May 2012 NPD: Nintendo’s terse response
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii | 0 comments
Nintendo has provided a short statement about the US performance of its systems for the month of May.
Even though the company was nebulous with its sales data, we do have one significant stat. Over 285,000 units of portable/console hardware were sold last month. That piece of information should include all of Nintendo’s systems – the Wii, 3DS, and DS.
Nintendo’s entire response is as follows:
“In May, Nintendo sold more than 285,000 units of portable and console hardware. At the E3 Expo in Los Angeles last week, Nintendo revealed a massive slate of first- and third-party games on the way for Nintendo 3DS and the upcoming Wii U console. Further details about Nintendo’s E3 announcements can be found here: http://e3.nintendo.com. We’re looking forward to a strong second half of 2012.”
Trailers for this week’s North American Nintendo Downloads (6/14/12)
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, DS, Videos, Wii | 0 comments
You can find trailers for all of this week’s North American Nintendo Downloads in the video above, which spans over five minutes. Footage of Mega Man X2, Donkey Kong Jr., Devil Band – Rock the Underworld, Mad Dog McCree, and 7 Wonders II are included.
May 2012 NPD: Top 10 best-selling games in the U.S.
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
NPD Group has released a listing of the top ten best-selling games in the U.S. for the month of May. The results can be found below.

Japanese Kirby’s Dream Collection Special Edition boxart looks stylish
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii | 0 comments

Above is the official Japanese Kirby’s Dream Collection Special Edition boxart. As you can see, it’s filled with lots of pink. What do you guys think of the image?
Iwata: Wii U dual screen idea nearly canned, not worried about competition, more
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News, Wii, Wii U | 0 comments
Nintendo president Satoru Iwata has divulged lots of new Wii U tidbits in an interview.
He discussed how Nintendo came close to ditching the second screen idea for Wii U, how he’s not concerned about third-parties using similar ideas, the improved situation for third-parties, and more. Iwata even commented directly on the possibility that Wii U could find itself in the same situation as Wii once Sony/Microsoft release their own new hardware.
Head past the break for Iwata’s comments.
Screenshots of this week’s Nintendo Downloads (6/14/12)
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, DS, Screenshots, Wii | 0 comments
Nintendo Download (6/14, North America)
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii | 0 comments
This week’s Nintendo Download includes the following featured content:
Nintendo eShop
Donkey Kong Jr.™ – In this timeless classic, clamber up vines and chains and gather vital fruit and keys to free your father, Donkey Kong™, who’s been imprisoned by Mario™. (For Nintendo 3DS™)
Dragon Quest X screenshots, details
Posted on 12 years ago by Brian(@NE_Brian) in News, Screenshots, Wii, Wii U | 0 comments
Square Enix has delivered yet another weekly update on Dragon Quest X. The latest media blast covers the game’s battle system.
We’ve posted new screenshots and details about Dragon Quest X’s battles below.
– Battle is initiated when you come into contact with monsters on the field
– Battles take place in a confined area
– Command-based battles
– Can control your characters completely
– Move around the battle area
– Character have a speed parameter
– This parameter determines when you can input your next battle commands
– Move timer is a bit different than what has been seen in other RPGs
– If the timer hits zero, you can select your next command
– Timer counts down immediately, even while you’re waiting to input the current command
– Possible to execute consecutive attacks with good timing
– Position is important in battle
– All moves have a target range parameter
– Characters will approach their enemies to attack when choosing a melee attack
– For a spell attack, you’ll hit the enemies nearby
– “Weight” is important in positioning as well
– Greater weight will make your enemies freeze
– If an enemy is frozen, it can’t move or attack
– Can increase your weight with a spell
– Silver Devil enemy: snow-based creature
– Silver Devils cast Gigadeen
– Devil Armor enemy: sword-based flame attacks
– Arc Demon enemy: Ionazun causes a great explosion
Thanks to 4Him for the tip.
Project Zero 2: Wii Edition player experience video
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii | 0 comments
What’s better than seeing players getting scared over survival horror games?
Reggie “really chafes” when people say Wii lost the hardcore
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii, Wii U | 0 comments
The Wii’s library is comprised of a bunch of titles for the core gamer. However, some owners would understandably say that the system went through a few periods of software stagnation.
Third-parties didn’t exactly improve the situation. They weren’t able to bring over most of their multiplatform releases and, in most cases, weren’t willing to risk making unique, hardcore games. Some of this was their fault, some of it was Nintendo’s, and some of it can be blamed on the Wii itself – along with its lack of power.
To sum everything up, one might claim that Nintendo lost some of its hardcore gaming audience with Wii. Nintendo of America president Reggie Fils-Aime, however, wouldn’t be in agreement.
Here’s what Reggie said in response to that statement: