Famitsu scans (8/3/12)
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii, Wii U | 0 comments
Lots of Darksiders II videos
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
More off-screen Mass Effect 3 Wii U footage
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
The Last Story lead designer shares Wii U thoughts, ideas
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
The Last Story lead designer Takuya Matsumoto recently had a few things to say about Wii U. He was asked to discuss how the console could be used to take the JRPG genre further.
Matsumoto replied by explaining how the GamePad could be beneficial for information management. He thinks that the controller’s touchscreen could be used in a number of ways, including “looking up a monster’s weak point or, like with a car’s GPS, as a tool to understand battlefield conditions on a sub screen.”
Matsumoto also feels that “things like saving information gathered during gameplay, adding to your own character’s memories and experiences, and sharing with other players via Wi-Fi and the Miiverse will become an experience typical to the Wii U.”
Take a look at his comments in full below.
“I feel that the Wii U’s interface, as with other tablet devices, works best for browsing and arranging information. One merit is the ability to use a touch screen to directly manipulate information, such as looking up a monster’s weak point or, like with a car’s GPS, as a tool to understand battlefield conditions on a sub screen. This special feature will likely bring about opportunities for deep research into JRPG strategy. Also, I think that things like saving information gathered during gameplay, adding to your own character’s memories and experiences, and sharing with other players via Wi-Fi and the Miiverse will become an experience typical to the Wii U.”
Four more Mass Effect 3 Wii U screenshots
Posted on 12 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
More Mass Effect 3 Wii U details, third-party working on the port, first off-screen footage
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
EA has confirmed a number of additional details for Mass Effect 3 on Wii U, including a confirmation that BioWare isn’t working on the port. Instead, the company has brought in an unnamed third-party to work on the project. You can listen to a few more tidbits in the video above, which also includes off-screen footage.
Madden Wii U producer on lack of Infinity Engine support, Ultimate Team mode
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
As much as we appreciate the fact that EA is bringing Madden NFL to the Wii U this year, there are some disappointing aspects about the game. It’s missing a number of features included in the PlayStation 3/Xbox 360 versions such as Madden Ultimate Team and Online Team Play, and it won’t be making use of the new Infinity Engine.
Producer Yuri Bialoskursky commented on the decision to leave out the engine in an interview with ESPN:
Bit.Trip Runner 2 mini-trailer
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Darksiders II “Last Salvation” commercial
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
ZombiU producer says touchscreen could help Wii U get further than Wii
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii, Wii U | 0 comments
Coming off of the Wii’s full unveiling in 2006, developers and consumers alike maintained a great deal of skepticism about the console. You could argue that the Wii U is now finding itself in a similar position.
Even so, ZombiU producer Guillaume Brunier believes that the new system could end up being more popular than its predecessor. Brunier pointed to the GamePad’s touchscreen as one factor that can help “get Wii U further than Wii got.”
Brunier said:
“When they released the Wii a few years ago, I don’t think developers–and Nintendo–anticipated how big it would become. I think this is going to be the case with the Wii U too. Touchscreen interfaces are so common to everyone right now, that having this as part of a gaming platform is really going to get Wii U further than Wii got.”