Iwata on decreasing importance of graphics, E3 Nintendo Direct, appealing to everyone
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 0 comments
Nintendo president Satoru Iwata began the company’s investor briefing Q&A last week by addressing points pertaining to graphics, the E3 Nintendo Direct, and appealing to all types of gamers.
Due to how lengthy the investor’s question was, it would probably be best to share the entire thing:
I enjoyed Nintendo Direct yesterday, so I would like to “directly” ask a question to Mr. Iwata and Mr. Miyamoto. I am afraid that personally the new hardware systems announced at E3 were not a big surprise. Some games certainly had breathtaking graphics, but their gameplay seemed as if they were an extension of existing games. Wii U is no exception to me. I think it is unfortunate that there have been no unique games only it could provide yet. It is true that “Off TV Play” is very convenient when we play Virtual Console games, but Wii U itself has not surprised me as much as Wii, which created a new form of entertainment that revolutionized conventional wisdom. Also, I saw the first-party software lineup for Wii U to be released until 2014, which was announced in “Nintendo Direct@E3 2013,” as continuations of existing games and found nothing in it that seemed possible only on Wii U. This is also true for third-party games. I am concerned that no one in the video game industry will be able to create anything new in the near future because developers have reached their creative limits. Nintendo is supposed to create products that can be enjoyed by many people regardless of age, gender or gaming experience, in accordance with its philosophy of “gaming population expansion.” However, most of the games in the current lineup are for those who have some interest in games. Some Japanese software developers focus on creating innovative games, but this appears to be possible only when they are small companies. Is Nintendo faced with a dilemma of attempting to improve its business performance while creating innovative games for a new consumer base?
And now for Iwata’s response:
Injustice: Gods Among Us – Man of Steel skin trailer
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Kamiya shows some concerns over lack of marketing for The Wonderful 101
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 1 Comment
In a series of tweets, The Wonderful 101 director Hideki Kamiya expressed some concerns about the lack of attention surrounding The Wonderful 101.
Kamiya noted how magazine coverage appears to be light, and stores have shied away from promoting the Wii U exclusive because they’re unclear as to what it is. On the whole, he feels that ads are minimal and awareness is lacking.
From the perspective of development, Kamiya estimates than manpower and resources are around 1.5 times greater than what was spent on the first Bayonetta. Kamiya also appeared to make a comparison to Okami – “no one really gets the game, so there isn’t a lot of hype”.
Super Smash Bros. for Wii U screenshot (7/5/13)
Posted on 11 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
Japanese gamers give some thoughts on E3 2013
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
How did this year’s E3 events stack up in the eyes of Japanese gamers? Sony came out on top with its press conference in a recent Famitsu survey, taking in 75 percent of the vote. Nintendo followed with 16 percent for its Nintendo Direct presentation, and Microsoft took the remaining 7 percent for its own media briefing. A total of 506 responses were recorded.
Famitsu also asked readers about the games they are most excited about. Final Fantasy XV, Metal Gear Solid V: The Phantom Pain, Kingdom Hearts III, the new Super Smash Bros., and Watch_Dogs rounded out the top five.
Pac-Man and the Ghostly Adventures boxart
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Images, Wii U | 1 Comment
More Smash Bros. talk from Sakurai: want to take advantage of 3DS portability, customization, no online world ranking system, more
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
Even more commentary from Super Smash Bros. director Masahiro Sakurai has poured in through a new IGN interview. There’s some rehashed stuff here, but Sakurai did speak about taking advantage of the 3DS for its portability, customization, online plans (no world rankings), and more.
Head past the break for the full rundown.
Iwata comments on region locking
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
Out of the big three hardware manufacturers, Nintendo is the only company with a home console that implements a region lock. The PlayStation 4 and Xbox One will be region free when they launch later this year. Of course, the 3DS is region locked as well.
In a recent interview with IGN, Nintendo president Satoru Iwata weighed in on the region locking situation.
He said:
“From some people’s perspective, it might seem like a kind of restriction. However, we hope people can appreciate the fact that we’re selling our products worldwide. There are many different regions around the world, and each region has its own cultural acceptance and legal restrictions, as well as different age ratings. There are always things that we’re required to do in each different region, which may go counter to the idea that players around the world want the freedom to play whatever they want.”
“I hope that game fans can understand that the industry isn’t doing this solely out of business ego. There are some reasons behind it.”
For what it’s worth, Iwata discussed this topic before Microsoft changed the Xbox One’s region locking policies.