Ubisoft launches fascinating website “WeareData” to promote Watch_Dogs
Posted on 11 years ago by Austin(@NE_Austin) in News, Wii U | 0 comments
Website tracks real-time public information about CCTV cameras, transit schedules, socioeconomic data, tweets, crime rates, and more on three major European cities, charts it to a map.
Click on that image above to get a better look at what’s going on here, but I’ll do my best to describe it:
Ubisoft has launched a Watch_Dogs promotional website called “WeareData” that plots a ton of publicly available information about various areas of various European cities (Berlin, London, and Paris) being the ones available at this moment) to a map available for all to see. The map show live tweets posted from locations, crime rates, average income, locations of public transit stations, CCTV cameras… and a whole lot more! Check it out yourself here.
Nintendo discusses E3 Best Buy sampling events, were a huge success
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories, Wii U | 0 comments
Nintendo did something completely different for this year’s E3: allowing fans to sample some of its upcoming games at Best Buy locations. The outreach payed off, as the events were a huge success.
J.C. Rodrigo, senior product marketing specialist in Nintendo of America’s product development department, talked about Nintendo’s involvement at Best Buy while speaking with Polygon:
“We’ve wanted to do that for a long time. We really wanted to make sure we [brought] our experiences [to] the hands of people who want to try our stuff, as much as we could. We had lines like crazy at each particular location.”
Rodrigo also said that fans seemed to wonder why Nintendo hadn’t tried something like this before.
Not holding an E3 briefing didn’t lessen the company’s presence at the trade show. And in fact, Nintendo had more work to take care of than ever before due to its three-pronged marketing approach.
“You had the sales and marketing briefing for the people that needed to hear that information; you had the Nintendo Direct for people that really needed to know, generally, what was happening and what we’re coming out with; and then you [had] the sampling at the Best Buy [stores] that got that information out as well. So if you look at it from the content perspective and who needed to know, everyone got what they needed to know — just in different ways.”
Rodrigo also echoes similar statements made by Nintendo executives over the past few weeks:
“Software sells hardware, and focusing on the software is exactly what we’re doing.”
Nintendo and Retro on DKC: Tropical Freeze’s additions, unannounced character, difficulty, more
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
E3 2013 is well behind us, but interviews from the show continue to appear. Today, USGamer published its discussion with Donkey Kong Country Tropical Freeze producer Kensuke Tanabe, director Risa Tabata, and Retro Studios’ Michael Kelbaugh. The group talked about the new additions to the game and what is now possible thanks to Wii U, Tropical Freeze’s unannounced character, difficulty and more.
Look below for the full interview.
Ubisoft expects Wii U to take off this Christmas, will review its situation in beginning of 2014
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Ubisoft continues to say all the right things about Wii U, such as how it likes the system and its potential. That’s what CEO Yves Guillemot expressed to GamesIndustry in a new interview:
“We like the machine itself, with its possibility to have different types of gameplay on the TV screen and on the tablet. It’s something that’s really new for the industry, and we’ll continue to see more of that on the PS4 and Xbox One.”
Later in the interview, Guillemot mentioned that the company expects Wii U to take off sales-wise this Christmas. Once the new year rolls in, Ubisoft will “review what happened” (and will presumably assess its support of the console).
“We will continue to support the Wii U this Christmas, and we’re expecting it to take off in terms of sales. And we’ll review what happened again at the beginning of next year.”
Angry Birds Trilogy Wii U/Wii boxart
Posted on 11 years ago by Brian(@NE_Brian) in Images, Wii, Wii U | 0 comments
Splinter Cell: Blacklist – Spies vs. Mercs Classic introduction video
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Astrogun founder changes his tune on Wii U
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 0 comments
Xander Davis, a former member of Vigil and a developer on Darksiders II, made some incredibly critical comments about the Wii U last August – going as far as to call it “a $400 Xbox 360 seven years late”. Davis has since changed his tune, however.
In a new blog post, Davis discussed how Nintendo made him a believer in Wii U. Davis had lots of praise for the company’s approach to indies, stating that “Nintendo has set the bar for their support and terms to make indie development very attractive.”
At the moment, Davis and his studio Astrogun are working on the indie game CIDER. Fans have previously requested the title on Wii U. With Davis’ new interest in the system, perhaps we’ll see it on the eShop one day.