Wind Waker’s removed dungeons were used in other Zeldas, why dungeons won’t be added to Wind Waker HD
Posted on 12 years ago by Brian(@NE_Brian) in GameCube, News, Podcast Stories, Wii U | 0 comments
Zelda: Wind Waker HD can’t use any dungeons that were missing in the original version. That’s because they were used in future Zeldas – likely Twilight Princess and/or Skyward Sword.
Aonuma talked about Wind Waker’s cut dungeons and the decision to avoid adding new ones in the HD re-release in an interview with Eurogamer:
“Quite honestly, those dungeons we removed we used in other games, so we can’t use them in this version!”
“I’ve received many questions about additional content beyond what was in the GameCube version of the game, but our desire is to stay true of the story that was in the original. If we add dungeons then that will affect other parts of the GameCube version, which we really want to stay true to. If it felt like there were maybe too few dungeons then I feel that what was wrong with the GameCube version was the pacing. It was thrown off because it took longer to get to certain dungeons. There was a waiting period, and then when you arrived there the experience maybe didn’t feel as big, as you’d waited so long to get there. We’re tuning the game to alleviate all that. The pacing should feel appropriate to the overall experience this time… We need to tighten those [gaps] and make the overall experience and story feel tighter.”
Unfortunately, Aonuma couldn’t reveal which dungeons were cut in Wind Waker and used in other Zeldas.
Smash Bros. Wii U/3DS won’t use touch controls
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
The next Smash Bros. games won’t use touch controls – something that fans will probably be pleased to hear about.
Masahiro Sakurai explained to IGN that in order to balance the Wii U and 3DS versions, touch is something that needs to be avoided in order to preserve balance.
Sakurai explained:
“You can think of situations where, if you implemented touch controls on Wii U, then the GamePad player would have advantages over other players. We want to balance evenly across Wii U and the 3DS versions, so there’s a balance issue there, which means you would have to avoid using touch screen controls.”
“Back on Brawl, there was the possibility of incorporating motion control with the Wii Remote and Nunchuk controllers. Our priority has always been to allow players to use the controller they want to use. Having that balance amongst the different controllers is very important. We want to give each player the control experience they want while keeping gameplay balance.”
Smash Bros. Wii U/3DS will be light on third-party characters, may need to reduce some characters but will try to include as many as possible
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 2 Comments
Super Smash Bros. Brawl paved the way for third-party character inclusions in the series. But if you thought that the Wii U and 3DS games would include even more external roster additions, you may be disappointed.
Masahiro Sakurai told Kotaku today that fans can think of Mega Man’s inclusion “as being the special case.” Sakurai further mentioned that “there won’t be a trend of adding a lot of third-party characters.”
“I’m really sorry. If I were to answer that question, I’d get in a lot of trouble in a lot of different ways, so I can’t answer. But I think I can say generally that there won’t be a trend of adding a lot of third-party characters. You can sort of think of Mega Man as being the special case.”
Sakurai also addressed the topic of returning characters, albeit very vaguely. Keeping in mind that the Wii U and 3DS versions will include the same character roster, Sakurai indicated that the team may need to limit the number of roster additions.
“The reality of the situation unfortunately is that there are certain limitations on the 3DS. So we’re forced into the situation where we may need to reduce some characters to a certain degree, but we’re really working hard in order to include as many characters as possible.”
No current plans for Super Smash Bros. Wii U/3DS DLC
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
Don’t count on any downloadable content for the new Super Smash Bros. Wii U and 3DS games. Masahiro Sakurai told IGN that he isn’t even considering DLC currently.
“At the current time we have no plans. I consider my job at this point, and my main responsibility, to make the Wii U and 3DS versions the best and the fullest experience possible. That said, once finished, it’s the type of thing we could take into consideration, but for now, you could consider DLC as not being in the cards.”
Sakurai also compared the new Smash Bros.’ gameplay direction as being somewhere between Melee’s more fast-paced action and Brawl’s slower, more casual design.
Super Smash Bros. Wii U and Super Smash Bros. 3DS are the games’ final names
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 1 Comment
Super Smash Bros. on the GameCube had an ending in its title known as “Melee”. Smash Bros. on Wii went with “Brawl”.
For the Wii U and 3DS versions of Smash Bros., Nintendo is going back to basics. Masahiro Sakurai has officially confirmed that the two games will be titled “Super Smash Bros. for Wii U” and “Super Smash Bros. for 3DS”.
Super Smash Bros. Wii U/3DS may not launch at the same time
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
Nintendo and Namco Bandai are preparing two Smash Bros. games – one for Wii U, and another for 3DS. This is the first time that a Smash title is coming to a handheld, and also the first time that two Smash Bros. projects are being worked on simultaneously.
Unfortunately, the new Smash Bros. releases may not launch at the same time. Masahiro Sakurai wouldn’t say which version is farther along in development, but noted that both could finish production at different dates. There are apparently some challenges with the 3DS when it comes to accommodating characters involving more than one fighter such as the Ice Climbers, so my personal guess would be a later arrival for that version.
Tripping is gone in Smash Bros. Wii U/3DS
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
Masahiro Sakurai has confirmed that Super Smash Bros. Brawl’s tripping mechanic will not be back for the new Smash Bros. on Wii U and 3DS. He told Kotaku: “To answer quite frankly, it will not return,” he said through a translator. Tripping is something that dedicated Smash players weren’t a fan of, so most will probably be happy to hear about its removal.
Photos of People Playing Exclusive E3 Games at Nintendo’s Events at More Than 100 Best Buy Stores
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, Images, Wii U | 0 comments
Aonuma on the need for change with Zelda, remakes, moving on from tried-and-true formula, N64 “Dream Team” strategy, more
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 0 comments
Engadget went live with an Eiji Aonuma interview a short while ago. The discussion touches on the need for change with Zelda, remakes, moving on from the tried-and-true formula, and even topics such as the N64 “Dream Team” strategy.
All of Aonuma’s comments can be found below.
Aonuma on the need for change…
“If we don’t change we might die. We need to evolve. Things need to change. Things need to grow.”
Sonic Lost World due out on October 13
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
Sonic Lost World has a release date. SEGA confirmed to Game Informer that it will be launching on October 12. That applies to both versions of Sonic Lost World – Wii U and 3DS.