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Wii

Not only did Mario Kart Wii debut at the top of the UK tops, but the title has managed to accomplish a number of other things as well. Mario Kart has become the eight best selling game in the UK and, surprisingly, outsold Mario and Sonic at the Olympic Games, Super Mario Galaxy, Mario Strikers, Mario Party 8 and Super Paper Mario in the first week of sales.

Either the advertising in the UK has been brought out in full force, or people are clamming for some racetrack kart action!

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“I’m going to lump WiiWare in with PSP e-distribution, in that we’re looking for the right content first — a lot of the content we have now isn’t quite right in value or approach or interface for WiiWare.I fully expect us to be doing some WiiWare titles very shortly in the west. I won’t speak for Japan on that particular issue, but there are interesting things happening at some point there, maybe.

WiiWare has some interesting challenges in terms of interface. I shouldn’t say challenges: both challenges and benefits. The controls are different and frankly we’d like to make good use of the Wii Remote. We have a couple of concepts internally that I think would be perfect for Wii, as well as other platforms.

The other part of this is we’re trying to get a better handle on the online services that are going to be available to us on WiiWare. One of our hot buttons here across PC, PS3, and 360 is that we’re trying for feature parity across all platforms. That’s not a trivial task, especially when it comes down to user-created content.

Let’s say at some time we get into clan and guild support, or other aspects of user-created content propagation, that becomes a more interesting challenge on the Wii. Does that mean we couldn’t do WiiWare stuff that doesn’t have feature parity? Yeah, we could do that, but we have a couple of things where we might not have to cut anything. Let’s talk again next year about that.” – Christian Svensson (Vice President of strategic planning & business development)

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CALABASAS, Calif. (April XX, 2008) –Emergent Game Technologies announced today that the highly-anticipated psychological thriller Sadness for Wii™ is being built on the Gamebryo game development platform. The first Wii title to be presented entirely in black-and-white is in development by Poland-based game studio Nibris. Taking place prior to World War I, Sadness is a crime noir thriller with richly detailed characters and an engaging storyline.

“Without a doubt, Gamebryo is the most powerful engine available for the Wii. After getting familiar with the engine several months ago we made the decision to choose Gamebryo. Since then, our team has been working on Sadness and we are quite impressed,” said Tomasz Wisniowski, Project Manager of Nibris. “We will have quite a few graphical effects in our game, which some believe are impossible to attain on the Wii. Gamebryo helped make it possible. We are firmly convinced we made the right choice.”

“From the early stages of pre-production with Sadness, Nibris realized that they would need development technology that allowed for an extreme amount of flexibility in the creative process, which is a cornerstone of the Gamebryo framework,” said Geoffrey Selzer, CEO of Emergent. “Sadness is designed to push the bounds of Wii technically and creatively. We are thrilled to be a part of Nibris’ ground-breaking product. We’re really looking forward to playing Sadness on Wii.”


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Even though the above image is specifically related to the PS3, it technically applies to all types of video game platforms. According to this graph, games with only trailers released earn the most sales, whereas games that release demos see a noticeable drop. On the other hand, providing the public with neither a trailer or demos sees a significant drop in the number of units sold. In general, gamers appear to cram for demos, which makes this data surprising. Personally, I feel that, although trailers can provide consumers with knowledge about the game in general, demos are the better choice as they can help video game buyers to determine if the demo’s gameplay suits their interests.

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Sega Master System – Fantasy Zone
Sega Genesis – Mega Turrican

Danger may not be your middle name, but you’ll find plenty of it in this week’s additions to the Wii™ Shop Channel. Two classic side-scrolling action titles invite players to blast and battle their way to a thrilling climax. In a spaceship or an assault suit, it’ll take all the grit and gusto you can muster to survive these perilous, heart-pumping adventures.

Nintendo adds new games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii™ owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week’s new games are:


Weekly savings

Posted on 16 years ago by (@NE_Brian) in DS, News, Wii | 0 comments

Best Buy

Bully: Scholarship Edition (Wii) – $39.99
No More Heroes (Wii) – $39.99

Circuit City

House of the Dead 2 & 3 Returns (Wii) – $19.99
Battleship, Connect Four, Sorry!, Trouble – 4 game pack! (DS) – $14.99
Namco Museum DS (DS) – $14.99
Left Brain Right Brain (DS) – $14.99
Pet Pals Animal Doctor (DS) – $14.99
Shamu’s Deep Sea Adventures (DS) – $14.99
Cooking Mama (DS) – $14.99
NAKI Travel Kit for DS Lite – $14.99
PELICAN screen protectors for DS Lite – $4.99


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Mario Kart Wii was released just a few days ago, yet people managed to use cheating exploits to gain the upper hand in the Wi-Fi community; more specifically, the Time Trials mode. People have been earning ridiculous times that clearly cannot be achieved by racing normally. Nintendo seems to be on the case, however. Reports have began to drop in that Nintendo has rectified the issue. It’s great to see the big N taking expeditious action, but at the same time, it’s a shame people are trying to ruin the online experience.


Wondering which games were available for the press to experience? The list doesn’t have many surprises, so I suppose we’ll have to wait until E3 for some goodies.

Wii

– Wii Fit
– Boom Blox
– Samba de Amigo
– Mario Kart Wii
– de Blob
– Rock Band
– Star Wars: The Force Unleashed

DS

– Pokémon Mystery Dungeon: Explorers of Time/Darkness
– My Weight Loss Coach
– Sonic Chronicles
– Crosswords DS
– Space Invaders Extreme
– Zenses Ocean
– Kung Fu Panda

WiiWare

– World of Goo
– Major League Eating
– FFCC: My Life as a King
– Pop
– LostWinds

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Game Week 1 Week 2 Week 3 LTD

Metroid Prime 39,829 12,058 6,110 57,997
Metroid Prime 2 17,680 6,254 40,355
Metroid Prime 3 34,151 13,687 59,180
MPH 32,613 9,024 8,496 90,028

Although it’s probable that Metroid Prime 3 will not catch up to Hunters, it’s great to see the game doing somewhat well. Prime 3 was a near perfect conclusion to the trilogy, and it was worthy of the accolades it received.

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Once again, this summary was written by the IGN Nintendo team…

Dan Adelman, head of Nintendo’s WiiWare department is talking about the games. He is introducing Telltale Games, known for the Sam & Max episodic series. They are working on Strong Bad’s Cool Game for Attractive People for the Wii Ware channel, an episodic adventure featuring the Homestar Runner characters and universe.

Now, the game demo. The Strong Bad trailer is playing, where Strong Bad’s reading an email about doing a 3D videogame.

Telltale started in 2004 by Lucasarts veterans, to make episodic content through regular, scheduled downloads. Sam & Max was a success, and it was time to try a new franchise.

Game demonstration.

The introduction starts. Strong Bad wakes up and walks theough his house, singing about his style, and how you can’t handle his style. The game begins where you control Strong Bad with a point and click interface using the Wii pointer.



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