Bethesda says it’s too late for Nintendo to convince third-parties to support Wii U, should have had companies involved earlier
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories, Wii U | 19 Comments
Not much seems to have changed in terms of Bethesda’s stance on Wii U. The publisher still has no plans to support the console, but Bethesda’s Peter Hines had even more to say about Nintendo on a recent episode of GameTrailers’ Bonus Round.
Hines feels that the Big N should have adopted Sony and Microsoft’s approach of reaching out to developers before launching a new console. Developers and publishers have often spoke about how they were able to shape the outcome of the PlayStation 4 and Xbox One specs and hardware.
Hines’ words in full:
The time for convincing publishers and developers to support Wii U has long past. The box is out. You have to do what Sony and Microsoft have been doing with us for a long time and it’s not that every time we met with them we got all the answers we wanted. But they involved us very early on, and talking to folks like Bethesda and Gearbox, they say ‘here’s what we’re doing, here’s what we’re planning, here’s how we think it’s going to work’ to hear what we thought – from our tech guys and from an experience standpoint.
You have to spend an unbelievable amount of time upfront doing that. If you’re just going sort off deciding ‘we’re going to make a box and this is how it works and you should make games for it.’ Well, no. No is my answer, I’m going to focus on other ones that better support what it is we’re trying to do. So you’ve gotta spend more time trying to reach out to those folks before you even make the box, when you’re still designing and thinking about how it’s going to work
Europe’s 2013 top 20 half-year chart, top 10 publishers
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii, Wii U | 1 Comment
GamesMarkt’s latest issue contains a report on Europe’s best-selling games of 2013 in the first half of the year, courtesy of data collected by Media Control GfK International GmbH. Sales from a total of twenty countries including the UK, France, Spain, and Germany were taken into account.
Below are the results:
GamesMarkt also shared a listing of the top ten publishers based on software market share:
01. (=) Electronic Arts – 17,25% (-2,14%)
02. (?) Nintendo – 11,82% (+0,50%)
03. (?) Activision Blizzard – 11,51% (-1,79%)
04. (?) Sony CEE – 8,78% (+2,37%)
05. (?) Ubisoft – 8,54% (+0,67%)
06. (=) Take-Two Int. – 5,07% (+0,51%)
07. (?) Square Enix – 5,02% (k.v.m.)
08. (=) Namco Bandai – 4,22% (+0,60%)
09. (?) Microsoft – 4,11% (-0,18%)
10. (?) Warnet Interact. – 2,77% (k.vm.)
Kamiya willing to field tweets about potential Wonderful 101 sequel
Posted on 11 years ago by Austin(@NE_Austin) in News, Wii U | 0 comments
The Wonderful 101 director Hideki Kamiya has expressed on more than one occasion that he’d love to make a sequel to the Wii U game. Generally speaking, developers use cut ideas from the first title when creating a follow-up for a new IP, but in the case of The Wonderful 101, the team used up everything.
That’s where the fans come in. Hideki Kamiya is interested in fielding ideas and suggestions for super heroes to join the cast in a potential sequel.
Twitter is the best (and only) way to get in touch with Kamiya. You can tweet at him here.
Nintendo comments on lack of Minecraft for Wii U/3DS – company has “a continuing relationship with Mojang”
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 5 Comments
Minecraft has been very well represented on gaming platforms. It’s been available on the Xbox 360 for quite some time. Minecraft will soon be making its way to the Xbox One, PlayStation 4, PlayStation 3, and PS Vita as well.
That leaves Nintendo as the odd man out. As of now, the game hasn’t been announced for either the Wii U or 3DS.
Responding to the possibility of Minecraft appearing on either platform, Nintendo business development manager Dan Adelman said:
“What can we say on that front? [laughs].”
Nintendo senior manager of marketing for licensing Damon Baker also commented:
“We’re big fans. We have a continuing relationship with Mojang, and respect all the work that they’re doing, but no announcements at this time.”
Baker went on to speak in general terms, noting that Nintendo keeps track of “what everybody’s doing”. In fact, one reason why Nintendo is present at PAX Prime 2013 is to have conversations with developers and find out “whether they’re making games for other platforms or not.”
“We’ve got our own favorites that we’ve had conversations with. So I think it’s always a work in progress.”
