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Epic co-founder Mark Rein has offered further insight into Unreal Engine 4’s absence on Wii U.

Speaking with IGN, Rein said:

“I just laugh at the question…Unreal Engine 4, we’re not PlayStation 3, Xbox 360, or Wii U. It’s next-gen technology. That’s what we’re aiming for.”

Unreal Engine 4 isn’t in the Wii U’s future, but Rein pointed to Unreal Engine 3 as a tool that studios can use to leverage Epic’s technology on Nintendo’s console.

“The truth is, if a developer wanted to take an Unreal Engine game and put it on Wii U, they could. Unreal Engine 3 is kicking ass on Wii U. The best games on Wii U are made on our technology. What more do you want from us?”

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Assassin’s Creed has started to become a yearly franchise for Ubisoft. Since 2009, the publisher has produced one major entry per year.

That fact brings about an intersting question: could Assassin’s Creed eventually experience franchise fatigue? Will fans soon grow tired of the series?

Ubisoft Montreal boss Yannis Mallat weighed in:

“No. The players will tell us. Right now there are more and more coming into the franchise, so I don’t see that day. It’s our breakthrough. When you have quality content, the frequency of coming out with the game is not an issue at all. On the contrary, people expect more and more of that content. So it’s natural to be able to provide that content. The gamers are happy and it’s our job to make them happy.”

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This may be a bit surprising to hear, but Rabbids Land actually hasn’t come out in Japan yet. That will change on June 6, when Ubisoft finally ships the game.


Wii U can run Unreal Engine 3 just fine. But Unreal Engine 4? That’s out of the question.

When asked if Unreal Engine 4 would be possible on the system, Epic co-founder Mark Rein said:

“Hahaha no. I mean, sorry, it’s not really a correct answer. We’re not… we have Unreal Engine 3 for the Wii U. Right? And Unreal Engine 3 is powering all kinds of amazing games, still lots of games are being made with Unreal Engine 3. We announced today about a new Unreal Engine 3 license. Unreal Engine 3 doesn’t disappear because of Unreal Engine 4. But our goal for Unreal Engine 4 console-wise is next-gen consoles. That’s really what our energies are focused on. If you want to make a Wii U game, we have Unreal Engine 3, and it’s powering some of the best games on the Wii U already. Nothing controversial, guys.”

Given that a good amount of games will be making use of Unreal Engine 4 and other high-tech engines going forward, the Wii U may end up receiving even less third-party support in a couple of years than it is now. Still, I don’t think that many will be surprised by Rein’s remarks.

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First up is Superman vs. Green Lantern…

And next, Batman vs. The Flash:


Digital Foundry’s latest analysis covers the Wii U edition of Need for Speed: Most Wanted. The verdict is excellent – Digital Foundry hails the game as “definitive console version”.

You can find the full piece here and comparison videos with other versions below.


Nintendo of France’s Philippe Lavoué recently chatted about all things Wii Mini with Gamekult. The publication managed to sneak in a few questions about the Wii U, and asked about the console’s price as well as how Nintendo will avoid consumer confusion between the Wii, Wii Mini, and Wii U…

Read Lavoué’s translated comments below.



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