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First week sales for Rayman Legends are in. The game isn’t lightning the charts on fire, but it did outsell origins by around 20%. Legends also sold the most on Wii U – 45% of total sales came from Nintendo’s console.

Below are the full charts for the week ending August 31:

Individual formats

LWTWTitleFormatLabelPublisher
11SAINTS ROW IVXB360DEEP SILVERKOCH MEDIA
22SAINTS ROW IVPS3DEEP SILVERKOCH MEDIA
33TOM CLANCY’S SPLINTER CELL: BLACKLISTXB360UBISOFTUBISOFT
4FINAL FANTASY XIV: A REALM REBORNPS3SQUARE ENIXSQUARE ENIX EUROPE
55MINECRAFT: XBOX 360 EDITIONXB360MICROSOFTMICROSOFT
46TOM CLANCY’S SPLINTER CELL: BLACKLISTPS3UBISOFTUBISOFT
7FINAL FANTASY XIV: A REALM REBORNPCSQUARE ENIXSQUARE ENIX EUROPE
68DISNEY INFINITYXB360DISNEY INFINITYDISNEY INTERACTIVE STUDIOS
9PAYDAY 2XB360505 GAMES505 GAMES
710ANIMAL CROSSING: NEW LEAF3DSNINTENDONINTENDO
811THE LAST OF USPS3SONY COMPUTER ENT.SONY COMPUTER ENT.
1012CALL OF DUTY: BLACK OPS IIXB360ACTIVISIONACTIVISION BLIZZARD
1113DISNEY INFINITYWIIDISNEY INFINITYDISNEY INTERACTIVE STUDIOS
14RAYMAN LEGENDSWII UUBISOFTUBISOFT
915DISNEY INFINITYPS3DISNEY INFINITYDISNEY INTERACTIVE STUDIOS
16MADDEN NFL 25XB360EA SPORTSELECTRONIC ARTS
17MADDEN NFL 25PS3EA SPORTSELECTRONIC ARTS
18RAYMAN LEGENDSXB360UBISOFTUBISOFT
1219FIFA 13XB360EA SPORTSELECTRONIC ARTS
20RAYMAN LEGENDSPS3UBISOFTUBISOFT
2321MAX PAYNE 3XB360ROCKSTARTAKE 2
1622CALL OF DUTY: BLACK OPS IIPS3ACTIVISIONACTIVISION BLIZZARD
1823MAX PAYNE 3PS3ROCKSTARTAKE 2
3424TOMB RAIDERPS3SQUARE ENIXSQUARE ENIX EUROPE
2625MARIO KART 73DSNINTENDONINTENDO
1726GRAND THEFT AUTO IVXB360XBOX 360 CLASSICSTAKE 2
2527LUIGI’S MANSION 23DSNINTENDONINTENDO
1928TOMB RAIDERXB360SQUARE ENIXSQUARE ENIX EUROPE
2229ASSASSIN’S CREED IIIXB360XBOX 360 CLASSICSUBISOFT
3630LEGO THE LORD OF THE RINGSXB360WARNER BROS. INTERACTIVEWARNER BROS. INTERACTIVE
3231LEGO BATMAN 2: DC SUPER HEROESXB360WARNER BROS. INTERACTIVEWARNER BROS. INTERACTIVE
3532SKYLANDERS GIANTSWIISKYLANDERSACTIVISION BLIZZARD
1533THE BUREAU: XCOM DECLASSIFIEDXB3602K GAMESTAKE 2
2134GRAND THEFT AUTO EPISODES – LIBERTY CITYXB360ROCKSTARTAKE 2
2835FIFA 13PS3EA SPORTSELECTRONIC ARTS
3336BATTLEFIELD 3XB360EA GAMESELECTRONIC ARTS
3037MARIO AND LUIGI: DREAM TEAM BROS.3DSNINTENDONINTENDO
38LOST PLANET 3XB360CAPCOMCAPCOM
39RED DEAD REDEMPTION: GOTYXB360ROCKSTARTAKE 2
2940FAR CRY 3XB360XBOX 360 CLASSICSUBISOFT

