Call of Duty: World at War review
Posted on 15 years ago by Brian(@NE_Brian) in Reviews, Wii | 4 Comments
Game Info
System: Nintendo Wii
Genre: First Person Shooter/Action
Players: 1-2
Release Date: November 11, 2008
Publisher: Activision
Developer: Treyarch
The plethora of Wii games has grown ever since the console’s release, but one genre more than any other seems to have suffered on a system where it should have benefited from the unique control scheme: Shooters. From Metroid Prime 3 to Medal of Honor Heroes 2, the Wii has seen many attempts at making a quality shooting game. With the Wii, however, when developers excelled in one area, they lacked in another. EA’s Medal of Honor Heroes 2 had some quality online multiplayer, but felt all over dated in comparison to more current shooters. Retro Studio’s Metroid Prime 3 had great story, control and graphics, but it lacked online and multiplayer options – though it should also be remembered that Prime 3 is an adventure at heart. The newest installment in the shooter genre on the Wii is Treyarch’s “Call of Duty: World at War”, which, utilizing the Call of Duty 4 engine, has proven itself to be one of the best shooting options on the console to date.
There is no one thing that stands out about World at War because the game is so well rounded. From the graphics to the controls to the online, each and every aspect of the game trumped nearly every predecessor on the system to date (with the exception being the story and graphics of Metroid Prime 3). One thing players will notice upon first glance, are the visuals.
Grand Slam Tennis Celebs Trailer
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Weekly savings (4/12 – 4/18)
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Best Buy
Jillian Michaels: Fitness Ultimatum 2009 (Wii) – $29.99
Shaun White Snowboarding: Road Trip (Wii) – $29.99
Rayman Raving Rabbids TV Party (Wii) – $29.99
Rumor: Resident Evil: Archives dated for North America
Posted on 15 years ago by Brian(@NE_Brian) in Rumors, Wii | 5 Comments
The Resident Evil Classics line was announced alongside the revelation of Resident Evil: Darkside Chronicles for Wii. There is now some rumored information pertaining to the RE Wiimakes including details on the product’s scheduled month for release. Archives will become available this June in North America for $29.99. That price fits in exactly with what Capcom shared a few weeks back. Apparently the package will include the remakes of Resident Evil and Resident Evil: Zero, both of which were also confirmed by Capcom in the same press release when Darkside Chronicles was first unveiled. Though this information seems plausible, consider this a rumor until there is an official confirmation from Capcom.
Arc Rise Fantasia screenshots
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 2 Comments
Thanks to Isai for the news tip!
FFCC: The Crystal Bearers – Love Train
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 1 Comment
Upcoming Japanese VC/WiiWare releases
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 1 Comment
VC:
-Der Langrisser (SFC)
-Mappy (VCA)
WiiWare:
-Out of Galaxy: Gin no Koshika
-Drill Sergeant Mindstrong
-Tsuppari Oozumou Wii
Takt of Magic Japanese Earth Magic Gameplay
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Tekken 6, Tekken 5 could end up on Wii
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 8 Comments
Tekken 6 director Katsuhiro Harada was recently asked if Tekken 5: Dark Resurrection or Tekken 6 could be ported to Wii. Harada said that if there is enough demand from fans, the series could see action on Nintendo’s system.
“That would be very interesting [Tekken 5/6 on Wii]. Like the Xbox 360 owners, if Wii owners are passionate and make it known they really want the series on their system, we would love to be able to answer that request. Hearing about the huge number of Xbox 360 owners who are Tekken fans, especially in North America, definitely played a huge part in influencing us to bring the game to that system. As for the Wii, the standard controller lacks the right number of buttons and the placement is awkward, so… I suppose the classic controller could handle it!”
Independent Wii development “not really justified yet” says id CEO
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 8 Comments
id Software has been involved with games such as Doom and Quake. But what does the company think of the Wii? According to Todd Hollenshead, id’s CEO, independent development in the Wii “is not really justified yet.”
“…So the game-centric game-based properties are successful on 360 and PS3, and PC, especially if you have a combined launch. They’re not as successful on the Wii. In fact, if you’re already doing those others, then maybe you add the Wii as your fourth platform. But if you look at the numbers, independent Wii-centric development is not really justified yet. Now, maybe it’s just that we don’t know how to exploit it, and Nintendo does because they made the Wii, and they’re really that good. And I’m not trying to take away from those guys at Nintendo. Their games are awesome–I’m a fan, too. But as a company that doesn’t make Nintendo-type games, the Wii is less of a compelling platform for us to really sink a lot of resources into.” – Todd Hollenshead, id’s CEO