Nintendo Download (3/15, North America)
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii | 0 comments
This week’s Nintendo Download includes the following featured content:
Nintendo eShop
Sonic the Hedgehog™: Triple Trouble – Race to retrieve Chaos Emeralds that have been scattered across the planet Mobius. Loop, blast and super-spin-dash through six zones, five bonus rounds and a wild 3D stage. (For Nintendo 3DS™)Shinobi™ – An evil force emanating from Neo City has captured your fellow students, and only you can save them. Attack with your powerful katana as you battle for their freedom. (For Nintendo 3DS)
Retro City Rampage footage
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii | 0 comments
Retro City Rampage is a bit on the expensive side for a downloadable game – it’s going to cost fifteen buckaroos. The video above may convince you that it’s worth the investment, though!
Media Create software sales (3/5 – 3/11)
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News, Wii | 0 comments
01./01. [PS3] One Piece: Pirate Warriors # (Bandai Namco Games) {2012.03.01} (¥8.190) – 90.133 / 745.907 (-86%)
02./00. [3DS] Hatsune Miku and Future Stars: Project Mirai # (Sega) {2012.03.08} (¥6.090) – 86.676 / NEW
03./00. [PS3] Street Fighter X Tekken # (Capcom) {2012.03.08} (¥6.990) – 58.471 / NEW
04./00. [PS3] Mobile Suit Gundam UC # (Bandai Namco Games) {2012.03.08} (¥5.040) – 51.669 / NEW
05./00. [3DS] Metal Gear Solid 3: Snake Eater 3D # (Konami) {2012.03.08} (¥5.980) – 38.374 / NEW
06./02. [3DS] Mario & Sonic at the London 2012 Olympic Games (Nintendo) {2012.03.01} (¥4.800) – 23.587 / 66.741 (-45%)
07./06. [3DS] Mario Kart 7 (Nintendo) {2011.12.01} (¥4.800) – 17.813 / 1.564.025 (-6%)
08./08. [3DS] Super Mario 3D Land # (Nintendo) {2011.11.03} (¥4.800) – 17.336 / 1.403.654 (+7%)
09./03. [3DS] Harvest Moon: The Land of Origin (Marvelous AQL) {2012.02.23} (¥5.040) – 16.378 / 124.886 (-40%)
10./09. [3DS] Monster Hunter 3G # (Capcom) {2011.12.10} (¥5.800) – 14.286 / 1.297.797 (-10%)
11./05. [3DS] Theatrhythm Final Fantasy (Square Enix) {2012.02.16} (¥6.090) – 12.811 / 112.344 (-41%)
12./00. [3DS] Girls RPG: Cinderella Life (Level 5) {2012.03.08} (¥4.980) – 9.519 / NEW
13./07. [PS3] Naruto Shippuden: Narutimate Storm Generation (Bandai Namco Games) {2012.02.23} (¥7.330) – 8.591 / 92.266 (-52%)
14./00. [360] Street Fighter X Tekken # (Capcom) {2012.03.08} (¥6.990) – 8.527 / NEW
15./00. [PSV] Unit 13 (Sony Computer Entertainment) {2012.03.08} (¥4.980) – 8.089 / NEW
16./11. [3DS] Doraemon: Nobita and the Island of Miracles (FuRyu) {2012.03.01} (¥5.229) – 6.546 / 18.775 (-46%)
17./10. [PSP] Tales of the Heroes: Twin Brave # (Bandai Namco Games) {2012.02.23} (¥6.280) – 5.164 / 102.831 (-58%)
18./16. [WII] Just Dance Wii (Nintendo) {2011.10.13} (¥5.800) – 5.152 / 560.301 (-15%)
19./18. [PSP] Monster Hunter Freedom 3 (PSP the Best) (Capcom) {2011.09.22} (¥2.990) – 5.104 / 212.627 (-1%)
20./22. [WII] Wii Sports Resort with Wii Remote Plus # (Nintendo) {2010.11.11} (¥5.800) – 5.000 / 887.800
New The Amazing Spider-Man screenshots
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, Screenshots, Wii | 0 comments
SEGA says Sonic is “the right fit” on Wii U, still thinking about the controller
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii, Wii U | 0 comments
One day, we’ll see Sonic on Wii U. It’s inevitable. The franchise did experience a fair amount of success on the Wii, and Sonic started to return to form with Sonic Colors.
