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EDGE #251 review scores

Posted on 6 years ago by (@NE_Brian) in News, Wii U eShop | 0 comments | 0 Likes

This month’s EDGE review scores are as follows:

Dead Space 3 – 7
Strike Suit Zero – 6
The Cave – 6
Persona 4 Golden – 9
Sly Cooper: Thieves in Time – 7
Proteus – 8
Kentucky Route Zero: Act 1 – 8
Antichamber – 6
Joe Danger Touch – 8
Hundreds – 7
Wave Trip – 7

Thanks to joclo for the tip.

Following the game’s success on Kickstarter, Nicalis has confirmed plans to bring The 90’s Arcade Racer to Wii U. The company will also handle digital distribution responsibilities for the Windows, OS X, and Linux versions, and newly confirmed iOS and Android releases.

Creator Antonis Pelekanos said:

“There was a simple reason why I started this project, ‘What if a racing game with old school principles was built using today’s technology’. I know we can achieve that goal. Working with Nicalis, we can release on more platforms, including Wii U. Nicalis will also support with Unity programming, physics, tuning and general design and production of the game.”

Pelekanos, also known as Pelikan13, previously hinted at a Wii U version of The 90’s Arcade Racer. It’s nice to know that the game will indeed be heading to the eShop!

Source: Nicalis PR

Star Wars Pinball content is coming to Pinball FX2, Zen Pinball, and Zen Pinball 2. Strangely, when Zen Studios announced the DLC, it made no mention of the Wii U eShop version.

No need to fret, though – it seems the Wii U will be getting some love after all.

When a fan made a remark about Star Wars Pinball for Wii U on Zen Studios’ blog, one staffer said: “The force is strong with Wii U”. The employee later replied to another Wii U comment, noting: “Details coming soon!”


It’s impossible to deny that the Wii U has received a healthy dose of indie support thus far. The future looks bright with more developers pledging support for the system.

One title that won’t be coming to the eShop is Strike Suit Zero. While the team considered a Wii U version, there were only discussions for a brief time.

Born Ready Games community manager Ben Smith told Writer Trigger:

“There were brief discussions about how a Wii U version might work, but they never got further than the ideas station.”


NintendoEverything sits down with ‘A Hat in Time’ developer Mecha the Slag, pretending to spend a quiet evening sipping on tea, talking about where all of the awesome platforming games went– and how he’s going to unintentionally bring them back.

Author: Austin

Earlier this week I learned of a game.

I was scouring the internet for any sign of the dead 3D exploration platforming genre to no avail, and I turned to reddit to have a discussion on the topic, asking for any games people knew of that fit the bill. The response was pretty sizeable.

I was recommended games from Cave Story to Shadow Complex, Banjo Kazooie: Nuts and Bolts to Prince of Persia; none of these games quite scratched the itch I had though. There was always something “off” about them, either gameplay-wise or artistically. Perhaps they were too linear, or didn’t feature enough backtracking; maybe the atmosphere was closer to a Saturday morning cartoon than a charming game of the N64 era– each one had some different “flaw”. The point is that after ten hours, I figured that maybe the genre was dead, and I was looking for something that wasn’t there. Apparently developers had simply abandoned the genre overnight, and now a former industry staple was nowhere to be found.

But why?

For some strange reason, Scribblenauts Unlimited was added to the Wii U eShop last night. System owners were able to purchase the title for £49.99/€59.99. Nintendo pulled the game soon after it popped up on the store.

This was likely an error on Nintendo’s part. Earlier this week, the company announced that Scribblenauts had been delayed in order to “some changes” before launch.

Source, Via

Pier Solar and the Great Architects has been confirmed for Wii U. We don’t know when it’s coming, but the team is hard at work on the project.

One of the game’s developers, Gwénaël “Fonzie” Godde, discussed what it’s like working with the Wii U system:

“Although the main game logic in modern platforms share the same code, some features are exclusive to each platforms. Wii U has many interesting features and we want to be able to make good use of them. Hopefully, it will be a great surprise.”

Pier Solar will make use of the GamePad’s various features, according to Tulio Goncalves:

“Yes of course. Wii U feels like a ‘TV version’ of Nintendo DS, and as we’ve seen in the handheld, many possibilities can be explored. However, we’ve got to be careful when designing those functionalities. As everyone knows, one of the great features of Wii U is the ability to switch gameplay from the TV to the Wii U controller screen; in that case it has to behave just like as if you were playing with the regular controller, so those functions have to be non-vital functions to the game.”

Pier Solar is heading to Wii U… but could we ever see it on the 3DS eShop? Goncalves and Fonzie commented on the possibility:

Tulio: The 3DS resolution doesn’t favor the original resolution and aspect of the SD version of Pier Solar. If a port gets made it will be the HD version scaled to 3DS resolution.

Fonzie: Either way, having PS HD in 3DS would be great. However, first we must focus on all the platforms that we announced on Kickstarter. We have lots of motivation but we’re still a small dev team!

And last but not least, Fonzie discussed WaterMelon’s future projects:

“We are working on a few other projects at the moment through the Magical Game Factory. We got one Mega Drive beat ’em up and RPG project and one Super Nintendo action-adventure project, as well as few surprises!”