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Posted on 12 years ago by (@NE_Brian) in News, Wii U | 0 comments



According to the latest issue of Nintendo Power, Mass Effect 3 will run in 1080p on Wii U. The new version would mark the first time that the game is capable of producing that resolution on consoles.

EA nor developer Straight Right have officially confirmed this information. It should also be noted that the first round of screenshots have been sent in 720p.

Source


Nintendo Power has released a public preview of this month’s magazine. Titles featured include Pokemon Black/White 2, Professor Layton and the Miracle Mask, Sonic & All-Stars Racing Transformed, and Zero Escape: Virtue’s Last Reward.

The issue arrives on newsstands on September 4 and has already started to reach subscribers.


Atomic Accessories will have a number of Wii U peripherals on sale by the time Christmas roles around. The company is coming out with the Twin Skin, Soft Case, Stand-Up Station, Penny, Charging Station Slim, Charging Station Pro, and Wheel Pad accessories.

Check out the gallery above for photos of each accessory.

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– 207 companies are set to exhibit at TGS 2012 compared to 193 last year.
– 712 games are set to be shown off, but that number is expected to grow.
– 736 games were showcased last year, and 2012 is predicted to top that.
– Smartphones/Tablets have most of the games, with 134 between the duo.
– PS2 (I imagine this is a typo and it meant to say PS3) has the most console support, followed by 3DS and Xbox 360
– No DS games are being shown.
– No Wii/Wii U games yet.
– 6 Vita games, 5 PSP
– 10 360 games
– 8 “other” games.

Via Andriasang


It was nothing but gloom and doom for Nintendo before the Wii launched. The company is finding itself in a similar situation with Wii U.

Colin Sebastian, an analyst for Robert W. Baird & Co., believes that the console will not easily attract the attention of mainstream consumers. Sebastian believes that the core Nintendo fanbase will be interested in Wii U and boost sales, but the looming announcements of Microsoft and Sony’s next-gen consoles could have a negative impact.

“We remain concerned that Nintendo is missing an opportunity to build greater mindshare ahead of the [supposed] Wii U launch on November 18. While initial strong sales are likely given the Nintendo fanbase, we believe there may be a narrow window of opportunity to generate broad consumer interest before next-gen Microsoft and Sony platforms are announced in [first half of 2013] and launch in Q4 2013.”

Sebastian also mentioned that he expects Nintendo to announce a Wii U price point in the range of $249-$299. The news will be shared during a press event in New York City on September 13.

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Eurogamer posted a new article today about the Wii U’s specs. While not confirmed by Nintendo, the site spoke to a number of developers who provided a look at some of the hardware’s aspects.

This is what Eurogamer was told about the CPU, RAM, and GPU:

The CPU: The Wii U’s IBM-made CPU is made up of three Power PC cores. We’ve been unable to ascertain the clock speed of the CPU (more on this later), but we know out of order execution is supported.

RAM in the final retail unit: 1GB of RAM is available to games.

GPU: The Wii U’s graphics processing unit is a custom AMD 7 series GPU. Clock speed and pipelines were not disclosed, but we do know it supports DirectX 10 and shader 4 type features. We also know that eDRAM is embedded in the GPU custom chip in a similar way to the Wii.

Believe me when I say that there’s a whole lot more on Eurogamer. There’s a ton of developer commentary from studios including Blitz Games, Two Tribes, and more. You can view the entire article here.



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