All formats

LWTWTitleDeveloperLabelPublisher
11SAINTS ROW IVVOLITIONDEEP SILVERKOCH MEDIA
22TOM CLANCY’S SPLINTER CELL: BLACKLISTUBISOFT (TORONTO)UBISOFTUBISOFT
3FINAL FANTASY XIV: A REALM REBORNSQUARE ENIXSQUARE ENIXSQUARE ENIX EUROPE
34DISNEY INFINITYAVALANCHE SOFTWAREDISNEY INFINITYDISNEY INTERACTIVE STUDIOS
45MINECRAFT: XBOX 360 EDITION4J STUDIOSMICROSOFTMICROSOFT
6RAYMAN LEGENDSUBISOFT (FRANCE)UBISOFTUBISOFT
7MADDEN NFL 25EA TIBURONEA SPORTSELECTRONIC ARTS
58CALL OF DUTY: BLACK OPS IITREYARCHACTIVISIONACTIVISION BLIZZARD
189PAYDAY 2OVERKILL SOFTWARE505 GAMES505 GAMES
610FIFA 13EA CANADAEA SPORTSELECTRONIC ARTS
711ANIMAL CROSSING: NEW LEAFNINTENDONINTENDONINTENDO
812LEGO BATMAN 2: DC SUPER HEROESTRAVELLER’S TALESWARNER BROS. INTERACTIVEWARNER BROS. INTERACTIVE
913THE LAST OF USNAUGHTY DOGSONY COMPUTER ENT.SONY COMPUTER ENT.
1214MAX PAYNE 3ROCKSTAR VANCOUVERROCKSTARTAKE 2
1315LEGO THE LORD OF THE RINGSTRAVELLER’S TALESWARNER BROS. INTERACTIVEWARNER BROS. INTERACTIVE
1516TOMB RAIDERCRYSTAL DYNAMICSSQUARE ENIXSQUARE ENIX EUROPE
1617SKYLANDERS GIANTSTOYS FOR BOBSKYLANDERSACTIVISION BLIZZARD
1118ASSASSIN’S CREED IIIUBISOFT (MONTREAL)XBOX 360 CLASSICSUBISOFT
1719GRAND THEFT AUTO IVROCKSTAR NORTHXBOX 360 CLASSICSTAKE 2
2120NEED FOR SPEED MOST WANTEDCRITERION GAMESEA GAMESELECTRONIC ARTS
1921THE SMURFS 2UBISOFT SF/WAYFORWARDUBISOFTUBISOFT
1422FAR CRY 3UBISOFT (MONTREAL)UBISOFTUBISOFT
1023THE BUREAU: XCOM DECLASSIFIED2K MARIN2K GAMESTAKE 2
2024THE ELDER SCROLLS V: SKYRIM – LEGENDARYBETHESDABETHESDA SOFTWORKSBETHESDA SOFTWORKS
2325GRAND THEFT AUTO EPISODES – LIBERTY CITYROCKSTAR NORTHROCKSTARTAKE 2
26LOST PLANET 3SPARK UNLIMITEDCAPCOMCAPCOM
2427BATTLEFIELD 3DIGITAL ILLUSIONSEA GAMESELECTRONIC ARTS
28KILLER IS DEADGRASSHOPPER MANUFACTUREDEEP SILVERKOCH MEDIA
2729RED DEAD REDEMPTION: GOTYROCKSTAR SAN DIEGOROCKSTARTAKE 2
3030MARIO KART 7RETRO STUDIOS / NINTENDONINTENDONINTENDO
2631BIOSHOCK INFINITEIRRATIONAL GAMES2K GAMESTAKE 2
2532HITMAN ABSOLUTIONIO INTERACTIVESQUARE ENIXSQUARE ENIX EUROPE
2933LUIGI’S MANSION 2NEXT LEVEL GAMESNINTENDONINTENDO
3134THE SIMS 3THE SIMS STUDIOEA GAMESELECTRONIC ARTS
3435MARIO AND LUIGI: DREAM TEAM BROS.ALPHADREAMNINTENDONINTENDO
3336THE ELDER SCROLLS V: SKYRIMBETHESDAXBOX 360 CLASSICSBETHESDA SOFTWORKS
3537CALL OF DUTY: MODERN WARFARE 3INFINITY WARD/SLEDGEHAMMERACTIVISIONACTIVISION BLIZZARD
3738PLANESBEHAVIOUR INTERACTIVEDISNEY INTERACTIVE STUDIOSDISNEY INTERACTIVE STUDIOS
3239GRID 2CODEMASTERSCODEMASTERSCODEMASTERS
40FOOTBALL MANAGER 2013SPORTS INTERACTIVESEGASEGA

Source 1, Source 2


A whole slew of details from Hideki Kamiya’s Wonderful 101 panel at PAX Prime 2013 are now available. You can find a summary of what was shared below.

