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Nintendo of America senior director of corporate communications Charlie Scibetta says that “the relationship is great between Nintendo and Electronic Arts.”

But when pressed further and asked what makes their relationship “great”, Scibetta would only note:

“You’ll have to ask EA when it comes to any future announcements or future product plans. I don’t want to speak for them.”

As far as overall third-party support for Wii U is concerned, Scibetta admitted that the console needs to sell so that external companies can reach a large audience:

“Third parties want the same thing that we do, which is the install base to grow so they have a larger audience to sell their games to. We feel that’s our job to help drive that install base, and we haven’t had the software so far in 2013 that’s going to do that. But we’re confident between now and the holiday and again in 2014, we do have the software that’s going to grow that install base. And when that happens, we think that Wii U will be a far more attractive platform for third parties to want to publish on. The same thing happened on Nintendo 3DS that we think will happen on Wii U, which started off slow, but when the software came around, the hardware sales came. We’re looking for the same dynamic for Wii U.”

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In an interview with IGN, Yoshi producer Takashi Tezuka explained the decision to make Yoshi’s New Island:

“It’s just been a long time since there’s been a Yoshi game, so I wanted to put another one out there. The first time you see Yoshi is in a Mario game. [I thought] it would have been ideal if there was a Yoshi game first, where you would get to know Yoshi, and then you could see him appear in a Mario game. That’s something I’ve thought about as I look back and reflect on the series. So that’s one reason I really want to put out another Yoshi game, so people will get to know Yoshi as a character again. This new 3DS game is a sequel, basically, to the first Yoshi’s Island. It takes place after that.”

Tezuka also spoke about the visual style for Yoshi:

“When it comes to the graphics for Yoshi, one thing I’m conscious of is having that kind of handmade feel, a kind of handicraft feel. In the previous one, we had this hand-drawn style, but now we’re moving on to create something new, leaving that behind. There’s still a lot of hand-drawn stuff. Like with the yarn thing, it’s also more like something physical, with the weight of something hand-crafted. We’re trying to create more variations like that.”

A few more notes from Tezuka: the idea behind eating giant enemies that can allow Yoshi to create huge eggs came from “creating something big and impactful”; Tezuka is overseeing level design, as are developers from the New Super Mario Bros. projects; StreetPass and multiplayer are under consideration.

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In Europe, Phoenix Wright: Ace Attorney – Dual Destinies will only be playable in English.

The move came down to Capcom’s interest in releasing the game quicker in overseas markets. Because the company wanted a shorter delay between the Japanese and western launch of Dual Destinies, localization efforts began immediately.

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Thanks to miriam for the tip.


It has been confirmed that players will be able to use more than two active playable characters in the 3DS version of Skylanders: Swap Force. Previous Skylanders games on the 3DS have put this limit in place.

Swap Force will allow players to load up characters so that their entire collection can be brought on the go.

Users will need to connect their 3DS system to the Portal of Power and place figures on the portal in order to add upgrades you receive while playing.

On Nintendo’s handheld, Skylanders will once again act as its own experience and will be a side-story.

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This week’s North American Nintendo Downloads are as follows:

Wii U download

Mutant Mudds Deluxe – $9.99

3DS download

Mighty Switch Force! 2 – $5.99
Big Bass Arcade: No Limit – $6.99
Picross e – $5.99

3DS VC

Sonic the Hedgehog – $4.99
Columns – $3.99
Dr. Robotnik’s Mean Bean Machine – $2.99
Shining Force: Sword of Hajya – $3.99

Source: Nintendo PR


Despite being announced during a Nintendo Direct broadcast earlier this year, Yarn Yoshi was missing in action at E3 2013. According to longtime developer Takashi Tezuka, the Wii U title didn’t appear this week since it wasn’t ready to be shown yet.

Tezuka also commented on the decision to approach Good Feel for a new Yoshi project that is reminiscent of Kirby’s Epic Yarn:

“I looked at [Epic Yarn] and thought it was really beautiful. It seemed like it would be a good fit for Yoshi as well. We found that the Wii U would be able to make it a much more expressive game. It looked like it would be a lot of fun.”

Later in the interview, Tezuka hinted that we could see some increased difficulty in Yarn Yoshi. The team may look to include different modes, or some other ways to offer a challenge for core players.

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