. Capcom’s online page confirms that the title will only feature local co-op. Regarding Internet connectivity, players will be able to download new quests, presumably through SpotPass.

Source


Available for PlayStation®3 system , WiiTM and PC

SAN FRANCISCO, Calif., October 18, 2011— Mastiff, LLC, a leading publisher of video games for all major consoles, mobile platforms and PCs, today announced the November release of the much-anticipated military action title Heavy Fire: Afghanistan, available for multiple platforms including the PlayStation®3 computer entertainment system, the Wii™ from Nintendo, and the PC.

Heavy Fire: Afghanistan is a super fast playing, high-intensity experience set in modern-day Afghanistan. Whether fighting up close and personal with guns and grenades, raining down fire from a helicopter or laying waste with a main battle tank, Heavy Fire: Afghanistan is all about constant, edge-of-the-seat action and beautiful graphics combined with straightforward, intuitive controls to give hardcore gamers and novices an immediately fun, pickup-and-play experience.


In most Zelda games, players would need enter an item screen and assign an object to a button before the tool could be used. Skyward Sword handles things very differently.

A circular inventory appears on the screen, and you can select an item by tilting your arm. Director Hidemaro Fujibayashi and Nintendo president Satoru Iwata believe that you’ll learn the location of each item on the menu and, thanks to the simple tilt control, will be able to choose an item without even looking at the screen.

Iwata: Wii MotionPlus allows you complete control over Link’s sword, and you can stop that sword in mid-swing, fire a sword beam, and dash up using the A Button, but another big point is the big change from previous games in the UI for choosing an item.

Aonuma: That’s right. As alluded to earlier, in The Legend of Zelda games you have to be able to switch items in a flash.

Iwata: Yes. Aonuma: Until now, you had to open the item screen and choose the Bow or a bomb, disrupting the flow of the game. And that didn’t seem right even to me. But the director Fujibayashi-san and Tanaka-san in charge of UI totally resolved that big problem.

Iwata: Fujibayashi-san, how did you do that?




Manage Cookie Settings