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Wii U

So… it looks like someone made a boo boo. Reports earlier in the day indicated that Square Enix will be considering Dragon Quest X for Wii U. However, that information was inaccurate.

A transcript of Yoichi Wada’s original comments are now available and while it’s true that the company is looking into Nintendo’s console from a technical standpoint to prepare for possible launch titles, he did not actually say anything about Dragon Quest X. The blog that provided comments from the Square Enix CEO noted that “Wada was absolutely not saying ‘Dragon Quest X on Wii U.'”

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Even though the Wii U is probably over a year away from launching, we know of a few company who intend to bring launch titles to the platform. Tecmo Koei has said that they have a few things planned, for example, while Ubisoft has already confirmed that they’ll be looking to ship Killer Freaks From Outer Space.

Another company that might join in on the fun is Square Enix. Now, the really interesting thing here would be if they could ready Dragon Quest X for launch. The chances of that aren’t extremely high since it might take some extra time to prepare it for a dual release on Nintendo’s new console and the Wii. But man, that would make for one crazy launch in Japan.

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Valve’s Gabe Newell seems to be on board with Wii U, saying that it “seems to be a lot more powerful than the previous generation.” The company has been around for more than a decade, but has never created a title for a Nintendo platform. Might that change with Wii U?

Newell told Joystiq:

“Wii U seems to be a lot more powerful than the previous generation. It sort of fits better into the scalability in terms of graphics performance and CPU performance, so I think it’ll be a lot easier for us to fit it into our scalability model. We’ve always loved Nintendo. Now it’s a lot easier to look at Wii U and have it fit within that framework.”

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Miyamoto on whether you can take the controller to a bedroom and play it there…

“Without going into the whether or not it is physically possible to use the device throughout your house, the device is designed for you to have your Wii U controller and television in the same room. They are designed to interact with one another.”


Measure Up video

Posted on 12 years ago by (@NE_Brian) in Videos, Wii U | 0 comments


Nintendo software producer and director Katsuya Eguchi on why Nintendo is keeping the basic Mii design from Wii to Wii U…

“Actually, the Miis that will be used on the Wii U are going to be the same as the ones on the 3DS. On the 3DS we tweaked [the design] a little bit. We added some features, and the Mii editor that’s on the 3DS is different from the one that’s on the Wii. Ultimately we’ll use those same Miis on the Wii U. Right now it looks the same as the ones on the Wii because we don’t have the ability to create Miis in the Wii U yet.”


I really feel like Skyward Sword is getting snubbed. Sure, perhaps it wasn’t the best game of E3, but no one is really acknowledging it or anything. I wasn’t at the trade show, though Austin seemed to greatly enjoy the game and the footage I saw had me impressed!

Best of Show
– Batman: Arkham City (Rocksteady/WB Games for PC, PS3, Xbox 360)
– BioShock Infinite (Irrational Games/2K Games for PC, PS3, Xbox 360)
– The Elder Scrolls V: Skyrim (Bethesda Game Studios/Bethesda for PC, PS3, Xbox 360)
– Tomb Raider (Crystal Dynamics/Square Enix for PC, PS3, Xbox 360)
– Uncharted 3: Drake’s Deception (Naughty Dog/SCEA for PlayStation 3)

Best Original Game
– Bastion (Supergiant Games/WB Games for PC, Xbox 360)
– BioShock Infinite (Irrational Games/2K Games for PC, PS3, Xbox 360)
– From Dust (Ubisoft Montpellier/Ubisoft for PC, PS3, Xbox 360)
– Journey (Thatgamecompany/SCEA for PlayStation 3)
– Sound Shapes (Queasy Games/SCEA for PSVita)

Best Console Game
– Batman: Arkham City (Rocksteady/WB Games for PS3, Xbox 360)
– Mass Effect 3 (Bioware/EA Games for PS3, Xbox 360)
– The Elder Scrolls V: Skyrim (Bethesda Game Studios/Bethesda for PS3, Xbox 360)
– Tomb Raider (Crystal Dynamics/Square Enix for PS3, Xbox 360)
– Uncharted 3: Drake’s Deception (Naughty Dog/SCEA for PlayStation 3)

Best Handheld/Mobile Game
– Contre Jour (Mokus/Chillingo/EA for iPad, iPhone)
– Mario Kart (Nintendo/Nintendo for 3DS)
– Sound Shapes (Queasy Games/SCEA for PSVita)
– Super Mario (Nintendo EAD Tokyo/Nintendo for 3DS)
– Uncharted: Golden Abyss (SCE Bend Studio/Naughty Dog/SCEA for PSVita)


Miyamoto on the Wii U controller and how he doesn’t believe it’s changing what worked in the past…

“Well, we still have the Wii Remotes compatible with our new system, so I think in terms of play styles I think you still have the options you had in the past. I think one of the benefits of having the new controller with the screen is that you could play an entire game on it while someone else is doing something on the television. Of course, you could use the touch screen for simple things like drawing pictures or using it for something like an FPS, leveraging the screen as well as the buttons in a new way. You could also use it in a Zelda game, with a map and items on the bottom screen.”


According to Satoru Iwata, Nintendo started thinking about a second screen for the Wii U as early as 2007. But the company originally thought about making the screen separate from the controller. Also, it was quite a bit smaller since LCDs costed much more back in 2007.

“Considering how expensive screens were then, it did not make sense to have this big-sized LCD. We would not have been able to come up with a reasonable price point. … We had not decided when we were going to launch the new console [at that point], but we knew we needed to be flexible.”



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