UK software sales (Week ending 8/31) – Wii U/3DS charts
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
The latest Wii U/3DS-specific UK software sales are as follows:
Wii U
1. Rayman Legends – Ubisoft
2. Disney Infinity – Disney Interactive
3. Pikmin 3 – Nintendo
4. The Wonderful 101 – Nintendo
5. Nintendo Land – Nintendo
6. New Super Luigi U – Nintendo
7. New Super Mario Bros. U – Nintendo
8. LEGO City: Undercover – Nintendo
9. Splinter Cell: Blacklist – Ubisoft
10. Sonic & All-Stars Racing Transformed – SEGA
3DS
1. Animal Crossing: New Leaf – Nintendo
2. Mario Kart 7 – Nintendo
3. Luigi’s Mansion 2 – Nintendo
4. Mario & Luigi: Dream Team – Nintendo
5. LEGO City Undercover: The Chase Begins – Nintendo
6. New Super Mario Bros. 2 – Nintendo
7. Etrian Odyssey IV – NIS America
8. Pokemon Mystery Dungeon: Gates to Infinity – Nintendo
9. Donkey Kong Country Returns 3D – Nintendo
10. Super Mario 3D Land – Nintendo
Source: Chart-Track
Rayman Legends comparisons, Wii U version analyzed
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Digital Foundry has put up a new piece analyzing the performance and visuals put into each version of Rayman Legends.
All versions of the game were deemed very similar from a technical perspective. The main differences come down to how Legends plays on Wii U as opposed to other platforms.
You can get a better idea about how the Wii U version of Rayman Legends by checking out Digital Foundry’s piece. You can find a few comparison videos below.
Super Smash Bros. for Wii U screenshot (9/2/13)
Posted on 11 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
UK software sales (Week ending 8/31) – Rayman Legends sells the most on Wii U
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, DS, News, Podcast Stories, Wii, Wii U | 2 Comments
First week sales for Rayman Legends are in. The game isn’t lightning the charts on fire, but it did outsell origins by around 20%. Legends also sold the most on Wii U – 45% of total sales came from Nintendo’s console.
Below are the full charts for the week ending August 31:
Individual formats
LW | TW | Title | Format | Label | Publisher | |||
1 | 1 | SAINTS ROW IV | XB360 | DEEP SILVER | KOCH MEDIA | |||
2 | 2 | SAINTS ROW IV | PS3 | DEEP SILVER | KOCH MEDIA | |||
3 | 3 | TOM CLANCY’S SPLINTER CELL: BLACKLIST | XB360 | UBISOFT | UBISOFT | |||
– | 4 | FINAL FANTASY XIV: A REALM REBORN | PS3 | SQUARE ENIX | SQUARE ENIX EUROPE | |||
5 | 5 | MINECRAFT: XBOX 360 EDITION | XB360 | MICROSOFT | MICROSOFT | |||
4 | 6 | TOM CLANCY’S SPLINTER CELL: BLACKLIST | PS3 | UBISOFT | UBISOFT | |||
– | 7 | FINAL FANTASY XIV: A REALM REBORN | PC | SQUARE ENIX | SQUARE ENIX EUROPE | |||
6 | 8 | DISNEY INFINITY | XB360 | DISNEY INFINITY | DISNEY INTERACTIVE STUDIOS | |||
– | 9 | PAYDAY 2 | XB360 | 505 GAMES | 505 GAMES | |||
7 | 10 | ANIMAL CROSSING: NEW LEAF | 3DS | NINTENDO | NINTENDO | |||