Main panel

– Kamiya goes over what the game is
– Says: “don’t be worried, it’s a 100% pure action game”
– Unite Morph was inspired by a picture book he saw when he was a kid, “Swimmy”
– Swimmy has lots of little fishies coming together to form a big strong fish
– Nintendo wasn’t too fond of the original all-star idea
– A year later thought about it, liked it too much and went original
– Kamiya’s design philosophy is “Crash and Build”
– This involves making the fun idea right away, break what isn’t until it is fun
– Kamiya can’t make a game “by blueprint” hence lots of crashing and building as it inspires him
– Kamiya next showed concept art for the game
– Originally had a much darker style
– Didn’t like the original prototype character designs at first but eventually settled on iterating the second one, an early Wonder Red
– Heroes that didn’t make it into the final game include Wonder-Giant, one of his personal favorites
– Kamiya created posters during early development to inspire the team working on The Wonderful 101
– Prototype version shown, looks visually rougher but similar in concept
– Portion where characters unite to form a bridge is why the game got shelved
– Nintendo was shown concept art of Peach, Luigi, Yoshi as bridge with Mario walking over them
– Nintendo went “eh, we can’t make that”
– Prototype with original art style had a much heavier inky look
– The Unite Morph was not originally a drawing a mechanic, but triggered by something else
– A conversation system was introduced in the second prototype
– The trigger for Unite Morph was originally based on selecting icons. However selecting icons was not fun and the drawing mechanic replaces it.
– Finished character designs were put on a board shared among the developers to keep track of them
– Kamiya didn’t want a typical protagonist vs. antagonist plot
– Wanted the protagonists to face their own personal problems in the story too
– 13 script revisions
– Seeing how scripts were matched with visuals to block out the story details in The Wonderful 101
– The script helped to determine elements of the game that needed to be created. Also determined the schedule
– Character slides where created containing details about each character for voice acting
– For voices, wasn’t keeping track of popular voice actors in the west but went with submissions sent and decided on what they liked
– The casting matrix was how they kept track of the auditions for voices
– “What makes The Wonderful 101 Platinum?” Kamiya: We view everything as teamwork, everyone has a say.
– Teamwork and open communication are signature elements of Platinum; is the core of their game development process
– They can create something amazing that way, and that’s what they feel happened with The Wonderful 101

Audience questions

– Kamiya first met Miyamoto while he was complaining to Nintendo about releasing Donkey Kong or Mario Bros. on the Virtual Console
– Kamiya asked for ideas for The Wonderful 102 in case they ever get to make it
– Kamiya would love to make Viewtiful Joe 3 and Okami 2 if Capcom gave him permission

Via


More Scribblenauts Unmasked details have emerged. Today’s batch of information mainly pertains to the game’s Batcomputer.

Here’s the latest bits on Scribblenauts Unmasked:

General

– Game has 2,000 characters, vehicles and items f
– Over 30 Batman variations
– Over 130 Green Lanterns

Batcomputer

– Filters objects into categories like heroes, villains, teams, vehicles and objects, and its use of hyperlinks
– Access the Batcomputer through an icon on the Wii U’s touchscreen
– Search through the DC database for the exact Superman you’re looking for
– Ex: Red Son, Darkseid Superman, Superman Red/Blue, Thought Robot, etc.
– Batcomputer offers information on some of the game’s more obscure comic book references
– Ex: evil Yellow Lantern Hal Jordan has links to other game objects, like Yellow Lantern rings, Sinestro Corps and Parallax
– The Wikipedia-like nature of the Batcomputer’s entries can lead to some deep DC references, like Mogo, The Living Planet of the Green Lantern Corps, the furry superhero team the Zoo Crew and Flash’s Cosmic Treadmill

Source



Thanks to Jake for the tip.


During a recent Iwata Asks, director Hideki Kamiya teased a secret collaboration character for The Wonderful 101. But as it turns out, there are three such heroes to find.

The characters were shown for the first time during a PAX Prime 2013 panel a short while ago. Each one comes from the same title.

You can find an image of the three after the break.


