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It may just be a pipe dream for now, but Shovel Knight developer Yacht Club Games’ Sean Valesco would love to have some form of local multiplayer in their upcoming sidescroller. After the The Legend of Zelda: Four Swords was mentioned to Valesco at PAX East this week by Destructoid editor Jonathan Holmes, he got pretty excited:


“Awww, just saying ‘Four Swords’ make my brain go electric! I want that so bad. Just picturing four Shovel Knight’s running and jumping and digging around on screen together at the same time… and the Wii U control pad? So many possibilities…”

– Yacht Club Games’ Sean Valesco


Yacht Club Games probably wants to make it clear that this isn’t a hint at anything, nor is there any real chance this could make it in at this point. It’s just a dream that they may try, and may put into Shovel Knight down the line. Or they might not, and we’ll never hear of it again.

Keep your hopes in check!

Via Destructoid


Another round of Nintendo maintenance (“extended” this time, not “emergency”!) will be taking place on all of Nintendo’s platforms over the next few days.

The bulk of the downtime is happening today. Each one of Nintendo’s online shops will be down between 12 PM and 6 PM PT. Monster Hunter 3 Ultimate, Sonic & All-Stars Racing Transformed, and Fist of the North Star: Ken’s Rage 2 will be affected at different parts of the day as well.

Tomorrow’s maintenance is much lighter – only Pokemon Black/White 1/2 will see downtime.

The full schedule is posted below.


Dan Adelman is quickly becoming a prominent figure at Nintendo. The business development manager joined the company in 2005, and has pretty much been the man in charge – behind the scenes – for Nintendo’s indie involvement and digital offerings.

Gamasutra sat down with Adelman for a chat covering various indie and eShop topics. He confirmed the removal of Nintendo’s indie developer office space requirement and WiiWare threshold for all digital platforms. Adelman also talked about how indies set their own prices, can easily update their games, puchase a dev kit for “about the price of a high-end PC”, and more.

Head past the break for all of Adelman’s comments.


This week’s European Nintendo Downloads are as follows:

Wii U retail

LEGO City Undercover – €59.99 / £49.99

3DS retail

Luigi’s Mansion 2 – €44.99 / £39.99
Resident Evil Revelations – €29.99 / £24.99
Resident Evil The Mercenaries 3D – €9.99 / £8.99
Tom Clancy’s Splinter Cell 3D – €19.99 / £17.99
Heroes of Ruin – €24.99 / £19.99

3DS download

HarmoKnight – €14.99 / £12.99
Code of Princess – €29.99/£24.99
50 Classic Games – €4.99/£4.49

3DS VC

Harvest Moon – €4.99 / £4.49

3DS demo

Fire Emblem: Awakening

3D video

The Beet Party: Unidentified Flying Waffle (Redrover, download video) – €0.99/£0.89

3DS sale

escapeVektor (Nnooo) – €5.00/£4.49 (Normal €10.00/£8.99, ends April 11)

3DS app

Save Data Transfer Tool

The following are required to use this software:
• A Nintendo 3DS Game Card that supports this software
• A downloadable version of the Game Card software

Caution!
Once the save data is moved to the downloadable version, it cannot be returned to the Game Card. Save data on the Game Card will be reset to default.



Amidst a drought of decent Wii U games, WayForward’s top-notch HD platformer might just be the thing you’re looking for to kill time until the next big release.


Author: Jack

Originally released in late 2011 on the 3DS by Valencia, California-based WayForward Technologies, Mighty Switch Force! came out to largely universal acclaim, but seemingly got lost in the shuffle alongside the release of other great retro-styled downloadables for the system, such as Mutant Mudds and VVVVVV. Wanting to further test the waters, WayForward announced this past July an HD port of the game to coincide with the launching of the Wii U, featuring more levels and updated visual stylings. Despite the glut of self-referential style direct-download platformers abound in this day and age, Mighty Switch Force! Hyper Drive Edition manages to stand out from the rest with its natural, effortless, tacit streamlinity in gameplay, additional content exclusive to Wii U, and grade-A soundtrack.


Remember how Wii U users were at first forced to pay $60 for a digital copy of LEGO City: Undercover? It was an error on Nintendo’s part that was quickly fixed, but consumers who did pay the initial amount made out pretty well.

After contacting Nintendo, affected Wii U owners have received a $12 refund on their credit card or eShop account depending on the form of purchase. Additionally, Wii U Deluxe Set owners maintain the extra $10 worth of points in the Digital Deluxe promotion. Not too shabby!

Thanks to Jake for the tip.


Capcom will be publishing DuckTales Remastered this summer, which is pretty crazy when you think about it. Not many expected the company to touch the NES title at this point.

DuckTales Remastered’s announcement begs the question: could we see releases of classic Disney-Capcom games on the Virtual Console? The answer is no, unfortunately.

Capcom’s Christian Svensson explained why on the company’s official forums:

At the moment, sadly no. Our agreement with Disney is just for Duck Tales in its new form. It does not allow us to rerelease these other projects on new platforms.

Source


DuckTales Remastered was the highlight of Capcom’s presence at PAX East. But the company did announce a second title at the expo: Dungeons & Dragons: Chronicles of Mystara. For details about the project, read on below.

– “House rules” are included
– These can make the game easier, harder, or different
– Out this June
– Different display options inlcuded
– Original sprites have been uprezzed
– Different filters available that can do things like smoothing or turning scan lines off or on
– Can play in the original arcade aspect ratio, widescreen, or a pseudo arcade mode that superimposes the playfield onto a cabinet frame
– Also an option to mimic the look of playing a game on two distinct cabinet-mounted screens
– Can create public or private games that can be joined on the fly by others thanks to drop-in, drop-out play
– Some game breaking bugs have been addressed such as the ability to make certain characters invulnerable to damage by switching hats, nicknamed the “highlander mode”
– Unclear if the team had removed the naming glitch, that often led to the game freezing or resetting, but it’s likely gone
– House rules: in-game modifiers that can be turned on or off and stacked, that alter the way the game behaves
– Seven rules
– Unlock each with vault points
– Earn vault points by completing a variety of challenges in the game
– Unbreakable: Equippable items have infinite durability
– Enemy rush: A time attack mode where the game clock starts with 30 seconds and the clock increases with each enemy killed
– Vampirism: Gives health for every attack you deal an enemy
– Lockpick: All chests are open
– Hedgehog: Every time you take damage it depletes your gold and if you run out of gold it’s game over
– Elimination mode: Find out who can survive the longest, no bonus points are allowed
– Make It Rain: Enemies and chests drop tons of loot
– Unlockable levels
– Can eventually start from any level of the game
– Iron Galaxy and Capcom worked with current D&D IP owner Wizards of the Coast in recreating this game

Source



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