Team Sonic boss Takashi Iizuka told Eurogamer that the series “is the right fit because it is that kind of family experience game.” However, SEGA is still thinking about how to “apply using the controller to Sonic”.
Iizuka said:
“The Wii was an extremely successful platform. It was totally global. It went into the families that maybe would not have picked up a home console before. It created that living room experience with families, and it had great success. Now, adding the controller, and in a sense upgrading the Wii, it has got potential to further that and increase its customer base. I feel Sonic is the right fit because it is that kind of family experience game. I do feel Wii U is applicable to Sonic. But how we will apply using the controller to Sonic is something we’re still thinking about at the moment.”
Media Create hardware sales (3/5 – 3/11)
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii | 0 comments
3DS – 68,951
PS3 – 34,816
PSP – 16,176
Vita – 10,041
Wii – 8,322
PS2 – 1,363
Xbox 360 – 1,290
DSi LL – 850
DSi – 502
For comparison’s sake, here are the hardware numbers from last week:
3DS – 70,744
PS3 – 65,116
PSP – 15,715
Vita – 10,023
Wii – 8,111
PS2 – 1,377
Xbox 360 – 1,248
DSi LL – 810
DSi – 553
The Amazing Spider-Man Iguana trailer
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, Videos, Wii | 0 comments
Amazon lists June 19 launch for The Last Story
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Amazon has added in a June 19 release date for The Last Story on its website. At this time it’s unclear if the retailer’s information is tentative or official.
XSEED did confirm a summer launch for The Last Story, and most games do launch on Tuesdays… so Amazon’s date could be correct… or not. We’ll just have to wait and see.
XSEED will be sharing more information about The Last Story sometime this month.
Thanks to Jake for the tip!
Miyamoto denied the inclusion of Nintendo characters in Galaxy 2, chances of Donkey Kong as main villain in a new Mario game
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii | 0 comments
Here’s a bit of Super Mario Galaxy 2 development trivia for you: the game could have featured Nintendo characters.
According to director Koichi Hayashida, there were proposals to include characters from the Big N’s other franchises – like Donkey Kong or Pikmin – but Shigeru Miyamoto was very unsupportive of the idea. Miyamoto felt that there needed “to be a functional reason to include characters of a certain type in a game.”
Hayashida said:
“One of the early proposals that we discussed for Super Mario Galaxy 2 was the possibility of including characters from other [Nintendo] franchises. For example, you might have Donkey Kong or Pikmin show up. We presented this to Mr. Miyamoto, but he came down pretty hard, saying that there has to be a functional reason to include characters of a certain type in a game. He went to specify precisely why the Pikmin wouldn’t work. In the Pikmin games, you’ll notice that all the Pikmin are very thin — tall and narrow for their frame. Mario enemies tend to be on the short and squat side and there’s a functional reason for that. They’re easier to stomp on. They’re lower so you can get above them and broader so you can land on them. In that sense, Pikmin are just not well suited for the Mario universe.”
Hayashida also answered a question regarding the possibility of Donkey Kong becoming the main villain of a Mario game again.
His response:
“If we encountered a situation with a proper gameplay context, we would consider it. Let’s say if we were building a level and functionally it called for someone to throw barrels at you, then Donkey Kong would be appropriate. But now that I think about it, maybe we have a situation where, at the end of Super Mario 3D Land, Bowser throws fireballs at you from the end of the stage. And we didn’t use Donkey Kong there… so…”