Submit a news tip



Wii U

Microsoft and Fable creator Peter Molyneux are expressing some doubt over Wii U.

As was the case earlier this month, Molyneux still doesn’t seem to be convinced with the console following E3 2012.

Many of his doubts appear to come from the GamePad. Molyneux believes “that monitoring both screens turns out to be a bit demanding, as some games make it necessary to change your view from time to time between both screens.”

Molyneux told GameBeat:

“I am not really decided about Wii U. I watch people playing and they sometimes seem to be confused about which screen they should look at when they play with the tablet. I also feel that monitoring both screens turns out to be a bit demanding, as some games make it necessary to change your view from time to time between both screens.”

Yusuf Mehdi, chief marketing officer for Microsoft’s game business, has a few similar thoughts.

Mehdi noted:

“I think… One of the things that’s interesting is, when you’re playing a quick, realtime, twitch game, how much can you look up and down between the screens? That’s an interesting question. …In other cases, when you do want to have cross-screen sharing, that’s where I believe this approach is actually better, because what we’re doing is embracing it as truly a supporting screen. Not as the thing you should be looking at…”

Source


Lost in the shuffle of E3 news was the absence of Ghost Recon Online for Wii U. It was one of the earliest games confirmed for the console, but it was a no-show at this year’s expo.

That doesn’t mean the Wii U game has been cancelled, however. Ubisoft senior vice president of sales and marketing Tony Key has discussed the company’s plans for the game, explaining that it intends to finish the PC edition first and then move on to the Wii U project.

According to Key:

“Ghost Recon Online is being developed for the PC first. That was always the plan. The team is taking a little bit longer than they thought they would to get Ghost Recon Online to the level and quality that they want and that definitely has had an impact on how much time they’re able to spend on the Wii U version because we want to make sure we get it right.

“If we start working on the Wii U too soon, we might end up wasting a lot of resources because the PC is a lot easier to test and learn with. Ghost Recon Online on the PC, we can test and learn with that and apply all the best benefits we learn onto the Wii U version to make sure that it’s a great Wii U game. That’s an unusual product for a console and we want to make sure we nail it. It really is because the PC team is a lot of the same guys that will work on the Wii U.”

Source


Shigeru Miyamoto has commented on the likes of Pikmin 3 and Zelda for Wii U in a new interview.

Specifically, Miyamoto discussed the length of Pikmin 3’s development and the benefits of having it on a more powerful console. As for Zelda, he said that some players weren’t fond of the game’s motion controls, and Nintendo is “in the phase where we’re looking back at what’s worked very well and what has been missing and how can we evolve it further.”

Read on below for Miyamoto’s official comments about these projects and more.


The zombie game shown during the latest Nintendo Direct presentation was indeed ZombiU. A Ubisoft representative confirmed this at E3 2012.

While that probably isn’t the most surprising news, the origins of its inclusion in Nintendo Direct are fairly interesting.

About a month or two ago, Ubisoft demoed ZombiU to Nintendo. Nintendo must have considered the game to be quite good, as the company contacted Ubisoft about including the game in Nintendo Direct soon after.

Ubisoft has also commented on the switch from Killer Freaks to ZombiU, explaining that a zombie survival game seemed more appealing and enjoyable once the developers started to learn about the specifics of the Wii U GamePad. ZombiU is a nod to the company’s first game, Zombi, which was released in 1986.

Source



Manage Cookie Settings