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Wii U

This information comes from Shigeru Miyamoto…

“Based on my background as an industrial designer and Nintendo and my background in creating entertainment, I’ve always wanted to make greater use of color in our hardware. If you look back on things like the Famicom and the original Super Nintendo, they were a lot more colorful from a hardware perspective. What we found over the years when we included a lot of different colors in our hardware is people would kind of point to that and use it to paint us as more kid-oriented. So really what we looked at is what are some ways from a design perspective that can make the system appeal to all ages. One of the ways that we found to best do that is to minimize the use of color. In that process we asked if we’re going to do that, what’s the best way to go? We found that rather than going all black – all white seems to have a broader appeal to people.”

Maybe it’s just me, but I really don’t care about the color of home consoles. I’m fine with black or white… I don’t think I’d be interested in anything other than that. The color of my handhelds are a bit more important, but in recent years I’ve still gone either black or white, depending on what’s available.

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This information comes from Satoru Iwata…

“There’s a cost issue. Technically, it is possible for the Wii U to support multiple Wii U Controllers. We’re not planning on asking our customers to buy multiple Wii U Controllers.”

I’m starting to really wonder how much these controllers could cost. Obviously they’re expensive based on all of the parts inside… but how much?

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This information comes from Ubisoft CEO Yves Guillemot…

“We will announce one game that we want to launch day one that is a new type of game, which should be interesting. It is still very important, just because you can test a market and also see through the eyes of the first consumers. They are the people that actually have the word of mouth factor. The trendsetters. It doesn’t increase [costs] very much because the advantage is in being close to the other machines, you can do the game for all the formats at the same time. [Ubisoft is evaluating the Wii U for] both new content and a third location [for existing franchises].”

This information comes from EA Games label president Frank Gibeau…

“It served us well on PlayStation 2 and PlayStation 3. Getting in early is partly about being a successful transition company and figuring out where the hardware is going to go. With the Wii U it’s important for us to get there on day one so we can get in and build as big an audience as possible. We’ve been doing this for 25 years and trying to pick platforms and more often than not we get it right. I hope we have this one right. That’s the gamble.”

This information comes from Sega West president Mike Hayes…

“At some point we were the biggest, certainly top three third-party publisher on Wii, so for us it was a great platform… we’ve got absolutely no qualms about [Wii U]. I just think we’re all a bit premature in being a bit glass half full on 3DS. Everyone was clamouring ‘oh please bring it out in March, you must bring it out’ and then it’s like you get to June and it’s all ‘sales aren’t very good…’ Well, they haven’t got the software yet… That controller is absolutely brilliant and we have to think of innovative ways to use it. We’re doing high definition Sonics, we’re doing obviously Aliens: Colonial Marines, so you can bring them across, and that’s relatively low cost, which is good news. Then you spend your money on how do you use that controller effectively to make it unique and differentiate it.”

This information comes from Karl Slatoff, chief operating officer at Take-Two…

“For us it’s really about understanding what the hardware capabilities are and understand how it’s going to fit into what our goals are from a franchise creation perspective. Really understanding what that platform can deliver and developing for that platform. So that’s our philosophy, not just with the new Nintendo console but across the board. Whether we’re looking at the 3DS or the PlayStation Vita or any of the new formats that are coming out. We can’t look at them all the same way. We’re not just going to port over.”

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This information comes from Satoru Iwata…

To start, I’ll have to say that I don’t have any materials with me today that can illustrate precisely what our online environment will be like, but I can speak generally about the direction that we are moving in.

I think, in general, the online environment is changing quite rapidly.

So, what I have come to feel lately is that the idea of saying, “we are going to create this style of online structure and that we would like you, the developers, to fit into the online structure that we are creating” is perhaps already out-of-date.


This information comes from Satoru Iwata, who speak at a E3 Expo Analyst Q & A Session last week…

“What I can say is that we are also thinking, as you imagined, that with one console you would get one of the new controllers as a complete set.

As I am sure you can imagine, the cost of the new controller will exceed the cost of a standard controller up until now.

Regardless of the technical question as to whether or not we could do that (use two of the new controllers), for the time being, we will focus on what we can do with a single new controller with the system.

In the future, we may look at what other opportunities there are for gameplay and, how having two of those controllers might create fun or interesting new styles of play, but of course in doing that, it would require a consumer to purchase an additional controller. Therefore, we would need to carefully consider how we could create such an experience and, potentially, how we could ensure that there would be enough value within that experience for the consumer to accept that cost and make that purchase.”

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Ken Levine has said that, although he’s excited about Wii U, his company isn’t creating any games for the platform. So it should come as no surprise that BioShock Infinite isn’t in development for Nintendo’s new console. When asked if Irrational Games is looking at Wii U, Shawn Robertson told GamesweltTV “Not at the moment with this, no.”

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If you’re looking for a console that can play DVDs, you’re going to have to find a system other than Wii U. Nintendo president Satoru Iwata confirmed that Wii U is unable to play DVDs. Iwata explained that it would be expensive to incorporate a player into the console due to patents and most consumers already have machines that can play DVDs.

Iwata also confirmed that the console will not support Blu-ray disks.

He told investors:

“Wii U does not have DVD or Blu-ray playback capabilities.

The reason for that is that we feel that enough people already have devices that are capable of playing DVDs and Blu-ray, such that it didn’t warrant the cost involved to build that functionality into the Wii U console because of the patents related to those technologies.”

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Sure, we all know most of the major news from Nintendo’s E3 2011 press conference: The Wii U was revealed, Luigi’s Mansion and Super Mario hit the 3DS, third-party developers finally got onboard with a Nintendo console… But there was plenty of other Nintendo-related news throughout the week, some of which you might have missed, and you really don’t want to sort through about twenty pages of E3 information here on Nintendo Everything. So here’s some other important things we learned about Nintendo’s games and consoles at E3 2011:



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