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Wii U

GameTrailers editor in chief Shade Satterfield predicted a $299 price tag for Wii U on a recent episode of Invisible Walls. During the same show, Satterfield also praised Assassin’s Creed III and teased an unannounced game that could launch alongside the new console.

Regarding Assassin’s Creed III, Satterfield believes that the console version looks best on Wii U. He’s played the game on the PlayStation 3 and Xbox 360 as well. Assassin’s Creed III’s visuals, paired with “added functionality” make it a worthwhile Wii U launch title for Satterfield:

“I’m definitely getting Assassin’s Creed III. And like Mike said, I’ve seen pretty much all three versions at this point. To me, the Wii U version looks the best. It also has added functionality, so that would probably be the one game I’d buy with the Wii U, would be Assassin’s Creed III.”

Satterfield could be picking up a second game for Wii U this holiday season. The thing is, it hasn’t been announced yet, and it isn’t set in stone for launch.

Satterfield teased:

“There’s another game that might make launch that hasn’t been announced yet that maybe I would buy for it. But I can’t really mention that.”

Thanks to Quorf for the tip.


Tekken producer Katsuhiro Harada isn’t going to push Masahiro Sakurai into adding any of his characters on the roster for the next Smash Bros. games. Tales series producer Makoto Yoshizumi seems to be carrying the same mentality, though Yoshito Higuchi would apparently “love” to see a character or two included.

Yoshizumi has said that getting a Tales character into the new Smash Bros. may prove to be difficult since “a character can only appear in a Smash Bros game if he already appeared on a Nintendo console.” This rule limits the selection to a few titles such as Tales of Symphonia, Tales of the Abyss, and Tales of Hearts.

Head past the break for all of Yoshizumi’s comments on Smash Bros.


Scribblenauts Unlimited will offer very similar experiences on Wii U and 3DS. According to Nintendo Power, both titles contain the same missions, worlds, upgraded dictionary, and open-ended gameplay.

So what sets the two apart? Nintendo Power says Scribblenauts Unlimited 3DS “will include StreetPass functionality that will allow you to see what objects other players have used to overcome the game’s challenges, as well as stereoscopic 3D enhancements for the cinematics.”

There’s one important element missing from the 3DS version though: the new object editor.


The Last Story lead designer Takuya Matsumoto recently had a few things to say about Wii U. He was asked to discuss how the console could be used to take the JRPG genre further.

Matsumoto replied by explaining how the GamePad could be beneficial for information management. He thinks that the controller’s touchscreen could be used in a number of ways, including “looking up a monster’s weak point or, like with a car’s GPS, as a tool to understand battlefield conditions on a sub screen.”

Matsumoto also feels that “things like saving information gathered during gameplay, adding to your own character’s memories and experiences, and sharing with other players via Wi-Fi and the Miiverse will become an experience typical to the Wii U.”

Take a look at his comments in full below.

“I feel that the Wii U’s interface, as with other tablet devices, works best for browsing and arranging information. One merit is the ability to use a touch screen to directly manipulate information, such as looking up a monster’s weak point or, like with a car’s GPS, as a tool to understand battlefield conditions on a sub screen. This special feature will likely bring about opportunities for deep research into JRPG strategy. Also, I think that things like saving information gathered during gameplay, adding to your own character’s memories and experiences, and sharing with other players via Wi-Fi and the Miiverse will become an experience typical to the Wii U.”

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