Darksiders II art director: Wii U is a pretty powerful machine
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
The story of Wii U’s power is every-changing. One day we hear that it’s twice as powerful as the Xbox 360, whereas tomorrow we may hear that it’s just two N64 systems and an Expansion Pack duck-taped together. That’s obviously an exaggeration, but you get the idea.
There was a recent comment from Darksiders II game director Marvin Donald about Wii U being on par with the current hardware generation. But a quote from art director Han Randhawa has surfaced, and it sort of contradicts what we found out a few days ago. Randhawa said that Wii U “is a pretty powerful machine, which obviously means more resources, and means you can do a lot more.”
Randhawa’s entire quote:
“There is not much I can really talk about right now, but I think that the Wii U is a pretty powerful machine, which obviously means more resources, and means you can do a lot more. So the Wii U team is doing very well, we’ve been working with Nintendo and I think it’s going to be a very exciting version of Darksiders but we want to keep the overall theme relatively consistent.”
Ultimately we probably won’t know how powerful the Wii U is until some really smart people take apart the console after its launch. There’s simply a lot of different contradicting quotes, reports, and other material out there that isn’t consistent. Maybe things will be clearer after E3?
Green Hills Software’s MULTI Integrated Development Environment Selected by Nintendo for Wii U Development
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
We’ll take any Wii U news we can get!
Global Agreement Will Yield Richer Games, with Faster Time-to-Market
SAN JOSE, CA — March 27, 2012 — DESIGN West/ESC 2012, Booth #1227 —Green Hills Software, the largest independent vendor of embedded software solutions, has entered into a global license agreement that will enable Nintendo Co., Ltd. to provide Green Hills Software’s MULTI® integrated development environment (IDE) to developers that are creating video game software for the upcoming Wii U platform, which is scheduled to be launched later this year.
“We selected the Green Hills Software solution because it generates highly optimized code, and Green Hills provides excellent global support,” commented Mr. Genyo Takeda, senior managing director of Integrated Research & Design at Nintendo Co., Ltd.
Ubisoft planning on supporting Wii U’s digital strategy
Posted on 12 years ago by Brian(@NE_Brian) in News, Screenshots, Wii U | 0 comments
Ubisoft has become a big player in the digital space. For instance, the company has looked to make virtual versions of their games available on platforms while also releasing retail copies.
When it comes to Wii U, Ubisoft’s digital boss Chris Early said the company will be looking to “take advantage of whatever the policies will let us do with the platform”. Their plans are vague because Nintendo hasn’t shared much information about the console’s digital capabilities, but Ubisoft will definitely be a big supporter in the future.
Early said:
“We’ll absolutely take advantage of whatever the policies will let us do with the platform from the standpoint of providing digital content.
“Nintendo has not announced a lot of their digital programs at this point of time. Our key is, as you see from us from a content perspective in supporting the platform, is we’re going to be there like we were with the Vita, and support the policy side of it as well. With the Vita all of our games are available digitally, and they’re even optimised from that standpoint because that was a policy in place we were able to design to.
“So from the same standpoint, I expect when the Wii U comes out and there are digital policies that are there, we will be in support of them as well.”
Warren Spector quiet about Epic Mickey 2 on Wii U
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Unlike the original, Epic Mickey 2 is coming to practically every major platform. The game is in the works for the Wii, PlayStation 3, and Xbox 360. There’s even a unique project in development for the 3DS.
Rumors were swirling about Wii U support prior to Epic Mickey 2’s official announcement. The speculation indicated that the title would either get its own version for Nintendo’s new console, or it would make use of the console’s tablet in some form.
We still don’t actually know if there’s a Wii U version is on the way following the reveal for Epic Mickey 2. Disney Interactive simply hasn’t commented on the matter… and neither has Warren Spector.
Spector was quizzed about a Wii U version in an interview with GT.TV’s Geoff Keighley, but he never really addressed the question.
Spector said:
“Whatever system you have, Wasteland will be there, Mickey Mouse will be there, the fun of Disney Epic Mickey: The Power of Two will be there.”
So we still don’t have an official comment/denial that Epic Mickey 2 isn’t in development for Wii U…
Four Ubisoft studios working on Assassin’s Creed III
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Four different Ubisoft development studios are contributing to Assassin’s Creed III. We already heard about Annecy working on the game’s multiplayer, but Montreal, Quebéc City, and Singapore are involved as well. Ubisoft Montreal is the main developers behind the project.
Assassin’s Creed III creative director Alex Hutchinson isn’t willing to discuss Québec’s role with the title for now:
“Annecy is still doing an evolution of the multiplayer. There’re a few things that are being done in the Québec studio. So there’s an evolution there. We cannot talk about specifically what they are working on.”
Hutchinson also commented on how Ubisoft Montreal has been focusing on Assassin’s Creed III for well over two years:
“80 percent of our team have come through from AC1, AC2. A lot of them didn’t do ACB or ACR ’cause they were working on AC3. The turnover has actually been scarily low for a franchise that’s been going for seven years. You still have the same lead writer who wrote the first words on AC1, you have the same guy doing the navigation that did AC1.”
“At its core, it is a Ubisoft Montreal game. The thing with other studios is that they have different skill sets. At the end of the day, it’s what makes it sometimes harder to manage the game, but it also makes the game richer.”
Assassin’s Creed III Connor video
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Assassin’s Creed III Screenshots and Concept Art
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Ubisoft reveals more information about Assassin’s Creed III through an all-new video and a series of screenshots. These assets highlight the new hero’s background, including weapons he uses and the different environments he will be in throughout the game.