8 | 11 | THE LAST OF US | PS3 | SONY COMPUTER ENT. | SONY COMPUTER ENT. | |||
10 | 12 | CALL OF DUTY: BLACK OPS II | XB360 | ACTIVISION | ACTIVISION BLIZZARD | |||
11 | 13 | DISNEY INFINITY | WII | DISNEY INFINITY | DISNEY INTERACTIVE STUDIOS | |||
– | 14 | RAYMAN LEGENDS | WII U | UBISOFT | UBISOFT | |||
9 | 15 | DISNEY INFINITY | PS3 | DISNEY INFINITY | DISNEY INTERACTIVE STUDIOS | |||
– | 16 | MADDEN NFL 25 | XB360 | EA SPORTS | ELECTRONIC ARTS | |||
– | 17 | MADDEN NFL 25 | PS3 | EA SPORTS | ELECTRONIC ARTS | |||
– | 18 | RAYMAN LEGENDS | XB360 | UBISOFT | UBISOFT | |||
12 | 19 | FIFA 13 | XB360 | EA SPORTS | ELECTRONIC ARTS | |||
– | 20 | RAYMAN LEGENDS | PS3 | UBISOFT | UBISOFT | |||
23 | 21 | MAX PAYNE 3 | XB360 | ROCKSTAR | TAKE 2 | |||
16 | 22 | CALL OF DUTY: BLACK OPS II | PS3 | ACTIVISION | ACTIVISION BLIZZARD | |||
18 | 23 | MAX PAYNE 3 | PS3 | ROCKSTAR | TAKE 2 | |||
34 | 24 | TOMB RAIDER | PS3 | SQUARE ENIX | SQUARE ENIX EUROPE | |||
26 | 25 | MARIO KART 7 | 3DS | NINTENDO | NINTENDO | |||
17 | 26 | GRAND THEFT AUTO IV | XB360 | XBOX 360 CLASSICS | TAKE 2 | |||
25 | 27 | LUIGI’S MANSION 2 | 3DS | NINTENDO | NINTENDO | |||
19 | 28 | TOMB RAIDER | XB360 | SQUARE ENIX | SQUARE ENIX EUROPE | |||
22 | 29 | ASSASSIN’S CREED III | XB360 | XBOX 360 CLASSICS | UBISOFT | |||
36 | 30 | LEGO THE LORD OF THE RINGS | XB360 | WARNER BROS. INTERACTIVE | WARNER BROS. INTERACTIVE | |||
32 | 31 | LEGO BATMAN 2: DC SUPER HEROES | XB360 | WARNER BROS. INTERACTIVE | WARNER BROS. INTERACTIVE | |||
35 | 32 | SKYLANDERS GIANTS | WII | SKYLANDERS | ACTIVISION BLIZZARD | |||
15 | 33 | THE BUREAU: XCOM DECLASSIFIED | XB360 | 2K GAMES | TAKE 2 | |||
21 | 34 | GRAND THEFT AUTO EPISODES – LIBERTY CITY | XB360 | ROCKSTAR | TAKE 2 | |||
28 | 35 | FIFA 13 | PS3 | EA SPORTS | ELECTRONIC ARTS | |||
33 | 36 | BATTLEFIELD 3 | XB360 | EA GAMES | ELECTRONIC ARTS | |||
30 | 37 | MARIO AND LUIGI: DREAM TEAM BROS. | 3DS | NINTENDO | NINTENDO | |||
– | 38 | LOST PLANET 3 | XB360 | CAPCOM | CAPCOM | |||
– | 39 | RED DEAD REDEMPTION: GOTY | XB360 | ROCKSTAR | TAKE 2 | |||
29 | 40 | FAR CRY 3 | XB360 | XBOX 360 CLASSICS | UBISOFT |
All formats
LW | TW | Title | Developer | Label | Publisher | |||
1 | 1 | SAINTS ROW IV | VOLITION | DEEP SILVER | KOCH MEDIA | |||
2 | 2 | TOM CLANCY’S SPLINTER CELL: BLACKLIST | UBISOFT (TORONTO) | UBISOFT | UBISOFT | |||
– | 3 | FINAL FANTASY XIV: A REALM REBORN | SQUARE ENIX | SQUARE ENIX | SQUARE ENIX EUROPE | |||
3 | 4 | DISNEY INFINITY | AVALANCHE SOFTWARE | DISNEY INFINITY | DISNEY INTERACTIVE STUDIOS | |||
4 | 5 | MINECRAFT: XBOX 360 EDITION | 4J STUDIOS | MICROSOFT | MICROSOFT | |||
– | 6 | RAYMAN LEGENDS | UBISOFT (FRANCE) | UBISOFT | UBISOFT | |||
– | 7 | MADDEN NFL 25 | EA TIBURON | EA SPORTS | ELECTRONIC ARTS | |||
5 | 8 | CALL OF DUTY: BLACK OPS II | TREYARCH | ACTIVISION | ACTIVISION BLIZZARD | |||
18 | 9 | PAYDAY 2 | OVERKILL SOFTWARE | 505 GAMES | 505 GAMES | |||
