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Freedom Planet has been unfortunately delayed once again. GalaxyTrail had most recently hoped to have the game ready to go on Thursday, but freezing issues are still present. A new date will not be announced until all issues have been addressed.

Developer Stephen DiDuro wrote in the official GalaxyTrail forums:

We received some sad news today: Our patch for the Wii U version of Freedom Planet didn’t fix all of the freezing issues. In light of this, we are cancelling our launch for the time being. We’re only going to announce a release date after the game is fixed and free of all issues not present in the PC version.

I understand that some fans out there were already upset at the last delay and that further delays would be the last straw, and to them I can only say that I’m sorry. I do not intend to deliver anything less than a 100% faithful and clean port, regardless of how long it takes.

If any of our new Wii U fans are interested in playing the PC/Mac/Linux version to tide them over, we’ll keep you updated on any sales or bundles we may be involved with in the future. We also have several extra announcements coming later this month including for our planned character DLC, so stay tuned.

We’re sorry again and thank you for your patience!

Freedom Planet has had several planned release dates on Wii U: August 3, August 13, and August 20. Here’s hoping that the next date will stick.

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UCraft will be incorporating dedicated severs with support in lobbies for up to 16 players online, Nexis Games has announced.

As previously announced, UCraft will be receiving new DLC in the form of PowerPacks over time. New functionality and content will be “frequently” added to the game as well.

Different “CraftMania” sessions will be held to test different features from UCraft. Here’s the current schedule as of now:

Online Survival (v 1.0) 08/28/2015
CraftyKart (v 1.01) TBA
Rise to Honor (version 1.02) TBA

Source

Nintendo and EMP Museum are teaming up for a special indie event next week. Gaming fans in the Seattle area can attend “Nindies@Night” – a celebration of recently released and upcoming indie games for Wii U and 3DS – on August 27 starting at 8 PM.

A total of 19 indie titles will be playable at Nindies@Night, and many of their creators will be available to answer questions and speak about development experience. Also planned are multiplayer competitions for select games, with finalists taking their skills to the giant 60-foot HD LED screen featured in the EMP Sky Church. Nintendo’s Damon Baker will also hold a presentation in the Sky Church at 9 PM.

Admission to Nindies@Night is free and on a first-come, first-served basis. Those who can’t make it may want to check out Nintendo’s “Nindies” lounge during PAX between August 28 and August 31 in the Sheraton Seattle Hotel. This will also feature several playable Wii U and 3DS indie games with developers in attendance from 12 PM to 8 PM between August 28 and August 30 and 12 PM to 6 PM on August 31.

Source: Nintendo PR

More:

IGN has posted a video showcasing several minutes of footage from Extreme Exorcism. View it below.

The Castle Game was announced nearly a year ago – August 2014. We haven’t heard about it much since, but we do know that it remains in the works.

Neptune Interactive’s Ayngaran Vamatheva reconfirmed to Toronto GameDevs that The Castle Game remains on track for Wii U. However, it’s been put on the back burner while the team focuses on the PlayStation 4 version. Vamatheva said that Neptune Interactive will likely be returning to development of the Wii U version for release in 2016.

He said:

“We’ve put a pause on it in order to get the PS4 version out. We’ll probably get back to it to release for next year. It is a fun console, especially with the second screen. I’d love to take advantage of it for our game, but it is not as straightforward as it might seem.”

Source

Update (8/17): Bumped to the top. Pixel Slime U has been rescheduled to August 27.



Original (8/7): Pixel Slime U, the latest game from RCMADIAX, has been dated for the North American Wii U eShop. Having passed certification, the title will release on August 20. Pricing is set at $2.99.


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Wario: Master of Disguise comes to the European Wii U Virtual Console on Thursday. View the official trailer for the game’s release below.

Several new releases are scheduled for the European Wii U and 3DS eShops this week. You can take a look at what’s on tap in screenshot form below.