Set against the backdrop of the American Revolution in the late 18th century, Assassin’s Creed III introduces a new hero, Ratohnhaké:ton, of Native American and English heritage. Adopting the name Connor, he becomes the new voice for justice in the ancient war between the Assassins and Templars. Players become an Assassin in the war for liberty against ruthless tyranny in the most stylized and fluid combat experiences in the franchise to date. Assassin’s Creed III spans the Revolutionary War, taking gamers from the vibrant, untamed frontier to bustling colonial towns and the intense, chaotic battlefields where George Washington’s Continental Army clashed with the imposing British Army.
Gamers who pre-order Assassin’s Creed III at GameStop®, Amazon.com or Best Buy® will receive a Limited Edition collectible case featuring artwork created by award-winning comic book artist Alex Ross.
For more information on Assassin’s Creed, please visit the Assassin’s Creed Official Website (www.assassinscreed.com) and facebook.com/assassinscreed.
Source: Ubisoft PR
Famitsu’s most-wanted games – issue 1216
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii, Wii U | 0 comments
01/04. [PS3] Dragon’s Dogma (Capcom) – 853 votes
02/02. [PS3] Resident Evil 6 (Capcom) – 744 votes
03/01. [PSV] Persona 4: The Golden (Atlus) – 719 votes
04/03. [Wii] Dragon Quest X: Rise of the Five Tribes Online (Square Enix) – 705 votes
05/05. [3DS] Monster Hunter 4 (Capcom) – 617 votes
06/07. [3DS] Fire Emblem: Awakening (Nintendo) – 423 votes
07/08. [3DS] Animal Crossing (Nintendo) – 419 votes
08/06. [3DS] Kingdom Hearts 3D: Dream Drop Distance (Square Enix) – 368 votes
09/12. [3DS] Dragon Quest Monsters: Terry’s Wonderland 3D (Square Enix) – 329 votes
10/10. [PSP] 2nd Super Robot Wars Z Hakai Volume (Namco Bandai) – 310 votes
11/15. [PS3] Lollipop Chainsaw (Grasshopper Manufacture) – 277 votes
12/23. [3DS] Fantasy Life (Level-5) – 249 votes
13/11. [PS3] Final Fantasy Versus XIII (Square Enix) – 236 votes
14/22. [PS3] Toki to Towa (Namco Bandai) – 199 votes
15/09. [PS3] Resident Evil: Operation Raccoon City (Capcom) – 191 votes
16/14. [3DS] Rune Factory 4 (Marvelous AQL) – 189 votes
17/26. [PS3] Persona 4 Arena (Atlus) – 186 votes
18/13. [PS3] The Last Remnant (Square Enix) – 182 votes
19/30. [Wii] Mario Party 9 (Nintendo) – 175 votes
20/24. [PS3] The Witch and the Hundred Soldiers (NIS) – 173 votes
21/25. [3DS] Etrian Odyssey IV (Atlus) – 169 votes
22/27. [PSP] God Eater 2 (Namco Bandai) – 164 votes
23/18. [PSP] Conception: Please Give Birth to My Child!! (Spike) – 163 votes
24/29. [PS3] Tokyo Jungle (SCEJ) – 159 votes
25/16. [PS3] The Last Guardian (SCEJ) – 156 votes
26/—. [NDS] Pokemon Black and White 2 (Nintendo) – 126 votes
27/—. [PSV] Surge Concerto: Ciel no Surge/em> (Tecmo Koei) – 122 votes
28/—. [3DS] Bravely Default: Flying Fairy (Square Enix) – 120 votes
29/21. [PS3] Metal Gear Rising: Revengeance (Konami) – 111 votes
30/—. [3DS] Luigi’s Mansion 2 (Nintendo) – 94 votes
No visual improvements for Darksiders II Wii U, director says console hardware on par with current gen
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
We’ve been hearing some conflicting reports about the Wii U’s power and visual capabilities over the past few months. However, based on recent comments from Darksiders II game director Marvin Donald, Nintendo’s upcoming console will be very comparable to the PlayStation 3 and Xbox 360.
Regarding the Wii U version of Darksiders II, Donald said that the team will be taking advantage of the tablet controller. But they won’t be “uprezzing” the game, and the resolution, textures, polycounts and similar things of that nature will remain the same.
Speaking about the hardware behind Wii U, Donald noted that it has “been on par with what we have with the current generation’s”.
Donald said:
“Uh, so far, so good. We have limitations based on Nintendo’s progress, but, you know, that really has, the only problem that’s been for us is, you know, not having an actual release date. But once we know when the Wii U has, when Nintendo has commited to a firm date, you know, we will be able to commit to a date for Darksiders II, but we’re planning on it being a launch title, and so far everything’s been smooth sailing.
“We got the game running on their hardware pretty quickly, and the controller’s been great to work with, now it’s just down to deciding what we really want to do to make it a unique experience on the Wii U. You know, taking advantage of you know the extra screen and the touch capability and all that. So, you know, so we’ll have a few new feature for sure, but I think visually, for the most part, it’ll be pretty much the same.
“You know, so far the hardware’s been on par with what we have with the current generation’s. Based on what I understand, the, you know, the resolution and textures and polycounts and all that stuff, we’re not going to being doing anything to uprez the game, but we’ll take advantage of the controller for sure.”