6 | 10 | FIFA 13 | EA CANADA | EA SPORTS | ELECTRONIC ARTS | |||
7 | 11 | ANIMAL CROSSING: NEW LEAF | NINTENDO | NINTENDO | NINTENDO | |||
8 | 12 | LEGO BATMAN 2: DC SUPER HEROES | TRAVELLER’S TALES | WARNER BROS. INTERACTIVE | WARNER BROS. INTERACTIVE | |||
9 | 13 | THE LAST OF US | NAUGHTY DOG | SONY COMPUTER ENT. | SONY COMPUTER ENT. | |||
12 | 14 | MAX PAYNE 3 | ROCKSTAR VANCOUVER | ROCKSTAR | TAKE 2 | |||
13 | 15 | LEGO THE LORD OF THE RINGS | TRAVELLER’S TALES | WARNER BROS. INTERACTIVE | WARNER BROS. INTERACTIVE | |||
15 | 16 | TOMB RAIDER | CRYSTAL DYNAMICS | SQUARE ENIX | SQUARE ENIX EUROPE | |||
16 | 17 | SKYLANDERS GIANTS | TOYS FOR BOB | SKYLANDERS | ACTIVISION BLIZZARD | |||
11 | 18 | ASSASSIN’S CREED III | UBISOFT (MONTREAL) | XBOX 360 CLASSICS | UBISOFT | |||
17 | 19 | GRAND THEFT AUTO IV | ROCKSTAR NORTH | XBOX 360 CLASSICS | TAKE 2 | |||
21 | 20 | NEED FOR SPEED MOST WANTED | CRITERION GAMES | EA GAMES | ELECTRONIC ARTS | |||
19 | 21 | THE SMURFS 2 | UBISOFT SF/WAYFORWARD | UBISOFT | UBISOFT | |||
14 | 22 | FAR CRY 3 | UBISOFT (MONTREAL) | UBISOFT | UBISOFT | |||
10 | 23 | THE BUREAU: XCOM DECLASSIFIED | 2K MARIN | 2K GAMES | TAKE 2 | |||
20 | 24 | THE ELDER SCROLLS V: SKYRIM – LEGENDARY | BETHESDA | BETHESDA SOFTWORKS | BETHESDA SOFTWORKS | |||
23 | 25 | GRAND THEFT AUTO EPISODES – LIBERTY CITY | ROCKSTAR NORTH | ROCKSTAR | TAKE 2 | |||
– | 26 | LOST PLANET 3 | SPARK UNLIMITED | CAPCOM | CAPCOM | |||
24 | 27 | BATTLEFIELD 3 | DIGITAL ILLUSIONS | EA GAMES | ELECTRONIC ARTS | |||
– | 28 | KILLER IS DEAD | GRASSHOPPER MANUFACTURE | DEEP SILVER | KOCH MEDIA | |||
27 | 29 | RED DEAD REDEMPTION: GOTY | ROCKSTAR SAN DIEGO | ROCKSTAR | TAKE 2 | |||
30 | 30 | MARIO KART 7 | RETRO STUDIOS / NINTENDO | NINTENDO | NINTENDO | |||
26 | 31 | BIOSHOCK INFINITE | IRRATIONAL GAMES | 2K GAMES | TAKE 2 | |||
25 | 32 | HITMAN ABSOLUTION | IO INTERACTIVE | SQUARE ENIX | SQUARE ENIX EUROPE | |||
29 | 33 | LUIGI’S MANSION 2 | NEXT LEVEL GAMES | NINTENDO | NINTENDO | |||
31 | 34 | THE SIMS 3 | THE SIMS STUDIO | EA GAMES | ELECTRONIC ARTS | |||
34 | 35 | MARIO AND LUIGI: DREAM TEAM BROS. | ALPHADREAM | NINTENDO | NINTENDO | |||
33 | 36 | THE ELDER SCROLLS V: SKYRIM | BETHESDA | XBOX 360 CLASSICS | BETHESDA SOFTWORKS | |||
35 | 37 | CALL OF DUTY: MODERN WARFARE 3 | INFINITY WARD/SLEDGEHAMMER | ACTIVISION | ACTIVISION BLIZZARD | |||
37 | 38 | PLANES | BEHAVIOUR INTERACTIVE | DISNEY INTERACTIVE STUDIOS | DISNEY INTERACTIVE STUDIOS | |||
32 | 39 | GRID 2 | CODEMASTERS | CODEMASTERS | CODEMASTERS | |||
– | 40 | FOOTBALL MANAGER 2013 | SPORTS INTERACTIVE | SEGA | SEGA |
The Wonderful 101 – details from Kamiya’s PAX Prime 2013 panel
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
A whole slew of details from Hideki Kamiya’s Wonderful 101 panel at PAX Prime 2013 are now available. You can find a summary of what was shared below.
