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Wii U

Nintendo achieved its goal with the Wii by bringing gaming to the masses. There were, however, some consumers who felt left out – specifically hardcore gamers.

This is something that Nintendo president Satoru Iwata admitted to during the company’s latest financial results briefing Q&A. Iwata also pointed out how they were unable to convince casual players to experience titles “frequently or for long, consistent periods”, leading to a poor level of profit.

With the 3DS and Wii U, Nintendo would like to promote both hardcore and casual experiences (described by Iwata as “deeper” and “wider”, something he mentioned at last year’s E3). According to Iwata, the “depth” component “was not satisfactory for some consumers”, and so they are working on this first.


There is some concern out there that publishers and developers will lose interest in making projects for dedicated gaming devices due to the rise of social games. Nintendo president Satoru Iwata believes this is true in some ways, but also feels “not all the internal developers have lost their passion to create consumer game software.” He explained that the company’s “new hardware offers new proposals and potentially new play experiences so that developers will be interested in this hardware and be motivated to make attractive software.”

Last week, Iwata told investors at Nintendo’s financial results briefing Q&A that third-parties are preparing to show software at E3 which will show support for dedicated gaming hardware. Moreover, he teased overseas 3DS announcements for the expo. Western studios haven’t provided a ton of support for the handheld.

Read on for Iwata’s full rundown of quotes. It includes an explanation as to why U.S./European publishers haven’t revealed as much 3DS content compared to Japanese companies.


Nintendo has a lot on its plate right now. The company is gearing up for the launch of the Wii U. Nintendo is making software for the new console. And let’s not forget the 3DS, which also needs its own fair of support.

Because Nintendo’s resources are limited, president Satoru Iwata isn’t able to promise “overwhelmingly rich” launch titles for the Wii U. But during the company’s latest financial results briefing Q&A, he told investors that Nintendo is “making efforts so that we will be able to make several proposals even from the launch period that can eventually become evergreen titles for the Wii U.”

Iwata said:


One point made by an attendee at Nintendo’s financial results briefing last week is that downloading retail games digitally could take a long time. After all, these games consist of several gigabytes.

Nintendo president Satoru Iwata responded by noting how consumers could download these titles at “convenient times”, like “when they are sleeping at night.” He also mentioned that it’s beneficial to give consumers an option to download these games since they find it more convenient to have their software accessible on the console itself without having to swap out storage media.

The investor had also asked about social aspects for Wii U, but Nintendo was not able to discuss these elements during their meeting.

Iwata’s full response:


During the Q&A portion of Nintendo’s financial results briefing last week, one investor asked president Satoru Iwata if the 3DS and Wii U are improved versions of the DS and Wii. While this person believes the situation surrounding the 3DS will improve thanks to strong sales in Japan, he wondered if the system will “evolve to become something revolutionary and completely different from the Nintendo DS”. He asked a similar question about Wii U.

Iwata responded by saying that Nintendo can’t just throw away what they’ve done with their previous systems and start from scratch. He understood where the investor was coming from, but said “the Nintendo 3DS and the Wii U so that each of them is able to realize what has been impossible with the existing systems”. Moreover, he stated that these systems have been made “so that they can realize what has been impossible.”

You can find Iwata’s entire, lengthy response below.


Spanish video game site Blogocio was recently given an opportunity to speak with Jose M. Iñiguez, Akaoni Studio’s director. The company is currently working on Zombie Panic in Wonderland for the 3DS eShop and have started a new project.

The folks over at Blogocio provided Nintendo Everything with a short summary of their interview. Iñiguez discussed Zombie Panic in Wonderland 3DS, their new project, and Wii U.

The translation is slightly wonky, but it makes sense… for the most part!

Zombie Panic in Wonderland 3DS
– The port of Zombie Panic in Wonderland is going well.
– Nintendo Europe has been encouraging.
– They are very excited.
– Focusing on the project 100% now.
– Possibly arriving at Christmas.

New Project
– Now beginning a new project.
– They want it to be very striking visually.
– Platform not yet announced.
– It’s for PC at the conceptual level, but the developer is interested in the 3DS as a possible platform.

Wii U
– Don’t have a development kit.
– All Japanese developers who have spoken with them say it is full of surprises that will surprise people much more than what at first seems.

Source


The Sonic & SEGA All-Stars Racing Transformed announcement isn’t even a day old, yet we’re getting quite a few hints that there will be a Wii U version of the game. After hearing that more platform confirmations could be on the way, producer Joe Neate continued to tease the possibility of bringing the project to Nintendo’s upcoming console.

I’ll let this interview excerpt from Metro do the rest of the talking…


When it comes to full retail game downloads on Wii U and 3DS, Nintendo won’t be leaving third-parties out in the cold. The company has a program in the works for other publishers to take advantage of their digital options on both platforms. Unsurprisingly though, they’re keeping quiet on the specifics.

Nintendo provided the following statement regarding third-party downloads for Wii U and 3DS:

“We are currently preparing a program for third parties but have nothing specific to announce at this time.”

Source


Remember when Nicalis was quoted as saying that Wii U would be Nintendo’s most powerful console and would last five to ten years? As it turns out, that information was taken out of context.

Nicalis CEO Tyrone Rodridugez clarified his comments in a discussion with Destructoid, revealing the true intentions behind his statements.

He told the site:

“Sadly, the original quote was taken a bit out of context. Here’s exactly what I meant: for what we need, and maybe for other developers, the Wii U’s [capabilities] are more than sufficient for five to ten years. We’re not making AAA games or using a crazy insane 3D engine, but the Wii U can definitely do both. With that said, for what we are doing, we could work on the Wii U easily for another five years without making it break a sweat. We don’t do massive productions.”



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