More off-screen Mass Effect 3 Wii U footage
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
The Last Story lead designer shares Wii U thoughts, ideas
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
The Last Story lead designer Takuya Matsumoto recently had a few things to say about Wii U. He was asked to discuss how the console could be used to take the JRPG genre further.
Matsumoto replied by explaining how the GamePad could be beneficial for information management. He thinks that the controller’s touchscreen could be used in a number of ways, including “looking up a monster’s weak point or, like with a car’s GPS, as a tool to understand battlefield conditions on a sub screen.”
Matsumoto also feels that “things like saving information gathered during gameplay, adding to your own character’s memories and experiences, and sharing with other players via Wi-Fi and the Miiverse will become an experience typical to the Wii U.”
Take a look at his comments in full below.
“I feel that the Wii U’s interface, as with other tablet devices, works best for browsing and arranging information. One merit is the ability to use a touch screen to directly manipulate information, such as looking up a monster’s weak point or, like with a car’s GPS, as a tool to understand battlefield conditions on a sub screen. This special feature will likely bring about opportunities for deep research into JRPG strategy. Also, I think that things like saving information gathered during gameplay, adding to your own character’s memories and experiences, and sharing with other players via Wi-Fi and the Miiverse will become an experience typical to the Wii U.”
Four more Mass Effect 3 Wii U screenshots
Posted on 12 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
More Mass Effect 3 Wii U details, third-party working on the port, first off-screen footage
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
EA has confirmed a number of additional details for Mass Effect 3 on Wii U, including a confirmation that BioWare isn’t working on the port. Instead, the company has brought in an unnamed third-party to work on the project. You can listen to a few more tidbits in the video above, which also includes off-screen footage.
Madden Wii U producer on lack of Infinity Engine support, Ultimate Team mode
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
As much as we appreciate the fact that EA is bringing Madden NFL to the Wii U this year, there are some disappointing aspects about the game. It’s missing a number of features included in the PlayStation 3/Xbox 360 versions such as Madden Ultimate Team and Online Team Play, and it won’t be making use of the new Infinity Engine.
Producer Yuri Bialoskursky commented on the decision to leave out the engine in an interview with ESPN:
Bit.Trip Runner 2 mini-trailer
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Darksiders II “Last Salvation” commercial
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
ZombiU producer says touchscreen could help Wii U get further than Wii
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii, Wii U | 0 comments
Coming off of the Wii’s full unveiling in 2006, developers and consumers alike maintained a great deal of skepticism about the console. You could argue that the Wii U is now finding itself in a similar position.
Even so, ZombiU producer Guillaume Brunier believes that the new system could end up being more popular than its predecessor. Brunier pointed to the GamePad’s touchscreen as one factor that can help “get Wii U further than Wii got.”
Brunier said:
“When they released the Wii a few years ago, I don’t think developers–and Nintendo–anticipated how big it would become. I think this is going to be the case with the Wii U too. Touchscreen interfaces are so common to everyone right now, that having this as part of a gaming platform is really going to get Wii U further than Wii got.”
David Cox a little more open to Lords of Shadow 2 on Wii U
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
When publications have asked David Cox about the possibility of bringing Castlevania: Lords of Shadow 2 to Wii U, he’s replied by saying that his team has no plans for Wii U.
Speaking with ONM, however, Cox sounded slightly more open to the idea. Although Cox wouldn’t confirm his new game for Wii U, he did say that it “would be cool” to see on the console.
Cox stated:
“At the moment there are no plans for a Wii U version. But never say never. It’d be cool, wouldn’t it?”
Anyone out there hoping that Castlevania: Lords of Shadow 2 will eventually wind up on Wii U?
Square Enix to release Dragon Quest X download content for ten years
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii, Wii U | 0 comments
Square Enix hopes to keep Dragon Quest X going for a long time. Just how long? Well, according to Nikkei, the company has plans to release download content for the next ten years or so.
At the moment, Square Enix is working on a number of story quests. Also in the works are major version updates that are scheduled for release every ten weeks.
Nikkei says that Square Enix is looking to obtain mid to long term earnings expansion through Dragon Quest X.