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Along with today’s message, Sakurai passed along the following message on Miiverse:

Excuse me, but I didn’t just hear you say “Sonic joins the battle,” did I?


Zelda: Wind Waker HD has a lot of changes compared to the GameCube original. Some are quite noticeable, while others are more subtle.

Here’s a handy list outlining the lineup of changes found in Wind Waker HD:


Crank Software’s WebKit technology has been selected to power the Nintendo Web Framework, it was announced today. Developers of all kinds can take advantage of the Nintendo Web Framework to create new games and applications for Wii U. HTML5, JavaScript, and CSS are all supported.

Crank Software president Brian Edmond said of the news:

“Our goal is to give developers the best tools possible so that they can create successful games and applications. With this WebKit for the Nintendo Web Framework, we were able to put the power of new technology like HTML5 in the hands of developers – and we look forward to seeing all of the games and applications they can create with the Nintendo Web Framework.”

You can find the official announcement after the break.


MODOK is one of the more well-known Marvel villains. So it makes sense that the character will be including in LEGO Marvel Super Heroes.

Game director Arthur Parsons provided Game Informer with the following information regarding MODOK’s appearance:

“Doctor Doom is scouring the planet looking for the cosmic Lego bricks from the Silver Surfer’s board and enlists the help of A.I.M., who supply him with a purpose-built ship, the Doom Tanker. This navigates the seas looking for bricks and is crewed by A.I.M. Goons under the jurisdiction of MODOK. So as the player is tracking the cosmic Lego bricks – when they least expect it – MODOK turns up to rain on their parade. As sinister as ever, MODOK assaults the player and tries to slow them down allowing Doctor Doom to escape in the S.H.I.E.L.D. Research Submarine.”

You can find screenshots of MODOK, courtesy of Game Informer, in the gallery above along with a villains poster.

Source


Shacknews has gone live with a lengthy preview for A bunch of Adventure Time: Explore the Dungeon Because I DON’T KNOW!. Thankfully for us, it’s filled with a bunch of new details. You can find a summary of the report below.

– Princess Bubblegum has employed Finn and Jake to determine why prisoners are escaping from the Land of Ooo
– Over 100 levels included
– Every five levels you return to the Candy Kingdom
– Here you switch characters and buy upgrades
– Boss battle every 10 levels
– New environment every 20 levels
– Defeat enemies, collect treasure, find the exit
– Can choose Jake, Finn, Parsley, Cinnamon Bun at the beginning of the game
– Unlock more playable and non-playable characters by rescuing them, defeating them, etc.
– All characters have their own unique attacks, etc.
– Differences in speed, attack power, health/defense, to ability to float across chasms
– Secret characters include Ice King, Marceline, and Lumpy Space Princess
– Can use a basic attack
– Hold to charge up your attack
– Cinnamon Bun can vomit a torrent of colorful sprinkles
– Die in a level and your teammates can come to your rescue and try to revive you before you disappear
– Otherwise you’ll need to wait until the next level
– Characters have a unique summon attack as well
– This builds up as you defeat enemies
– “The orange bar underneath the hearts [is] your… ‘imagination’ [which] builds up your summons. Finn’s is like a massive attack so every enemy gets damaged. Ice King… freezes everybody.” – D3 representative Edith Yang told
– Encounter different enemies based on the environment
– One enemy is the Hug Wolf
– Hug Wolves, “don’t actually hurt you, but… hug you,”
– Have to hug other players in order to dispel the curse
– Some treasures have “familiars”
– These have different effects that aid in attack, defense or do “absolutely nothing”
– Ex: Stanley the watermelon merely rolls around the characters’ legs
– Other treasures are automatically sent back to the Candy Kingdom upgrade station
– End of boss battles feature pixelated “screens” like PC classics such as Monkey Island
– Original voice acotrs involved
– Nintendo exclusive features
– Pays homages to Diablo, Gauntlet, etc.


4Gamer recently published an extensive interview with Zelda producer Eiji Aonuma. Among the topics discussed include Zelda Wii U and how Wind Waker HD will be an influence, clarification that Aonuma isn’t tired of making Zelda games, and the need to do new things with the series.

You can find comments from Aonuma’s interview below. All translations come courtesy of Siliconera.



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