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Wii U

Note: Ubisoft also announced a Season Pass for Assassin’s Creed IV today, which won’t be coming to Wii U. The company’s US announcement did not mention specific platforms for the Freedom Cry DLC. We’re following up now to check in on the situation.


Ubisoft has announced “Freedom Cry” DLC for Assassin’s Creed IV: Black Flag. The DLC takes place 15 years after the main game and stars Adewale – Edward Kenway’s second-in-command.

The official overview reads:

Born a slave, Adewale found freedom as a pirate aboard the Jackdaw where he became Edward Kenway’s second-in-command. Now, 15 years later, Adewale has become a trained Assassin who finds himself shipwrecked in Saint-Domingue without weapons or crew. He starts to meet locals in an effort to assemble a crew and steal a ship. The more he helps, however, the more he is drawn into the Maroon slave community. Forced to face his past, Adewale sets out to free the slaves and bring death to their captors. Over 3 hours of new single-player gameplay!

You can watch a trailer for the Freedom Cry DLC above.

Source: Ubisoft PR


Capcom’s New York Comic Con 2013 lineup is in. Strider, Dustforce, and DuckTales Remastered will be playable at the expo.

Capcom will also set up a Monster Hunter 3 Ultimate lounge, featuring photo opps and a seating area with charging stations.

This year’s Comic Con takes place between October 10 and October 13.

Source: Capcom PR


Assassin’s Creed IV will offer an extensive amount of content in its modern day setting, but gamers won’t be forced to play through it all.

In a new blog post, Ubisoft estimated a five hour playtime to experience every bit of the modern day elements. But just 30 minutes is needed to progress through the main story.

Ubisoft says players will depart from the Animus a total of five times. What’s accomplished in each session only takes three to four minutes, the publisher said.

“It’s there to progress the story because there’s this meta story that we’re telling. Why are you researching Edward? Why him specifically? What did he do that’s interesting? There is a story that connects everything together. We pretty much tried to boil it down to its most core essence because we know there are people out there who really don’t like the present day, and that’s okay. You don’t have to like it, but it’s part of the brand. For the people who like the present day and are big fans, we put in a lot of fan service and a lot of fun optional content. You get to choose if you want it or not.”

Source, Via


smash_bros_for_wii_u_screenshot_oct_8

Along with today’s screenshot, Sakurai passed along the following message on Miiverse:

Sonic’s standard attack is also known as PPK. He finishes off his move with a side kick.


As expected, Watch_Dogs’ Wii U version isn’t too comparable to its PlayStation 4 and Xbox One counterparts from a graphical perspective. Still, Ubisoft has said “it’s a beautiful game on Wii U.”

Ubisoft Montreal creative director Jonathan Morin shared the comment while speaking with CVG. Morin reconfirmed that the Wii U version does look better than current-gen versions, but isn’t quite up to the next-gen release.

He said:

“I would say the Wii U version is pretty much in between what the current gen is and what the next gen is from a version standpoint. It’s hard to position it. I would tend to say it’s maybe a bit closer to current gen than next gen for certain things but it’s a beautiful game on Wii U and it’s cool to play it just on the GamePad.”

Source


Dedicated server support for Call of Duty: Ghosts isn’t just limited to the Xbox One, which had been confirmed previously. It sounds like all other platforms are being included in the mix – including Wii U… maybe.

Infinity Ward’s Mark Rubin confirmed on Twitter that dedicated servers “will be used on current gen, next gen and PC”. He wrote:

GHOSTS ONLINE CONNECTIVITY UPDATE: I wanted to give a quick update on some of the work that has been done to improve everyone’s online experience. We’ve already mentioned dedicated servers as part of the overall plan to improve connectivity. Dedicated servers will be used on current gen, next gen and PC with Ghosts. And, in order to make sure that people have the best possible experience regardless of platform, location or connection, Ghosts will be using a hybrid system of dedicated servers and listen servers. So no matter where you are the game will always be trying to give you the best online performance possible. There is also some great new tech in the matchmaking system that will place players in matches that have the best combined overall connectivity performance. Again these are just some of the things that are going into Call of Duty: Ghosts to give players a great online experience. Can’t wait to see you all online.

So I’m assuming Wii U is included here. But honestly, I wouldn’t be surprised if it wasn’t…

Source


Nearly a year after its launch, Nintendo is still being questioned about third-party support for Wii U.

After all, the company is missing out on key releases – EA confirmed earlier this year that it isn’t coming out with any titles for the system for the time being.

Nintendo doesn’t sound too worried about the third-party situation. Scott Moffitt, executive vice president of sales and marketing, pointed to support from Ubisoft, Disney, SEGA, and Warner Bros. as publishers supporting Wii U while speaking with Forbes. At the same time, he acknowledged that Nintendo must “continue to build the installed base to demonstrate that making games for Wii U is a good investment.”



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