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Wii U

Masahiro Sakurai will be making some changes for the next Smash Bros. games, and the link between the 3DS and Wii U titles will be key. He appears to realize that they cannot simply add in more content – such as new characters and items – and expect to ship the product without introducing new elements.

Sakurai told IGN:

“As you noted, there is a certain dead end we come to if we just expand the volume of the game. I intend to change direction a little as we go. The key to that’s going to be its dual support for 3DS/Wii U.”

Sakurai expanded on his comments a bit more, and stressed that the Smash Bros. Wii U/3DS connection will be used “as the game’s central axis”.

He said:

“I’m really just getting started on this so it’s going to take time, but I’ll come up with something that uses that link as the game’s central axis, so I hope you’re looking forward to it.”

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A new report from Reuters indicates that Nintendo will announce its first ever operating loss tomorrow. This comes “after estimating a 45 billion yen deficit for the business year just ended.”

David Gibson, an analyst for Macquarie in Tokyo, offered some commentary as to why Nintendo has encountered struggles with the market:

“They have been beaten by smartphones and tablets, in particular, for consumers spending and, more importantly, time.”

Nanako Imazu, an analyst for CLSA in Tokyo, estimates that Nintendo will only be able to break even with the Wii U by selling it for roughly $350.


Nintendo Power has released a public preview of this month’s magazine. Titles featured include Pokemon Conquest, The Last Story, and Theatrhythm Final Fantasy. The issue arrives on newsstands on May 1 and has already started to reach subscribers.


Don’t count on a Wii U version of Crysis 3. Crytek’s Director of Creative Development Rasmus Hoejengaard more or less said “no” when he was approached with the question.

Hoejengaard’s reply is as follows:

“Not a fat chance. I don’t think so. I don’t think it’s going to be possible. Right now the launch platforms are PC and Xbox and PS3 and I don’t think it’s in the cards for the Wii U.”

You can listen to Hoejengaard’s reply at the 5:20 mark in the video above.

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One way or another, we should be getting the next Call of Duty on one of Nintendo’s home consoles. Whether we’ll be seeing something on the Wii or Wii U (or both…?) this year remains to be seen.

Naturally Activision is keeping quiet about the situation. They haven’t announced the next Call of Duty yet (even though it’s widely assumed to be Black Ops 2), so it comes as no surprise that the company is only saying “No comment” when asked if they will release a Wii U version of the new game.

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Digital Extremes is currently working on a new Star Trek game for Namco Bandai. The game is due out on the PlayStation 3, Xbox 360, and PC early next year.

A Wii U version hasn’t been announced, but it remains a possibility.

Brian Miller, Senior Vice President and Producer at Paramount Pictures, was asked last week if the title could end up on Nintendo’s new console as well as the PlayStation Vita.

Miller responded with:

“We are exploring right now all of our options to get on the platforms that make sense. It’s early. Good thing we have a lot of time to figure that out, and over the next few months we’ll be able to announce a few more things.”

Thanks to Jake for the tip.

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Son of the Dragon often comes up in interviews with Renegade Kid. It would have been the company’s first Wii game, and there would have been a DS version as well.

Sadly the project was killed off once publisher Gamecock was dissolved by Southpeak. As noted by Renegade Kid’s Jools Watsham, Southpeak was reluctant to move forward with Son of the Dragon due to the market situation with Wii.

Watsham’s explanation of the situation (rough translation):

“We signed the game with Gamecock, who published the first U.S. Dementium. They were a great group. Son of the Dragon agreed with them to Wii and Nintendo DS, three years ago, before the 3DS. We started developing this dual game was going well. It was like a kind of Castlevania and 3D third-person, but you were Dracula and were getting some RPG elements to give you wealth. It was action-oriented, had much combat (people experienced in the subject was with this). He was ambitious and complicated, and I think it would be fun and very good. Dracula is incredible, has so much potential and history behind it.

“Southpeak bought Gamecock then. By then, the Wii market was going through many challenges, especially with the original games, ‘hardcore’ or whatever you call games for players, not for the family. Southpeak I think he thought ‘this is a lot of money, do not know if it’s something that will sell well,’ so I understand. It was naturally disappointing, but perhaps it was the right decision, unfortunately.”

Even though the Wii/DS versions were killed off, Renegade Kid could revitalize the IP on the Wii U and 3DS. The company owns the rights, so anything is possible.

According to Watsham (rough translation):

“You can, of course. We again have rights, so we can do things with it. It is always possible, is something I have spent many veves in my career. I have an idea, it does not work for any reason, and suddenly reappeared in some way … That always made ??me feel, not to lose all these ideas. They can change, learn new ways, but always good and never ceases to amaze when old ideas are again useful. It’s great.

“It is certainly possible. I am a huge fan of the game in third person. I have not done any, so you have to do is a personal challenge.”

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Telltale Games’ next title is The Walking Dead. The project is currently slated for a number of different platforms, including the PlayStation 3, Xbox 360 and PC.

Telltale doesn’t have plans to bring The Walking Dead to Wii U currently, but CEO Dan Connors is open to the idea.

In an interview with Siliconera, Connors said:

“We’re not working on it currently, but that doesn’t mean we wouldn’t do it. It seems like it would be a nice opportunity, so we’ve just gotta kind of watch that a little closer. Getting involved with a launch platform involves a lot, so we’re in the process of figuring that out with Nintendo.”

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