Main panel
– Kamiya goes over what the game is
– Says: “don’t be worried, it’s a 100% pure action game”
– Unite Morph was inspired by a picture book he saw when he was a kid, “Swimmy”
– Swimmy has lots of little fishies coming together to form a big strong fish
– Nintendo wasn’t too fond of the original all-star idea
– A year later thought about it, liked it too much and went original
– Kamiya’s design philosophy is “Crash and Build”
– This involves making the fun idea right away, break what isn’t until it is fun
– Kamiya can’t make a game “by blueprint” hence lots of crashing and building as it inspires him
– Kamiya next showed concept art for the game
– Originally had a much darker style
– Didn’t like the original prototype character designs at first but eventually settled on iterating the second one, an early Wonder Red
– Heroes that didn’t make it into the final game include Wonder-Giant, one of his personal favorites
– Kamiya created posters during early development to inspire the team working on The Wonderful 101
– Prototype version shown, looks visually rougher but similar in concept
– Portion where characters unite to form a bridge is why the game got shelved
– Nintendo was shown concept art of Peach, Luigi, Yoshi as bridge with Mario walking over them
– Nintendo went “eh, we can’t make that”
– Prototype with original art style had a much heavier inky look
– The Unite Morph was not originally a drawing a mechanic, but triggered by something else
– A conversation system was introduced in the second prototype
– The trigger for Unite Morph was originally based on selecting icons. However selecting icons was not fun and the drawing mechanic replaces it.
– Finished character designs were put on a board shared among the developers to keep track of them
– Kamiya didn’t want a typical protagonist vs. antagonist plot
– Wanted the protagonists to face their own personal problems in the story too
– 13 script revisions
– Seeing how scripts were matched with visuals to block out the story details in The Wonderful 101
– The script helped to determine elements of the game that needed to be created. Also determined the schedule
– Character slides where created containing details about each character for voice acting
– For voices, wasn’t keeping track of popular voice actors in the west but went with submissions sent and decided on what they liked
– The casting matrix was how they kept track of the auditions for voices
– “What makes The Wonderful 101 Platinum?” Kamiya: We view everything as teamwork, everyone has a say.
– Teamwork and open communication are signature elements of Platinum; is the core of their game development process
– They can create something amazing that way, and that’s what they feel happened with The Wonderful 101
Audience questions
– Kamiya first met Miyamoto while he was complaining to Nintendo about releasing Donkey Kong or Mario Bros. on the Virtual Console
– Kamiya asked for ideas for The Wonderful 102 in case they ever get to make it
– Kamiya would love to make Viewtiful Joe 3 and Okami 2 if Capcom gave him permission
Scribblenauts Unmasked details
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
More Scribblenauts Unmasked details have emerged. Today’s batch of information mainly pertains to the game’s Batcomputer.
Here’s the latest bits on Scribblenauts Unmasked:
General
– Game has 2,000 characters, vehicles and items f
– Over 30 Batman variations
– Over 130 Green Lanterns
Batcomputer
– Filters objects into categories like heroes, villains, teams, vehicles and objects, and its use of hyperlinks
– Access the Batcomputer through an icon on the Wii U’s touchscreen
– Search through the DC database for the exact Superman you’re looking for
– Ex: Red Son, Darkseid Superman, Superman Red/Blue, Thought Robot, etc.
– Batcomputer offers information on some of the game’s more obscure comic book references
– Ex: evil Yellow Lantern Hal Jordan has links to other game objects, like Yellow Lantern rings, Sinestro Corps and Parallax
– The Wikipedia-like nature of the Batcomputer’s entries can lead to some deep DC references, like Mogo, The Living Planet of the Green Lantern Corps, the furry superhero team the Zoo Crew and Flash’s Cosmic Treadmill