Submit a news tip



Wii U eShop


Witch Beam’s Assault Android Cactus has been confirmed for Wii U. The studio’s bullet hell shooter will be available on Wii U in Q1 2014 in addition to the PlayStation 4 and PS Vita.

Assault Android Cactus will include boss fights, dynamic music and stages, four different characters with unique play styles, and four-player local co-op.

Source


This week’s North American Nintendo Downloads are as follows:

Wii U retail

Rayman Legends – $59.99 (available Sept. 3)

Wii U download

Pokemon Rumble U – $17.99

Wii U VC

The Legend of Zelda – $4.99

3DS VC

Wario Land 3 – $4.99

eShop sale

Bit.Trip Saga – $4.99 until 9 a.m. PT on Sept. 15.

Source: Nintendo PR


This week’s Japanese eShop update is as follows:

3DS

Downloadable Titles
Dokopon Choice Kinkyori Renai 1-10-kan +Omake Pack (manga) – 4,200 yen
Dokopon Choice Magi Vol.1: 1-10-kan + Omake Pack (manga) – 4,200 yen
Dokopon Choice Meitantei Konan (Detective Conan) Vol.1: 1-10-kan + Omake Pack (manga) – 4,200 yen
Nikoli no Puzzle Number Link – 500 yen
Nikoli no Sudoku 3D 8(tsu) no Puzzle de 1,000 Mon (retail title) – 2,800 yen
Runabout 3D Drive: Impossible (Crash City Mahem, retail title) – 6,090 yen

Virtual Console
Mappy (Famicom) – 500 yen

Wii U

Downloadable Titles
Unmei no D?kutsu: The Cave – 1,000 yen
Unmei no D?kutsu: The Cave DEMO – FREE

Virtual Console
The Legend of Zelda (Famicom Disk System) – 500 yen

Source



Fuzzy Wuzzy Games has provided a few new updates about Armillo on Twitter.

First and foremost, the game should be out in Q1 2014 in North America. A release in Europe won’t be too far behind.

Fuzzy Wuzzy also says Armillo will have at least three months of exclusivity on Wii U.

The tweets in full:


Source


Just in case you had any doubts, The Legend of Zelda will in fact be available on the North American Wii U Virtual Console tomorrow. It’s also scheduled to arrive on the European service in a few hours. That makes Zelda a worldwide release, with Japan also receiving the game yesterday.
Source, Via



Tengami will be hitting Wii U in Q1 2014. An exact date hasn’t been confirmed, but Nyamyam’s Phil Tossell told Nintendo Life that “it could be a few weeks after the iOS edition or a couple of months, but certainly no more than three months.”

“The iOS version will definitely be out Q4 this year. Wii U will be Q1 2014 — it could be a few weeks after the iOS edition or a couple of months, but certainly no more than three months.”

As far as differences between the two versions are concerned, Nyamyam believes that the Wii U version could end up being “even better” with new features that could make it into the game including alternative control schemes as well as “better ways of interacting.” The team has already considered implementing the Wiimote as an option.

“We have the Wii U version running in parity with the iOS version in terms of features, but we may be able to add stuff that makes it even better — such as alternative control schemes and better ways of interacting. We’ve considered using the Wii Remote for control, but we’ll have to see.”

Source


Two new Virtual Console games are on track for the Japanese Wii U eShop next week. The Famicom game Twinbee and Super Famicom title The Legend of the Mystical Ninja will be out on September 4. Pricing is set at 500 yen and 800 yen respectively.

Source


Capcom is preparing a patch for DuckTales Remastered that, along with other elements, will fix online leaderboard issues in the Wii U version.

Capcom-Unity staffer JimmyRey confirmed the upcoming update. There’s no word yet on when it will be available, but one would think that we’ll be seeing it sooner rather than later.

…we are forumlating our patch plans now for all SKUs. I won’t go into details yet, but once I have a timeline and a patch list, I’ll be sure to let you know. There was a small update on Steam but it was for very small, super easy, low risk issues. A more meanful update to address issues for all systems is still being worked on and needs to go through our QA process and 1st party’s cert process.

I apologize for any inconvenince any of the issues you’ve run into might cause you. Unforutnately, QA is not an exact science. Having shipped many titles, I can tell you that there are some issues can only manifest themselves when being released out to the wild and you’ll never see in QA, like the Wii U leaderboard issue. Some issues occur very rarely and we may see once or twice during QA, but never have reliable steps to recreate and fix the issues, but when you have exponentially more users looking at it, a rare issue will sometimes appear with more frequency.

Source, Source



Manage Cookie Settings