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This honestly looks really nice. If Yuji Naka is working on it and XSEED is localizing the game, it has to be at least decent, right?


Fishing Resort boxart

Posted on 13 years ago by (@NE_Brian) in News, Wii | 0 comments

Thanks to Jake for the tip!


If you haven’t read the last post on the site, you probably aren’t aware that Nintendo Power spoke with Eiji Aonuma. We provided one interesting bit already, but there’s much, more more to read up on.

You can find a ton of information about Zelda: Skyward Sword below. Aonuma discusses Zelda’s harp, Lord Ghirahim (and how he isn’t Vaati), the game’s soundtrack, where it falls in the timeline, and much more.

Aonuma on how development has gone over the past year…

“Skyward Sword, in that year since you last played it, has really come along nicely. We’re at that point where we’re applying polish and really trying to bring along the Japanese version, so it’s in its final stages. Over the last two months or so, [Zelda series Creator] Mr. Miyamoto has been working with me and my group to help put the finishing touches on the game. We want to continue working on it, and refine and polish it even further, so…I intend to be fully involved in that work for awhile. And also, localization is obviously going to be underway soon.

“Additionally, in regards to your question of what’s changed and what sort of things happened in the past year, I think we have succeeded in making a game that uses the Wii MotionPlus to provide some incredibly satisfying sword combat. I feel that was a great success, but once we achieved that, it became a matter of saying, “How many other ways can we enrich gameplay? How can we continue to flesh out gameplay experience?” So a lot of our work has also focused on increasing the variety and richness of the gameplay, especially in this past year.”


Ganon will not be making an appearance for just the second time ever in a 3D Zelda game. Skyward Sword producer confirmed in an interview with Nintendo Power that the team made a conscious decision to leave him outside of the title. Aonuma told the magazine that they wanted to feature a new villain because “the Triforce sort of takes on a different meaning and plays a different role in the story.”

Here’s Aonuma’s complete statement:

“Yes, that’s right. Ganon typically appears in a Zelda game when the story is centered around the Triforce. This time around, the Triforce sort of takes on a different meaning and plays a different role in the story. So because of that, Ganon will not appear.”

It probably wouldn’t make much sense for Ganon to show up anyway, since Skyward Sword is the first game in the Zelda timeline. He first appeared in Ocarina of Time, which, obviously, occurs many years later.

Source


X-Men: Destiny footage

Posted on 13 years ago by (@NE_Brian) in Videos, Wii | 0 comments




Nintendo’s Bill Trinen also provided the following information about the upgrade system in the game:

“What I can say though is what we have done with the game this time that I think a little bit different is… They’ve built an entire upgrade system into the game. So for example, right now you can see that Link has his traditional shield, but he actually will get a lot of diferent shields in the game. He will start off with a very basic one, and then as you fight enemies, you will recover these kind of treasures or artifacts that you can then use as resources to upgrade your items. And you can do that with your shield, you can do that with the beetle, and some of the other items that you have where you’re able to kind of combine your collection of rupees and your collection of resources and improve the items that you have.”

Nintendo did discuss this feature during E3, but I don’t believe they went into this much detail. We now know that Link will be able to obtain multiple shields throughout the game.



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