Like most games, The Wonderful 101 went through a series if iterations before Platinum settled on the final style and gameplay. Director Hideki Kamiya intends to show some of the title’s prototypes at his PAX Prime panel later today. But for now, he did share one prototype image on Twitter:


Source


01./00. [PS3] Super Robot Wars OG Saga: Masou Kishin III – Pride of Justice (Bandai Namco Games) {2013.08.22} (Â¥7.480) – 39.255 / NEW <52,55%>
02./01. [3DS] Disney Magic Castle: My Happy Life # (Bandai Namco Games) {2013.08.01} (Â¥5.480) – 20.881 / 227.508 (-50%)
03./02. [3DS] Mario & Luigi: Dream Team # (Nintendo) {2013.07.18} (Â¥4.800) – 20.339 / 264.977 (-49%)
04./00. [PSV] Super Robot Wars OG Saga: Masou Kishin III – Pride of Justice (Bandai Namco Games) {2013.08.22} (Â¥6.480) – 18.929 / NEW <46,91%>
05./00. [PSV] Conception II: Shichisei no Michibiki to Mazuru no Akumu (Spike Chunsoft) {2013.08.22} (Â¥6.279) – 18.878 / NEW
06./03. [3DS] Friend Collection: New Life # (Nintendo) {2013.04.18} (Â¥4.800) – 15.585 / 1.394.763 (-45%)
07./00. [PS3] Dungeons & Dragons: Chronicles of Mystara (Capcom) {2013.08.22} (Â¥3.990) – 14.480 / NEW
08./06. [3DS] Animal Crossing: New Leaf # (Nintendo) {2012.11.08} (Â¥4.800) – 8.448 / 3.386.386 (-36%)
09./07. [3DS] Luigi’s Mansion: Dark Moon (Nintendo) {2013.03.20} (Â¥4.800) – 7.639 / 878.384 (-39%)
10./08. [3DS] Youkai Watch (Level 5) {2013.07.11} (Â¥4.800) – 7.084 / 143.796 (-36%)
11./04. [3DS] One Piece: Romance Dawn – Bouken no Yoake
(Bandai Namco Games) {2013.08.08} (Â¥5.980) – 6.712 / 47.210 (-57%)
12./09. [WIU] Pikmin 3 (Nintendo) {2013.07.13} (Â¥5.985) – 5.741 / 171.401 (-48%)
13./14. [3DS] Mario Kart 7 (Nintendo) {2011.12.01} (Â¥4.800) – 5.262 / 2.106.522 (-32%)
14./00. [WIU] The Wonderful 101 (Nintendo) {2013.08.24} (Â¥6.830) – 5.258 / NEW
15./05. [3DS] Phoenix Wright: Ace Attorney – Dual Destinies (Capcom) {2013.07.25} (Â¥5.990) – 5.232 / 327.996 (-61%)
16./00. [3DS] Conception II: Shichisei no Michibiki to Mazuru no Akumu (Spike Chunsoft) {2013.08.22} (Â¥6.279) – 5.072 / NEW
17./10. [3DS] Donkey Kong Country Returns 3D (Nintendo) {2013.06.13} (Â¥4.800) – 5.003 / 258.457 (-52%)
18./13. [3DS] Fantasy Life: Link! (Level 5) {2013.07.25} (Â¥4.980) – 4.481 / 48.874 (-45%)
19./12. [3DS] Hoppechan: Tsukutte! Asonde! Punipuni Town!! (Nippon Columbia) {2013.07.25} (Â¥5.040) – 4.280 / 33.857 (-48%)
20./15. [WII] Taiko no Tatsujin Wii: Super Deluxe Edition # (Bandai Namco Games) {2012.11.29} (Â¥5.040) – 4.280 / 549.364 (-45%)


We have additional confirmation that an Ambassador program won’t be coming to Wii U.

Although a Nintendo customer service representative recently said that there aren’t any plans, that was hardly an official confirmation. However, Nintendo of America president Reggie Fils-Aime shared a few comments with Kotaku explaining why there isn’t anything in the works.

Here’s the full conversation between the two:

Reggie Fils-Aime: The focus on making sure that this holiday, [the Wii U’s] second holiday, is really strong is actually quite consistent with the way that we always thought about our hardware launches. Look at Nintendo 3DS. We lined up Mario Kart 7 and Super Mario 3D Land to make sure that its second holiday was as strong as possible.

Kotaku: Right, but with that one, the precedent set there was that you guys dropped the price by a third, I think under the recognition that the machine wasn’t moving. And then, once that happened, that seemed to really propel it along. But, I mean, the Ambassador program and all that certainly sent a signal to me that Nintendo had miscalculated the appeal of the system at its initial price point. Lowering it seemed to solve it, right? Lowering it dramatically and doing those types of things [worked]. Are you guys doing any sort of Ambassador program for Wii U owners to thank them for coming in early and withstanding some of the [software] drought?

Reggie Fils-Aime: So, we have nothing to announce in terms of an Ambassador Program. And what I would do is reinforce what you just said. The situations are very different not only in terms of the timing, not only in terms of the level of the reduction… it’s a very different situation.

Source



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