Inti Creates “Interactive Wave” video #4
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, Videos | 0 comments
Media Create software sales (8/18 – 8/24) – Top 50
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii, Wii U | 0 comments
This week’s expanded Japanese software sales are as follows:
01./01. [3DS] Yo-kai Watch 2: Ganso / Honke
02./00. [PS4] The Last of Us Remastered
03./00. [PSV] Bullet Girls
04./00. [PS4] Diablo III: Ultimate Evil Edition
05./00. [PS3] Diablo III: Ultimate Evil Edition
06./02. [WIU] Hyrule Warriors #
07./03. [3DS] Yoshi’s New Island
08./04. [WIU] Mario Kart 8
09./05. [3DS] Dragon Ball Heroes: Ultimate Mission 2
10./07. [PS3] Ultra Street Fighter IV #
11./08. [3DS] Taiko no Tatsujin: Don to Katsu no Jikuu Daibouken
12./09. [3DS] Yo-kai Watch
13./06. [PSV] Monster Hunter Frontier G: Beginner’s Package
14./00. [PSV] Chaos;Head Dual #
15./13. [3DS] Pokemon X / Y #
16./12. [PS3] Grand Theft Auto V (Bargain Edition)
17./10. [3DS] Senran Kagura 2: Crimson #
18./14. [3DS] Mario Kart 7
19./18. [3DS] Animal Crossing: New Leaf #
20./20. [3DS] Monster Hunter 4 #
More: charts, Japan, Media Create, sales
More details about the Bombing Bastards update
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Sanuk Games has shared a little bit of additional information about the Bombing Bastards update.
As previously mentioned, the GamePad now emits sound. Sanuk has also improved the analog stick controls, a bug in battle mode has been fixed, and a frame rate issue in the Ice World boss stage has been addressed.
@JeGeekJePlay Hi, Gamepad sound is the main reason fro the update but other small points have been fixed: … (1/3)
— Sanuk Games (@sanukgames) August 31, 2014
@JeGeekJePlay Control with analog stick is improved (but we recommend using +Control Pad anyway); a bug with the Gamepad in battle … (2/3)
— Sanuk Games (@sanukgames) August 31, 2014
@JeGeekJePlay … mode has been fixed; A slow animation causing framerate drop in Ice World boss stage has been optimized (3/3).
— Sanuk Games (@sanukgames) August 31, 2014
More: Bombing Bastards, Sanuk Games, title update
Ninja Theory working on Disney Infinity 2.0, Star Wars teased for the future
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
DmC Devil May Cry and Enslaved: Odyssey to the West developer Ninja Theory is working on Disney Infinity 2.0, executive producer John Vignocchi revealed during the Giant Bomb PAX Prime 2014 panel last night. Ninja Theory is bringing its juggle-based combat to the franchise. In terms of characters, the studio worked on Green Goblin, Ronan, and Jasmine.
Vinocchi was later asked during the panel when Disney Infinity: Star Wars (3.0 Edition) will be announced. He said in response: “It won’t be that far, far away”.
[Random Thoughts] I can’t wait to play Smash Bros. on the 3DS
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Random Thoughts, Videos | 22 Comments
Here’s a quick Random Thoughts reflection in which I discuss my excitement to play Super Smash Bros. on Nintendo’s portable. Question for you: if you had to choose between the two versions, would you go for Smash Bros. on Wii U or 3DS?
More: highlight, Super Smash Bros. for 3DS, top
Don’t count out Pokken Tournament for Wii U just yet
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 16 Comments
Pokken Tournament was announced a few days ago, which wasn’t all too shocking given the teaser image we saw last August. What was a bit surprising, however, was that the game was only confirmed for arcades.
But don’t worry just yet! During Famitsu’s stream, Pokemon president Tsunekazu Ishihara was asked about the decision to make an arcade game. Bulbagarden points out, “The way Ishihara phrased his answer, talking about doing arcade first, does suggest that Pokkén will eventually come to console.”
Wii U, anyone?! I know I could see something like that happening!
Thanks to Jake for the tip.
Masahiro Sakurai discusses game debugging
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 0 comments
In last week’s issue of Famitsu, Masahiro Sakurai wrote a new column that goes into detail about the debugging process with games. Although nothing earth-shattering was revealed about the new Smash Bros., it’s quite an interesting read (though there is some Smash talk).
We’ve finally managed to put up a translation of Sakurai’s column. Head past the break to read it in full.
Reggie on first wave of Amiibo figures, different from Skylanders/Disney Infinity, third-parties will come to Wii U as install base grows
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 72 Comments
Nintendo of America president Reggie Fils-Aime spoke about a few different topics in a recent interview.
First, regarding the initial wave of Amiibo figures, he stated:
“We wanted to make sure that the breadth of characters we had for the initial ‘amiibo’ line-up supported the fan favorites, as well as showcase the variety of people Nintendo speaks to — from kids to adults. For example, you’ve got a character like Marth from the ‘Fire Emblem’ series. We thought exposing Marth to a wider collection of consumers through ‘amiibo’ made a ton of sense, but, of course, we had to have Mario, Princess Peach and Donkey Kong in that initial line-up, as well.”
More: Amiibo, interview, Reggie Fils-Aime, top
Full recording of the latest Final Fantasy Explorers stream
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
More: Bravely Second, Japan, Square Enix
Sonic Boom: Rise of Lyric to support all Wii U and Wii controllers in multiplayer/co-op
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Sonic Boom: Rise of Lyric will make use of all Wii U and Wii controllers in multiplayer/co-op, according to producer Stephen Frost.
Frost confirmed on Twitter today:
For those who are wondering, Sonic Boom: Rise of Lyric will support all the official Wii and Wii U controllers for multiplayer and co-op.
— Stephen Frost™ (@frostman007) August 30, 2014