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Wii U

Bayonetta 2 may very well run at 60 frames-per-second when the final game ships. Platinum Games’ Hideki Kamiya said on Twitter that the team will “do our best” to reach that mark.


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Speaking with Polygon, Nintendo of America president Reggie Fils-Aime acknowledged the importance of supporting used games. At the same time, Fils-Aime believes that creating a product with high replayability can dissuade consumers from trading in their titles.

“We have been very clear, we understand that used games are a way for some consumers to monetize their games. They will buy a game, play it, bring it back to their retailer to get credit for their next purchase. Certainly, that impacts games that are annualized and candidly also impacts games that are maybe undifferentiated much more than [it] impacts Nintendo content. Why is that? Because the replayability of our content is super strong. The consumer wants to keep playing Mario Kart. The consumer want to keep playing New Super Mario Bros. They want to keep playing Pikmin. So we see that the trade-in frequency on Nintendo content is much less than the industry average – much, much less. So for us, we have been able to step back and say that we are not taking any technological means to impact trade-in and we are confident that if we build great content, then the consumer will not want to trade in our games.”


Having the Wii U Deluxe Set priced at $350 could be a tough sell for Nintendo moving forward. Sony will be launching the PlayStation 4 later this year, and is only $50 more for what you could say is a much-more involved piece of technology.

There is one important point to note, according to Nintendo of America senior director of corporate communications Charlie Scibetta. Scibetta mentioned in an interview with Shacknews that the Wii U Deluxe Set comes with a game whereas the PlayStation 4 does not.

Scibetta said the following when asked if Wii U can be competitive priced against the PS4:

“Well, you do get an included game with our Deluxe 32GB SKU. You automatically have software to enjoy right out of the box.”

“We believe our value proposition is right for both our 8GB and 32GB models. With the software that’s coming out between now and 2014, we have the software to power the hardware. We had a good launch, but as we’ve said before, we’ve had to hold some titles back from the first half of 2013 to the second half and that was for quality reasons.”

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Nintendo of America senior director of corporate communications Charlie Scibetta says that “the relationship is great between Nintendo and Electronic Arts.”

But when pressed further and asked what makes their relationship “great”, Scibetta would only note:

“You’ll have to ask EA when it comes to any future announcements or future product plans. I don’t want to speak for them.”

As far as overall third-party support for Wii U is concerned, Scibetta admitted that the console needs to sell so that external companies can reach a large audience:

“Third parties want the same thing that we do, which is the install base to grow so they have a larger audience to sell their games to. We feel that’s our job to help drive that install base, and we haven’t had the software so far in 2013 that’s going to do that. But we’re confident between now and the holiday and again in 2014, we do have the software that’s going to grow that install base. And when that happens, we think that Wii U will be a far more attractive platform for third parties to want to publish on. The same thing happened on Nintendo 3DS that we think will happen on Wii U, which started off slow, but when the software came around, the hardware sales came. We’re looking for the same dynamic for Wii U.”

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Thanks to miriam for the tip.


Despite being announced during a Nintendo Direct broadcast earlier this year, Yarn Yoshi was missing in action at E3 2013. According to longtime developer Takashi Tezuka, the Wii U title didn’t appear this week since it wasn’t ready to be shown yet.

Tezuka also commented on the decision to approach Good Feel for a new Yoshi project that is reminiscent of Kirby’s Epic Yarn:

“I looked at [Epic Yarn] and thought it was really beautiful. It seemed like it would be a good fit for Yoshi as well. We found that the Wii U would be able to make it a much more expressive game. It looked like it would be a lot of fun.”

Later in the interview, Tezuka hinted that we could see some increased difficulty in Yarn Yoshi. The team may look to include different modes, or some other ways to offer a challenge for core players.

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“I see it as a spiritual sequel, a continuation, refinement, and extrapolation of what was established in Sonic Colors.”


System: Nintendo Wii U
Release Date: October 13th, 2013
Developer: Sonic Team
Publisher: SEGA/Nintendo


Author: Jack

I must say, I don’t think I’ve felt this much buzz surrounding the (we’re far past much-)maligned Sonic franchise since the release of Sonic Unleashed back in 2008. While that iteration ended up as all of the others have in the post-Adventure scrap heap, something feels different about this. It felt like in the trailer as though an emphasis was placed on technical gameplay as opposed to a return to something: speed, the 90’s, etc. The last title in the 3D Sonic series, 2011’s Sonic Colors, was surprisingly solid, and although it fundamentally lacked enough to be considered a triple-A title, it showed finally that Sega team, behind director Morio Kishimoto, was willing to look behind the confines the original trilogy on Genesis imposed upon the series.

Sir Kishimoto is back at it this time, and golly was I interested in giving Sonic yet another last go at this year’s E3.



The blue blur and his plump plumbing rival return to The Olympics, but it’s not as exciting as Nintendo and SEGA might want you to believe.


System: Nintendo Wii U
Release Date: November, 2013
Developer: Unknown
Publisher: Nintendo


Author: Laura

Alright, alright so I know you all have been DYING to know more about Mario & Sonic at the Sochi 2014 Olympic Winter Games (phew), so here’s the scoop: Unless the frame rate and controls are improved– or the other mini games available in the full version are more fun than what I played– it will not be worth $60.



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