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Wii U

In addition to Ubisoft, Warner Bros. has thrown a bunch of support towards the Wii U. Despite the console’s slow start, Warner Bros. Interactive Entertainment president Martin Tremblay says that the publisher is “a believer on the Wii U.”

“We’re a believer on the Wii U. Honestly, we hope everybody’s going to work out. It’s just good for the industry.”

Tremblay pointed to the Wii U’s “content” as one of the reasons for the system’s slow start. However, Nintendo showcased a number of new games that he thinks “will re-energize the platform.”

“I think the console has been off to a slow start, but I think they’re going to fix the problem. I don’t think it’s a problem, but it’s more about the content. And I think they showed tons of new content [at E3] that will re-energize the platform.”

Source


Shigeru Miyamoto has worked on a ton of games. In terms of titles he’s been involved with on a deep level, he estimates having developed 50 games.

“In terms of games I’ve personally worked directly on and really been involved in development on, probably about 50. If you then include the games I’m involved in the oversight standpoint, it’s well over 100 now.”

Yet out of everything Miyamoto has worked on, he feels Pikmin 3 is one of his best efforts. Why?


Hideki Kamiya likes to have a bit of fun with the fans who ping him on Twitter… especially when it comes to trolling. Ask him when we’ll see news on one of Platinum’s titles, and you’ll get a response that is something along the lines of “Next week… in gaming magazines”.

Sometimes though, fans can be rather persistent – particularly when it comes to Bayonetta 2 coming to additional platforms alongside Wii U. And so Kamiya took to Twitter and reminded gamers once again that Nintendo is funding and publishing the new Bayonetta as well as The Wonderful 101. Those two projects would not be possible without the Big N. A release of Bayonetta 2 on other consoles would only be possible if Nintendo were to publish the game.

Platinum Games’ JP Kellams seemed to take over Kamiya’s Twitter account for a brief moment to add on with this humorous comment:


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The latest Wii U/3DS-specific UK software sales are as follows:

Wii U

1. Nintendo Land – Nintendo
2. LEGO City: Undercover – Nintendo
3. New Super Mario Bros. U – Nintendo
4. NBA 2K13 – Take-Two
5. Monster Hunter 3 Ultimate – Capcom
6. Injustice: Gods Among Us – Warner Bros. Interactive
7. ZombiU – Ubisoft
8. Sports Connection – Ubisoft
9. Rabbids Land – Ubisoft
10. Assassin’s Creed III – Ubisoft

3DS

1. Animal Crossing: New Leaf – Nintendo
2. Luigi’s Mansion 2 – Nintendo
3. Donkey Kong Country Returns – Nintendo
4. LEGO City Undercover: The Chase Begins – Nintendo
5. Pokemon Mystery Dungeon: Gates to Infinity – Nintendo
6. Monster Hunter 3 Ultimate – Capcom
7. Fire Emblem: Awakening – Nintendo
8. New Super Mario Bros. 2 – Nintendo
9. Mario Kart 7 – Nintendo
10. Super Mario 3D Land – Nintendo

Source: Chart-Track


So much for that confirmation of Call of Duty: Ghosts on Wii U.

During a GameSpot stage show at E3 2013 last week, Infinity Ward’s Mark Rubin said that Ghosts on Wii U is “probably in the next-gen bin”, but noted that the studio isn’t discussing it “yet” because “we want to keep it mysterious”.

Ward has since backpedaled on those comments, telling GamesIndustry that he actually isn’t sure if Call of Duty: Ghosts will be available on Wii U.

“Ha! You know that’s funny, because I don’t even know the answer to that. I swear to God, I don’t. I was trying to say in the interview [that] I really don’t know and I’m not supposed to talk about it. I’m not supposed to talk about the fact that I don’t know.”

If Ghosts were to come to Wii U, Rubin believes that the game could look as good as other current-gen versions:

“I imagine [it could], yeah. If you look at the hardware specs, I think it would be more in line with 360 and PS3, but I’m not sure. There could be some things [in the hardware] that bump it up a little higher than that. I haven’t played with it enough to know. I have one at home, and I think it’s cool; I can’t stop playing ZombiU.”

And so we’re back to square one. Call of Duty: Ghosts isn’t confirmed for Wii U, but Activision nor Infinity Ward have said that it isn’t coming.

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Individual formats

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74TOMB RAIDERCRYSTAL DYNAMICSSQUARE ENIXSQUARE ENIX EUROPE
25FIFA 13EA CANADAEA SPORTSELECTRONIC ARTS
116INJUSTICE: GODS AMONG USNETHERREALM STUDIOSWARNER BROS. INTERACTIVEWARNER BROS. INTERACTIVE
57FAR CRY 3UBISOFT (MONTREAL)UBISOFTUBISOFT
48THE ELDER SCROLLS V: SKYRIM – LEGENDARYBETHESDABETHESDA SOFTWORKSBETHESDA SOFTWORKS
89LUIGI’S MANSION 2NEXT LEVEL GAMESNINTENDONINTENDO
1010ASSASSIN’S CREED IIIUBISOFT (MONTREAL)XBOX 360 CLASSICSUBISOFT
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12RUGBY CHALLENGE 2: LIONS TOUR EDITIONSIDHEALTERNATIVEALTERNATIVE
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34HITMAN ABSOLUTIONIO INTERACTIVESQUARE ENIXSQUARE ENIX EUROPE
3435MONSTER HUNTER 3 ULTIMATECAPCOMCAPCOMCAPCOM
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Source 1, Source 2


Activision and Infinity Ward recently held a new viewing of Call of Duty: Ghosts for the press at E3 2013. A couple of demos were previously shown to the public, but a third could only be seen behind-closed doors.

Here’s an overview as to what was shown:

– Takes place in Caracas
– Begins with the Ghosts atop a skyscraper in the Venezuelan capitol
– Helicopters pass overhead dropping crates containing powerful harpoon canons
– Use these to reach a tower in the distance
– As the team attaches and begin their high-altitude zipline ride across the gap, fireworks explode around them as part of an unspecified holiday celebration in the city
– The team opts to repel along the side of the building, stealthily taking out enemies as they move from floor-to-floor
– Player isn’t on rails
– At one point, an enemy moves from one room into another and the player must strafe sideways to get a shot at him or risk being discovered
– The Ghosts soon reach their target level, use a laser cutter to carve a circular hole in the glass, leap backward, and kick through it
– Inside, the team finds a server room and begins to install some form of hacking device
– As it’s running, a patrol approaches, coming close to discovering the player as the hack slowly completes
– The tension comes to a fever pitch as the player moves into cover just in the nick of time
– The squad passes, but the player and his partner take out two stragglers quietly
– New leaning function show: before moving on, the player peaks around a corner to make sure the remaining soldiers are gone
– This is part of a new “contextual leaning” system, which detects a player’s position in relation to an object, adjusting how far they lean accordingly
– The feature basically eliminates a common issue of side stepping while leaning to peak out more or less
– Lean system carries over to all platforms and multiplayer modes
– Animations included when climbing objects
– Can keep firing your weapon with one arm as you jump over obstructions
– New animation known as the knee slide, which lets players slide into a crouching position while running while still maintaining the ability to aim and fire their weapon
– Demo ends as the players return to the exterior, killing the power to the whole building via the hack, and dangling over enemies on a ledge below
– The player pulls out a knife, performs a leaping kill, fading to black as the score strikes up

Source



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