Source

This week’s European Nintendo Downloads are as follows:

Wii U Download

The Bridge – €9.99 / £8.99 / CHF 14.00
ZaciSa: Defense of the Crayon Dimensions! – €1.49 / £1.14 / CHF 2.10 until 27/08/2015. Regular price €2.99 / £2.29 / CHF 4.20

Wii U Virtual Console

Wario: Master of Disguise – €9.99 / £8.99 / CHF 14.00

3DS Download

3D Gunstar Heroes – €4.99 / £4.49 / CHF 7.00
Cube Creator 3D – €7.50 / £5.25 / CHF 7.75

3DS Demos

Hatsune Miku: Project Mirai DX
I Love My Cats Demo

eShop Sales

Wii U

Rock Zombie – €3.99 / £3.59 / CHF 5.60 until 17/09/2015, 22:59 UTC. Regular price €6.99 / £6.29 / CHF 9.80
99Moves – €1.49 / £1.34 / CHF 2.10 until 17/09/2015, 22:59 UTC. Regular price €2.49 / £2.29 / CHF 3.50
Abyss – €1.49 / £1.34 / CHF 2.10 until 17/09/2015, 22:59 UTC. Regular price €1.99 / £1.79 / CHF 2.80

3DS

Aqua Moto Racing 3D – €5.59 / £4.99 / CHF 7.80 until 03/09/2015, 22:59 UTC. Regular price €7.99 / £7.19 / CHF 11.19
Real Heroes: Firefighter 3D – €6.99 / £6.29 / CHF 9.80 until 03/09/2015, 22:59 UTC. Regular price €9.99 / £8.99 / CHF 14.00
Snow Moto Racing 3D – €5.59 / £4.99 / CHF 7.80 until 03/09/2015, 22:59 UTC. Regular price €7.99 / £7.19 / CHF 11.19
2 Fast 4 Gnomz – €2.99 / £2.69 / CHF 4.20 until 17/09/2015, 22:59 UTC. Regular price €4.99 / £4.49 / CHF 7.00

Permanent Price Drop

€2.69 / £1.99 / CHF 2.99 – was €3.99 / £3.20 / CHF 4.80

Source: Nintendo PR

Nintendo World Report has published a preview of SteamWorld Heist with some additional details. You’ll find them rounded up below.

– Different difficulty settings to choose from
– Image & Form hinted that drops and enemies change depending on this choice
– You no longer have to backtrack to your ship
– Instead, you will have to approach a newly opened passageway and get there safely as possible
– This makes matches faster, but there is less sense of dread
– Even after completing a level, new opponents could still appear and this made it a harsh ride all the way through
– While this still happens in the current version, there is more of a safety net
– Can skip some of the loot, but you need to destroy all of the enemies in the level
– Every character, friend or foe, can only move a set amount of steps and can only do so much once they are settled
– If your steps remain within a certain buffer area, you are able to fire at your opponents
– Not all the gunmen in your crew can hold the gun still and the firearms all act very different from one another
– Some only shoot one strong bullet, while others shoot three weaker ones
– The female captain, Piper, has a gun with reticle right from the start
– You have to bounce shots from walls so you can reach enemies from afar
– Can swap for a different gun that is more effective
– You won’t get any support though
– Use different items to keep yourself in the game
– Healing Oil: recover a robot’s hit points
– Characters wear different hats
– Hats give the people status in this universe
– Every hat and gun also has its own stats and abilities
– Individual crew members will level up, which allow them to better defend themselves
– Unlock new abilities as you progress
– Piper can use a Power Shot right from the get go
– Seabrass, your partner in crime, can use Payback
– This will charge him up when he takes damage
– When ready, the damage he can deal increases by 50%
– Characters have pretty straightforward skill trees
– In the original demo, you could freely explore space and tackle any mission you were interested in
– But the game now has a map screen now, so you will hop to every mission almost instantly
– You can still visit bars and purchase items, as well as recruit members
– These will only join if you have reached a certain level, so you don’t have to straight up pay for them anymore
– You will still lose them if you fail to protect them in battle

Source


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