Eguchi: Wii U uses 3DS Miis, different ways to use HD, more
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News, Wii, Wii U | 0 comments
Nintendo software producer and director Katsuya Eguchi on why Nintendo is keeping the basic Mii design from Wii to Wii U…
“Actually, the Miis that will be used on the Wii U are going to be the same as the ones on the 3DS. On the 3DS we tweaked [the design] a little bit. We added some features, and the Mii editor that’s on the 3DS is different from the one that’s on the Wii. Ultimately we’ll use those same Miis on the Wii U. Right now it looks the same as the ones on the Wii because we don’t have the ability to create Miis in the Wii U yet.”
Game Critics Awards’ Best of E3 2011 nominees
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News, Wii, Wii U | 0 comments
I really feel like Skyward Sword is getting snubbed. Sure, perhaps it wasn’t the best game of E3, but no one is really acknowledging it or anything. I wasn’t at the trade show, though Austin seemed to greatly enjoy the game and the footage I saw had me impressed!
Best of Show
– Batman: Arkham City (Rocksteady/WB Games for PC, PS3, Xbox 360)
– BioShock Infinite (Irrational Games/2K Games for PC, PS3, Xbox 360)
– The Elder Scrolls V: Skyrim (Bethesda Game Studios/Bethesda for PC, PS3, Xbox 360)
– Tomb Raider (Crystal Dynamics/Square Enix for PC, PS3, Xbox 360)
– Uncharted 3: Drake’s Deception (Naughty Dog/SCEA for PlayStation 3)
Best Original Game
– Bastion (Supergiant Games/WB Games for PC, Xbox 360)
– BioShock Infinite (Irrational Games/2K Games for PC, PS3, Xbox 360)
– From Dust (Ubisoft Montpellier/Ubisoft for PC, PS3, Xbox 360)
– Journey (Thatgamecompany/SCEA for PlayStation 3)
– Sound Shapes (Queasy Games/SCEA for PSVita)
Best Console Game
– Batman: Arkham City (Rocksteady/WB Games for PS3, Xbox 360)
– Mass Effect 3 (Bioware/EA Games for PS3, Xbox 360)
– The Elder Scrolls V: Skyrim (Bethesda Game Studios/Bethesda for PS3, Xbox 360)
– Tomb Raider (Crystal Dynamics/Square Enix for PS3, Xbox 360)
– Uncharted 3: Drake’s Deception (Naughty Dog/SCEA for PlayStation 3)
Best Handheld/Mobile Game
– Contre Jour (Mokus/Chillingo/EA for iPad, iPhone)
– Mario Kart (Nintendo/Nintendo for 3DS)
– Sound Shapes (Queasy Games/SCEA for PSVita)
– Super Mario (Nintendo EAD Tokyo/Nintendo for 3DS)
– Uncharted: Golden Abyss (SCE Bend Studio/Naughty Dog/SCEA for PSVita)
Miyamoto on the Wii U controller, looking at different ideas, how HD will affect development, more
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii, Wii U | 0 comments
Miyamoto on the Wii U controller and how he doesn’t believe it’s changing what worked in the past…
“Well, we still have the Wii Remotes compatible with our new system, so I think in terms of play styles I think you still have the options you had in the past. I think one of the benefits of having the new controller with the screen is that you could play an entire game on it while someone else is doing something on the television. Of course, you could use the touch screen for simple things like drawing pictures or using it for something like an FPS, leveraging the screen as well as the buttons in a new way. You could also use it in a Zelda game, with a map and items on the bottom screen.”
Iwata talks early Wii U days, third-parties, game prices, and more
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii, Wii U | 0 comments
According to Satoru Iwata, Nintendo started thinking about a second screen for the Wii U as early as 2007. But the company originally thought about making the screen separate from the controller. Also, it was quite a bit smaller since LCDs costed much more back in 2007.
“Considering how expensive screens were then, it did not make sense to have this big-sized LCD. We would not have been able to come up with a reasonable price point. … We had not decided when we were going to launch the new console [at that point], but we knew we needed to be flexible.”
Latest photos of celebrities playing Wii U
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
That One Show – 3 Reasons Why The Wii U Will Fail (And Why It’s Nintendo’s Fault)
Posted on 13 years ago by Austin(@NE_Austin) in Features, Videos, Wii U | 0 comments
Nothing like a little controversy to kick off the work-week! I have been so busy lately, it’s ridiculous, so I’m sorry that I don’t seem as focused as I normally do during videos.
Enjoy!
G4TV’s Best of E3 2011 winners
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News, Wii, Wii U | 0 comments
Game of Show
BioShock Infinite
Best Action/Adventure Game
Uncharted 3: Drake’s Deception
Best Shooter
Battlefield 3
Best Multiplayer
Starhawk
Best Platformer
Rayman Origins
Capcom open to releasing Street Fighter x Tekken “on all sorts of other platforms”
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
This information comes from Capcom’s Yoshinori Ono, who was asked if Street Fighter x Tekken will be brought to iPads, iPhones, or even the Wii U…
“Well, we’ve already gotten started with PlayStation Vita version, of course, but we’re anxious to take on all sorts of other platforms if the opportunity arises. It could be an iPhone thing, it could be an Android thing. It’s still too early to say, but we’ll take any chance we have to get this game in as many hands as possible. We know the hardcore users are the center of it all, but we think there’s a layer of psuedo-casual fighting game as well. We really want to push the idea that you can play anywhere with any kind of skill level, that it’s everyone’s game. One way to do that is to expand into platforms that cater a little more towards the average person.”
Street Fighter IV was originally released for the PlayStation 3 and Xbox 360. Eventually, it ended up being a launch title for the 3DS. Might we see a similar situation with Street Fighter x Tekken and the Wii U?
Take-Two: We’re looking at Wii U seriously
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
This information comes from Strauss Zelnick is chief executive officer of Take-Two Interactive Software…
“We’ll see. We are looking at it seriously and at the relationship with Nintendo. We have supported the Wii and it has worked for us. We have done Carnival Games for the Wii. They support the platform and they were pretty excited about what they have seen. It will not be driven by me pounding the table saying do it, it will be driven by economic opportunity and creative opportunity.”
Oh God, he mentioned Carnival Games. I don’t think that’s the type of support most of us want to see. How about Grand Theft Auto instead…?