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The Wonderful 101 will not be a short game. Far from it, actually.

Although director Hideki Kamiya and his team at Platinum Games are striving to create a game with a lot of replay value, there is a ton of content waiting for players who only plan on experiencing The Wonderful 101 once. Kamiya estimates 20 hours of gameplay for a “normal play session”.


Nintendo confirmed Pikmin 3 way back in 2008. The game is finally coming out in a few weeks, several months following the Wii U’s launch.

Shigeru Miyamoto told Polygon recently that he had hoped to bring Pikmin 3 out sooner, but doing so wouldn’t have been so easy. It’s true that the title started off on Wii, but moving it to the Wii U was more difficult than people assume.

“I did want to release it sooner. One of the big challenges was that I think that a lot of people, they hear the name Wii U, and because it shares the Wii name, the assumption is, ‘Oh, it would be very easy to take whatever was on Wii and just move it to Wii U.’ But in fact, the jump in a hardware standpoint, both from the development structure and the chipset within the system, it was such a dramatic change from what we had with Wii that development of the game, we had to recreate it to move it over to Wii U. So that was one of the challenges.”


It’s no secret that Nintendo and the Wii U will have a ton of competition this holiday. Two new consoles will be making their debuts: the PlayStation 4 and Xbox One. Yet, despite this, Nintendo of America Reggie Fils-Aime believes that the narrative of Microsoft vs. Sony with Nintendo being left out on the side is “inaccurate”.

“It’s a very inaccurate narrative. In fact, that was the narrative in 2006. That was exactly the narrative. I think by the end of this holiday… we’re going to be in a very good position.”


Batman: Arkham Origins’ initial announcement was met with a great deal of skepticism. Understandably, most of the series’ fans questioned Warner Bros. Montreal’s ability to build on Rocksteady’s success with the first two entries.

Creative director at WB Games Montreal Eric Holmes is completely fine with the widespread doubts, though feels like people’s opinions will change as soon as they get their hands on Origins.

“I would say that people have the right to be cynical; they have the option to be cynical. Come and play the game at one of these events where we bring the game. And I think as soon as you’ve got the pad in your hand, you’re going to see that this game is authentic and uses the same underpinnings and core mechanics of the previous Arkham games.”

Origins introduces a number of gameplay elements and a story that will be “great”, according to Holmes.

“And I think we have a great story…I can’t tell you to much about…but I can tell you I’m really excited about our story,” Holmes said. “I think it’s a very important Batman story and I think fans are going to love that probably more than any other thing in the game.”

Source


Video: Bayonetta 2 Q&A

Posted on 11 years ago by (@NE_Brian) in Videos, Wii U | 0 comments



Square Enix made a surprise announcement during Sony’s E3 2013 press conference last week. Kingdom Hearts III, a title fans of the series have been dying to see for many years, was finally revealed. It was later confirmed that an Xbox One version is in the works as well.

Sadly, Square Enix’s tradition of not releasing Kingdom Hearts games on Nintendo home consoles will likely continue. Tetsuya Nomura all but ruled out a Wii U version of Kingdom Hearts III at Square Enix’s Future of Final Fantasy E3 event a few days ago. When asked about the title possibly coming to Wii U, Nomura explained that the team is developing it using DirectX 11. Square Enix can only bring the game to hardware that is “appropriate” for Kingdom Hearts III.

The Wii U’s inability to properly support DirectX 11 is apparently one of the major reasons third-parties pointed to when asked why their PlayStation 4/Xbox One games aren’t planned for Wii U. That could be a significant problem for the console and Nintendo going forward.

Source


It has been made clear that Nintendo was unable to deliver all of its intended software for Wii U on time. Nintendo has cited a number of reasons for development days, such as the difficulties in making the jump to the HD era. It’s also true that more time than usual was needed to bring some 3DS content to market.

Nintendo president Satoru Iwata also pointed out during the Q&A portion of Nintendo’s E3 2013 analyst briefing that the company must polish its games to the highest level. With the popularity of games on smart devices and other recent trends, Iwata feels that “it is becoming increasingly more difficult to have consumers understand and appreciate the value that a particular game offers than ever before.”

Putting out the highest-quality products is therefore essential. Nintendo feels the need to “improve and re-polish any game that we feel is still lacking in quality.” If Nintendo were to release poor software, consumers’ trust could be lost and the brands of popular franchises could be damaged.


Asymmetric gameplay was intended to be one of the Wii U’s key features. Yet, it hasn’t caught on with consumers just yet.

This is something that Nintendo CEO Satoru Iwata acknowledged during Nintendo’s E3 2013 analyst briefing Q&A. Iwata also feels that Nintendo Land hasn’t been able to step into the same role as Wii Sports did for the Wii.

To remedy the situation, Nintendo will continue to release titles in order “to show how convenient and delightful it is to have the Wii U GamePad controller, and how it changes the gaming experience.” The company hopes that will games such as Pikmin 3, consumers will begin to think, “Indeed it is good to have a GamePad.”



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