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Wii U eShop

This week’s Japanese eShop update is as follows:

3DS

Downloadable Titles
Colors! 3D – 700 yen
Gureko kara no Ch?sen-j?! Keisan no Shiro to Obaketachi Kakezan – 500 yen
Gureko kara no Ch?sen-j?! Keisan no Shiro to Obaketachi Tashizan – 500 yen
Gureko kara no Ch?sen-j?! Keisan no Shiro to Obaketachi Hikisan – 500 yen
Gureko kara no Ch?sen-j?! Keisan no Shiro to Obaketachi Warizan – 500 yen
3D Bare Knuckle Ikari no Tekken (3D Streets of Rage) – 600 yen
Doko Pon Choice Shingeki no Kyojin Vol. 1: 1- 10-kan + Omake Pack – 4,200 yen
Motto Kigaru ni! Oekaki K?b? Plus – 800 yen
Robot Rescue 3D – 300 yen
Conception II Nanahoshi no Michibiki to Mazuru no Akumu (retail title) – 5,600 yen

Virtual Console
Kekkyoku Nankyoku Daib?ken (Famicom) – 500 yen

Wii U

Downloadable Titles
The Wonderful 101 (retail title) – 6,237 yen (from 8/24 until 8/30, then 6,930 yen)
Unmei no D?kutsu: The Cave DEMO – FREE

Virtual Console
Druaga no T? (The Tower of Druaga, Famicom) – 500 yen
Hajimari no Mori (Super Famicom) – 800 yen

Source


One new Virtual Console game is on track for the Japanese Wii U eShop next week. The Legend of Zelda will be out on August 28. Pricing is set at 500 yen.

Source


Nintendo’s second session at GDC Europe 2013 focused on the console’s support for Unity tools. Details from the presentation, courtesy of Polygon, can be found below.

– Devs can use just about all of the console’s features with Unity Wii U tools
– Unity tools can be acquired for free to those who are authorized Nintendo devs
– Simple click-through application
– License’s cost is waived for developers on Wii U
– Builds generated in Unity still have to run through a Wii U dev kit purchased from Nintendo
– Price unknown since devs must sign a non-disclosure agreement
– At the presentation, a Unity rep went through how the development tools had been optimized for the Wii U SDK version
– Wii U version of Unity supports DX10 level graphics, deferred rendering, GFX output support on the Wii U GamePad (using its forward-facing camera) and a few other specification-heavy tweaks
– Using similar console or PC inputs as the other versions of Unity, devs can use the GamePad, its second screen, camera, microphone, and secondary or Wii-generation devices
– Wii U Pro Controller, Wii Remote, Wii Motion Plus and Balance Board support
– Wii U software can also be accessed through Unity
– This allows devs to use Miiverse connectivity in their games through a native plugin distributed with the Wii U Unity installer
– Looking to develop a repository for these plugins to let devs take advantage of even more system-side tools like showcasing games users are playing on other players’ friends lists, user accounts and voice chat
– Wii U software demoed was a cinematic showing the tools’ visual capabilities
– Wooden Sen’Sey is a Unity project
– Game is playable at GDC Europe
– Wooden Sen’Sey was ported to Wii U within a couple of days of the dev owning a kit
– Release candidate for Unity for Wii U is available now
– Final release and launch of Unity-made games for Wii U eShop are unclear

Source


This month’s GamesMaster review scores are as follows:

Saints Row IV – 81%
Pikmin 3 – 85%
Dota 2 – 90%
Payday 2 – 88%
The Walking Dead 400 Days – 70%
Scourge: Outbreak – 36%
Capsized – 74%
Call of Duty: Black Ops II – Vengeance DLC – 69%
Mount Your Friends – 89%
Tales of Xillia – 72%
Stealth Inc: A Clone In The Dark – 83%
Tokyo Jungle Mobile – 78%
Superfrog HD – 69%
Kung Fu Rabbit – 75%
Hotline Miami – 93%
EarthBound – 91%
Mighty Switch Force! 2 – 68%
Aqua Moto Racing 3D – 44%
Bugs vs. Tanks – 60%
Dillon’s Rolling Western – The Last Ranger – 60%
Urban Trial Freestyle – 72%
Tekken Revolution – 69%
Dynasty Warriors 8 – 70%
Time and Eternity – 36%
Ride to Hell: Retribution – 5%
Rogue Legacy – 80%

Thanks to joclo for the tip.


Ittle Dew


They [Nintendo] certainly don’t have any problems with this game… I don’t know if it’s a secret, but I’m going to say it anyway, I actually pitched this game, as a Zelda game, to Nintendo at one point and they said “well we like to make Zelda games internally but thank you very much. You’re welcome to release it as is, for yourself.”

“It’s actually easier to publish on Wii U, than on Steam… The thing about Greenlight it that you just don’t know, there aren’t any clear answers and they seem to be changing their policy, and their CEO is saying one thing and they are acting in another way. I think a lot of developers are anxious about Greenlight, right now.”

– Ludosity’s Joel Nyström


Via Nintendo Life


Chasing Aurora developer Broken Rules reflected on the game’s development during a GDC 2013 session today.

How did Chasing Aurora begin? Felix Bohatsch said that Nintendo approached the team about making a Wii U launch title while they were busy creating Secrets of Raetikon. The latter project’s multiplayer prototype soon morphed into Chasing Aurora. After five months of development, the game was done.

There was a mix of good and bad while creating Chasing Aorura. Bohatsch noted how there is typically more coverage for launch games, which allowed the title to be discussed by gaming outlets on a regular basis.

However, that didn’t help Chasing Aurora’s sales – even despite promotion on the eShop front page, Wii U owners didn’t pick up the game. Bohatsch attributes the lack of interest to a couple of things. First, “people thought $15 was pricey” for a downloadable title. Players were also preoccupied with larger, retail titles and seemingly skipped past Chasing Aurora.

Making Chasing Aurora a Wii U exclusive was a bit of a mistake, Bohatsch believes. The heavy use of the GamePad in particular makes it almost impossible for ports to be brought to other platforms.

Broken Rules’ next game is indeed Secrets of Raetikon. Unfortunately, in the immediate future, the studio doesn’t have plans for a Wii U version.

Source



EnjoyUp is bringing a new shoot ’em up title to the Wii U eShop known as “Project Aguraki”. We don’t know much about the game, but it has been revealed that it’s built on Unity. Stay tuned for more information.

Source



Knytt Underground isn’t new to consoles. Last year, Ripstone Games published the title on the PlayStation 3 and PS Vita.

So if you’ve already picked up Knytt Underground on a PlayStation platform, is there any reason to consider the newly announced Wii U version? Short answer: yes.

For one thing, off-TV place will be supported. And Knytt Underground’s Infinity Hype update, in development for the PC, is also coming to Wii U – and it will be a console exclusive.

In an interview soon to be published on Nintendo Everything, Ripstone creative director Phil Gaskell told us:

“Since launching Knytt Undergound Nifflas has been hard at work on an update called Infinity Hype which features even more quests, room, and secrets. It makes an already huge game even bigger! On consoles the Infinity Hype update will be exclusive to WiiU.”



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